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Quote:Worthy of repost, in entirety. As pointed out after this, I may still be like "It takes too long". Yes, yes I would. I have been very clear about what price points (250 mil for purps, 500 mil for PvP I/Os) and how long it should approximately take to kit out one character really sweet (including Purps, Procs, Globals, and PvPs, about a year at 50) I think this would suit the game well, and anything too much longer than this threats with being discouraging.Okay! I think at this point, I can understand where you're coming from.
I don't think I agree, but I think I get it. You're not talking about theoretical economics; you're talking about the experience of, as a player, trying to build a character a particular way and finding that you can't. Is that right?
... I'll continue this post as though you said yes, but if I'm wrong about that, the rest of this may be nonsensical.
Go look in early to mid July for a thread by me on how we're supposed to get stuff in this game if we don't have a level 50 to generate inf for us. I was having an experience similar to yours, except I was having it at a lower level; I was getting my first characters into the 20s, and I had some recipes for things I wanted to craft... and I couldn't. I couldn't figure out how to craft those things, because I couldn't afford the components for them.
People walked me through ways to make money, many of which required you to start by already having money. I kid you not, it was helpful to me when someone pointed out (in-game, not in the thread) that you could buy 51-53 SOs really cheap and vendor them. It helped me get that starting money, which I didn't otherwise understand how to get.
And here's the thing... It was, yes, a little discouraging. But not so much that I quit, and once I understood it, it stopped being discouraging.
So let's talk a little bit about feelings and expectations.
Here is the thing: If you are feeling discouraged, it's almost always because of a mismatch between your expectations and the world around you. This does not tell you whether it is your expectations or the world that is "wrong". I'm not even sure "wrong" is a meaningful way to talk about such a thing. I know people who hate cats, because cats don't obey commands. I love cats, because cats don't obey commands. Are cats right or wrong? No. Cats are just cats. Is obeying commands right or wrong? No. Obeying commands is just obeying commands. However, if you must live with cats, you will be a lot happier if you learn not to expect them to obey commands.
You seem to be coming to CoH with the expectation that it is reasonable to be able to "complete" a character by acquiring complete IO builds including purples and PvP IOs. I do not believe this expectation matches the developers' intent. I believe their design is that you "complete" a character by buying level-appropriate SOs, and that anything past that is progression. And progression is supposed to take a while. Possibly a long while.
I think the issue here is not that the game is misdesigned, or that the game is designed correctly. It's not that your expectations are right or wrong. It's that your expectations and the game's nature are not in alignment.
If you want to move from "my expectations and the game's nature are not in alignment" to "the game is wrong", you have to establish that your expectations are somehow objectively more reasonable than those that other players have. And I think you're going to have a hard time with that, potentially, because the current structure of the game is not inherently unfun. If your expectation were "my choices have some kind of impact on what happens", and the game's reality was "your character is instantly mind-controlled in combat and plays like a mastermind pet", and you said the game sucked, a lot of people would agree. Lack of control is
consistently regarded as "unfun" by most players.
But in this case, lots of people like and enjoy the progression aspect of the IO system. CoH has, always, been more about journey than arrival. There is a reason that so many people hold power levellers in contempt. One of my friends decided to pop into an AE farm to level... For about six levels, to get over a hump. As soon as that hump was over, it was "hey, let's go see if we can do some story arcs in Steel Canyon". Because that's more fun.
Imagine, if you will, a thing like an AE farm. Call it a Market Farm. You log in, you go to the Market Farm, you buy a bunch of Rikti-Os that are, due to a bug, giving you purples every time you sell them back to a vendor. You can purple out a character in an hour or so of messing with the Market Farm.
Would you use it? I wouldn't. I'd play the invention system the way it is now, warts and all, so I could be progressing over time. So that every time I log in, now and for the next few months, I would be looking to see if I'd gotten a recipe, and every purchase would be a noticeable, if small, increase in my character's power. That would be a fun experience of progressing and developing.
Being purpled is not as fun as getting purpled, and it's fine by me that it takes a long time. I don't find that "discouraging" any more than I'm "discouraged" when I kill my first Hellion, get 10xp, and try to figure out how many Hellions I'll have to kill to make level 50.
While you make a very fine point, I have yet to hear people that disagree with me explain exactly how long they think it should take to "Ultimate I/O build" a character from scratch. I have placed my opinions out, and have made myself a giant target. Those who disagree with me use every tactic from taunting barb, to wall of I feel your pain text, to "you'e doing it wrong", but I have yet to see anyone with the courage to explain why the current market system works (please do not edit the rest out here) in a way that works for newcomers to the game, making it fun and encouraging. Nor have I heard anyone with the courage to say how long they think it should take to kit out a character from scratch. Although it has been fun to isten to 2-3 of the posters be like "I kitted mine out in like a few months, so everything is fine now, don't tell the Devs to change it, move along" -
Quote:To kitg out a charcter in 5 purple sets would require 1200 uniterrupted days of TIPing at 50. Add in 2 sets of PVPs and another 360 days, and then a few procs, etc comes to about 6 to 7 years. When I presented this figure earlier in these posts I was widely ridiculed. In fact, it is truly inefficient. We all know the only effective way to kit out a toon is to use the Market.YOU DO NOT NEED TO TOUCH THE MARKET AT ALL IN ORDER TO USE THE INVENTION ORIGIN SYSTEM. That loud enough for you? Merits will get you the recipes you need, A-merits let you get exact recipes, and tickets from AE will let you get the salvage. Done. Never had to touch the market at all. Will it take longer? Yes.
But it is entirely possible. Just because YOU don't do it that way, doesn't mean it is not possible.
This will be one of the last times I respond to disingenuous posts such as this. -
Quote:Okay, you believe this to be true. I believe that it discourages people, and that people should be able to kit out approx. one character per year in ultra rares, and I have explained why multiple times.and here is a very base disconnect you seem to have.
NO you should have all the very best gear after only a year of play.
ultra rares are the carrot that keeps some players playing for a very long time.
Could you be specific in how you think people not getting this makes them want to play more, and how long it should take for a person to kit out one character in ultra rares for it to be more attractive? -
Quote:Okay, seriously, let us be done with this very basic part of the discussion. YOU NEED TO USE THE MARKET IN ORDER TO USE THE I/O SYSTEM. You hear that? loud enough?Really? I've never once walked into a store, tacked up a note about how much I was willing to pay for bread, then gone to sleep and had someone else who had bread they didn't need sell me the bread while I slept and leave it where I'd put my note.
But I've bought a ton of stuff on the market and made very thorough use of the I-O system. Curious, that.
There is no way for a person to plan a build, then go out and personally collect every recipe and ingredient. You have to trade the ingredients and recipes you do recieve for those you want. Seriously, it is pretty basic. Unless you are trying not to hear me say this.
So, given you have to use the market to use the I/O system. You are at the mercy of Farmers and Marketeers who drive the price points. That have tons more treasure, and tons more market knowledge. The newb on the market, the newb in the game, gets walked on like the newest smallest prisoner in Folsom. Great if it was "City of abusers" not so god for "City of I want new players" -
Quote:Errr, actually, this is true. Sad but true. I even had to geek my last main, using all my vet respecs to strip purps from him. I have invested 99% of my treasure in my new main, and he is still not "complete". i FEEL that after fourty two months I should have at least 2-3 mains with good treasure on them, instead I have one uber main incomplete and a trail of geeked characters respec'd out of their limited treasure to create my main.I am sure you feel the way you do.
What is not true is the underlined part that caused your feeling:"I FEEL that the market needs adjusting, since after 42 mnths of play I must strip every toon I have of all treasure to fully complete one character, and still fall short of having the supplies needed."
The reason you give for your feeling is untrue. If what you say is true, and this is the reason for your feeling then you can be freed to change your feeling because your reason is false.
Furthermore, it is my belief that anyone who does not seriously farm or sit and market for the vast majority of their gaming experience will be in similar straights. Please, do not say again the game is based on SOs. to those of you saying it, I have never, ever, stated you were incorrect. Also, you never need any badges to play. You never need to complete TFs. You do not need any type of merits. You can really lock down you toon at level 1 with Exp earning turned off and have a great time. For those of us that want to "finish" characters, we require more. Including the I/O system. They i/O system is dependent on the market system. the market system is slanted towards long term farmers and marketeers. Therefore newbs are the victim of this setup. newbs are the future market of the Devs. The Devs do not want to alienate their new customers. So why would the Devs want to favor the current Farmers and Marketeers at the expense of all ther future business? -
Quote:You seem to not be reading my posts, so this is the last time I will respond to you. You have to use the market like a store in oredr to use the I/O system. That is, unless you want to collect every recipe and ingredient yourself.And why exactly is your FEELING (market needs to be changed) more important than that of the majority posting (market does NOT need to be changed)? Is it because you don't like it while we (the majority in this thread) do? I bet you the average player doesn't even care much about the market, so changing it does not affect their play much if at all. However, those who start using the market (and detach from their casualness) would see a big change and most probably would not like it at all. My advice to you? Stop using the market like a store. I'll once more reiterate what I've said, this time in a form so simple even you can understand it: "If you don't bother learning the rules of the market, don't cry when it doesn't work the way you want it to work"
Your marketing and playing skills, as well as earning/spending tactics in general have a direct effect on how much "treasure" you will amass when playing a character. Don't be ridiculous and say "these things do not matter".
Basically, all this thread seems to be about is you arguing market should be changed because you don't like it, and the reason you don't like it is because you refuse to put in the effort to learn more effective ways to get the rarest stuff in the game. Lol.
I'm not sure if I should even mention how ridiculous I find it that your "dream build" is just a bunch of the most expensive items in the game, while it could be much better and more effective with way cheaper slotting. Perhaps if you realized that you would cease whining. -
Excellent question. To character builders and content players, to badgers everywhere, want and need are practically synonymous. I do not need to do every story arc. Yeah. I do. I do not need every badge. Yeah, I do. I do not need to pimp out my main characters in some insane makes sense only to me. Yeah, I do. And many other gamers just like me do as well. And since we game for content and enjoyment, as the Devs seem to prefer, we should be rewarded more than the farmers and marketeers. In my opinion. My feeling.
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Quote:I was discussing my feelings. Lets just say that I know how I feel, and since yo refuse to read my words, or believe they are not true, you do not.This is still not true. Repeating it again will not add to its validity.
So, I repeat again. I FEEL the market is unfavorably weighted to farmers and long term marketeers to the disadvantage of new and content driven players. This is a feeling. It is my feeling. Saying it once, with honesty, is all that is required. I may be wrong, but my feeling is entirely true. The fact of the matter is I believe new and casual players may feel the way I do much more readily than they will come around to your position. So, the game is skewed in your favor, you want it to stay that way, even if it hurts new City of customers. In my opinion. My feeling. -
Quote:As I have been stating all day, starting to avoid the taunt bots. Probably (Hopefully) the last post of this type I will respond to.BC, at least tell us if you now understand how bidders are matched with sellers, and if you now understand that it is buyers who set prices by bidding over what sellers ask.
edit: by "tell us you understand" I mean "explain your understanding" because I am thinking you are still labouring under the FIFO delusion.
We are not discussing the in game market. My knowledge of the ins and outs of the City of Market are irrelevant. Your implication that I have no idea at all how the market works is boring.
We are discussing how new players are discouraged by the in game market, and a new players ability to start a character, and get good stuff for a character, in a reasonable period of time, partly using the market to accomplish this, -
Quote:Yes, yes I do. Thank you. tht is the point of the entire post. 2 billion is too much per enhancer. I want things easier than that. I want to be able to kit out a 50 with really good procs/globals/LOTG by about 4 months play, and have mostly purps, maybe even a PvP set on them by 12 months, without stripping treasure from every other character I have.Your argument seems to be that you want these things more easily.
I believe 6-12 months on a character should bring this level of development, this level of treasure. I believe it will help the City of franchise.
2 billion per enhancer, and let me say what has been imlied from the beginning, 1 billion per enhancer, is too much. It discourages people who play to develop characters. It is only encouraging to farmers. The Devs keep saying they want to encourage people playing content. I take them at their word. They have recently instituted measures that indicates they are puuting their skills behind their stated positions. I am sure they want to examine how the out of control market economy is not helpful or useful to a newb, nor will it be in the future. It is set up for the benefit of Farmers and Marketeers.
I have already outed myself as someone who helps manage car auctions in RL. (one of the reasons i hate doing auction work in-game) Guess who profits from auto auctions? Car dealers. Dealing in olume, with experience, knowedge, mechanics, tow trucks, a whole system. Guess who loses? the average consumer. With one transaction, up against experts dealing in volume. Guess who the Devs in City of need to side withto increase customer happiness? The Car Dealers? NOPE. So the consumers? DING. Yep, the City of Devs need to make market modifications so that recipes and salvage are available to average consumers at reasonable rates to encourage game happiness. Sorry farmers, you are a severely limited group of the Devs marketing strategy. And, even nerfed (for the umpteenth time?) we all know the farmers will land on their feet with a new trick. So, the devs need to help the little guy, the new player, the average consumer. and get rid of stupid high Market prices for I/Os. In my opinion. -
Usually yes, do you blame me? But if you write something, intelligent, on-topic, and thought provoking I will still respond. After all, many great poets and artists were complete boars. However, if you plan to write snarky, you better bring your A game.
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Quote:Nicely written Uber Guy, I tried to cut out stuff I am not directly responding to, and still had half a wal of text. Very thoughtful stuff. We re at least having the same conversation.Inventions are supposed to be like that too, but the introduction of the market(s) as a distribution system have distorted people's view of it. People get this idea that they just want to hit 50 (or whatever level), then run out and grab all the IOs they have laid out in a Mid's build (or whatever) and be good to go. But the devs never set that expectation. From the onset, the Invention system was touted as an optional, alternate progression system. You can use IOs as another way to get more powerful. Before the announcement of the Incarnate system, Inventions were the only way a character capped at level 50 could continue to progress their power.
Any store the Devs give us that allow us to create purples or whatever are going to have prices set based on whatever standard the Devs have for how long they think we should spend doing stuff. I think that's the primary reason that they only let us have fixed price stores in terms of non-Inf "currency" like merits - we can't just consolidate all our merits from our other characters, or buy merits from a RMT seller. We actually have to do stuff with a characters to earn merits, and both Alignment and Reward Merits are set up to try and control our rates of reward. (Alignment Merits are limited in the number allowed per day, and Reward Merits try to tie the number of them to the time it's supposed to take to complete content.)
The Devs constantly work to ride the fine line between listening to their customers and ruining their cash cow. They are going to try to give us things they think we want while cleaving to their notions of what is good and healthy for the game. They want rewards to take time to obtain. Now, the Devs do fiddle with how much time rewards take, as well as what they want us to do to get them, but I don't think it's ever going to be reasonable to expect them to make it trivial to obtain things that amount to progression in their eyes.
It is the I/O system in general that I am trying to address. The reason it is posted in the market area is simple: No one toon, no matter how lucky, will get the right mix of recipes/salvage to kit themselves out. therefore, they have to trade with other players via the market.
However, this is my FEELING, the market system does not serve new/casual players well, nor does it serve the Devs well. Again, I cannot quantify this, I have no spreadsheets to give you, but there is a Truthiness to it. And trust me, John Stewart and Steven Colbert play around with a lot of facts/non facts, yet many people actually follow them for news because of that same Truthiness. You kinda have a feeling when you are getting a god deal, and a entirely different feeling when getting ripped off. I get that ripped off feeling from the market, and have for a very long time.
To me, the market is necessary, because you need it to trade for I/Os and Salvage with other players. But the abuses in the market need to be reined in. The market favors long term players and farmers, because they have effectively unlimited cash. This puts new players and non farmers (who mostly play content) at a huge disadvantage. Unfairness in any system ruins everything. -
Quote:This is a beautiful example of why I keep posting. A lot of people keep posting (DSorrow included) to teach me more about the auctions. Granted I am no expert on City of Auctions. This thread is not about me learning about the auctions, although I honestly thank those of you who are teaching me things.Using the wrong metrics to measure things will get you the wrong results. If you use a stopwatch to measure the volume of a cup, you'll most likely get a bad result. At best, you'll luckily get the right result, but it's not valid because you cannot really find any proper data to support this result. Why did I post this analogy? Well, if you use your feelings to measure things you think are broken with the market, you won't get valid results. That is the important thing here. If you wanted to convince us that the majority (you do not make up the majority, sorry) of the players, especially these average and casual ones, think that the market is broken, conduct a survey and show the results to us. You see, when talking to people who are familiar with the market and who don't think it is broken, circumstantial evidence doesn't suffice.
When D Sorrow talks about Feelings above, it hovers right around the point that I have been discussing from the very beginning. Unfortunately, I feel DSorrow has missed the point.
I FEEL that the market needs adjusting, since after 42 mnths of play I must strip every toon I have of all treasure to fully complete one character, and still fall short of having the supplies needed. Now, many have commented on my play skill, my tactics, and lesser relevant things about me. Much like my market skill, these things do not matter.
The Devs responsibility is to create a game where people enjoy creating, building, and running characters. With 12 starting slots per server, and 36 max, we know that they assume you will have alts. Let us decide the Devs want you to be in the game for 5-10 years for every customer signed up. (I am guessing this is a higher target than the Devs actual marketing strategy, but play along) so, even playing one server, with the basic 12 slots, you can run one main to 50 each year and still have between 2-7 slots unused, depending on the 5 or 10 year finish. If you run this main character for a year, should you have the character decked out in the best treasure the game has, or near it. YES. YES. YES. Because the Devs want you to enjoy the game. I can finish all my old Armored Core from beginning to end in under a month per game, doing all content. The Devs are competing with console games, as well as other on-line games. They need to make it so that these characters have the opportunity to be finished, since that is what people buy into at the beginning. Can I quantify this. NO. But there is a "Truthiness" to it. Believe me, gamers signing on to this for the first time do not want to hear: "Well, if you do 50 content exclusively, never alt, and grind for a couple years, you might be able to finish one character with full top of the line sets, but avoid the storylines, grind the same TF and farms constant man." Seriously, not a good marketing strategy.
Notice, I keep talking about marketing strategy to bring in new players and retain them. The vast majority of the respondents in these posts keep talking about the in-game market. We have been having two entirely different conversations from the beginning. Partly my fault, i keep getting distracted by the taunt bots. So I am sorry.
The important thing to remember is we are talking about not the in-game market. We are talking about revising the system so new / re-signing up players are encouraged that they can really make their character something great, without putting in years per character. Let's here discussion on that. -
Quote:First of all, I never said I was an expert on the market. Second, I have listened to the other writers in this post, and have modified my original fix it theory significantly based upon what I have read here. Third, I play content. I have partially solo'd the game redside/blueside, every mish/every contact/every arc many many times. I have fully solo'd redside every mish/every story/every contact twice. I enjoy task forces, I enjoy Hami raids. I enjoy PUG teams. I enjoy holiday events. I enjoy badging. I do not enjoy standing at the market. I will even share why. I help manage car auctions as my job. I do not want to log onto my video game and do my F-ing job. I log onto this game to create villains and heroes to run around a world with superpowers. i log onto this game to create and animate the characters that I write about, paint, draw, and game with in over the table top RPGs. I absolutely do not log onto this game to play the market. Do I sell stuff there, yes. Do I buy stuff there, unfortunately, yes. Should prices at the market make it nigh impossible to finish even one character after 42 months of gaming. NO. Even if your gaming is definitely not near perfect for cash. Sure, if I had been farming a TV mish since I got my1st 50, or AE farming since that came out, I would be rich. Instead, I play the game, I play it at low levels, I play it for fun. Especially since everything I read from the Devs says they encourage this kind of play, I would like to see some in game rewards that indicate this. Instead, the farmers and marketeers who do not play, or grind the same mish constantly, they get all the good treasure. You can hurl insults, tell me I am whining, do what you need to do. In the end I am building a logical case to present to the Devs that they need to reward the type of play they say they encourage.B_C, if you know so much more about the market than the marketeers who have repeatedly explained things to you, if you understand the market so much better than them, why aren't you richer already?
If the market actually worked the way that B_C thought it did, I might find it disagreeable too. -
Quote:I will take the "Why is that so hard for you to grasp" as a true question, not a sarcastic insult. Look, I have made this pretty clear before. Let me make it very clear now. I know that people are wiling to pay 2 billion, or over 2 billion for certain enhancers. I believe this is bad for the game, bad for new players, bad for the franchise. This will lead to discouragement for new players, and discouraging new customers is the epitome of stupid marketing tricks. So yes, people pay 2 billion plus. I think this hurts the game.Someone is willing to pay 2 billion for an IO, therefore the buyer sets the price.
Just because everyone won't pay a certain price, does not mean the buyers do not set the prices.
If there is someone willing to pay a certain price, then the price is set. Just because YOU won't pay that price does not mean another buyer won't.
Why is that so hard for you to grasp? -
Quote:PvP has always been a mystery to me. I go to that land for badges, generally on Brutes, and generally get griefed while there. While saying reguarly without spamming "I am badging" I get jumped so regular it is clockwork. This leads me to believe most PvPers are either young teenagers or act as if they are. Not really a group I want to hang with. Also, I prefer cooperative content. I love PUG groups. Unfortunately I would not trust a PUG team in PvP. The content seems too difficult (most of the rules/mechanisms seem changed from regular play) and with players set up to try to assassinate you it is not amusing. Also o treasure, or at least I thought until recently. I guess this is where PvP i/Os come from, but at 400 kills for an average of one? Please, I do not even want to conceptualize how long it would take me to kill 400 players pimped out toons. The only PvP content that ever interested me was Base to Base fighting. This got nerfed shortly before I arrived in the cities, evidently because some griefer found an exploit and ruined it for everyone.What I am wondering, is did the devs actually intend for the PVP IOs to be rarer than purps... They are orange... SO, this is why I wonder. I know they are rare because PVP is not as populated, but because of the orange color, I would think that they are not really supposed to be as hard to get as purps, but because of supply that is why they are more rare.
Would it not make sense for say the Heros in RV to drop PVPs and maybe add monsters equal to heroes into each PVP zone to drop these recipies. I think that would help the supply some. -
I speed read for insults Sharker. I do read for content. But 99% of the time if there are insults I will let you know the post is ignored. It would have to be an extremely charming pig of a post before I would respond to it if it includes insults.
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Quote:Actually this had nothing to do with the experiment I asked everyone to try.
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There has been a near constant refrain of "Buyers set the prices" Okay. Log onto every alt you got, everybody. Bid 100 influence for every PvP I/O. Every buyer is bidding 100 for every PvP I/O. Somebody tell me when the 1st purchase happens and when all the prices are at 100. Thanks.
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Quote:this post is good, rich content. So much so I cannot easily respond to all of it without a wall of text. Especially the cookie about concentrating everyone at 50. For better or worse ( as I said, I have solo'd all content mult times ) It just makes economic sense for me now to run mostly 50s, or I cannot get the cash I need. Also, i19 will only exascerbate this situation.A "nice active game" and "lotsa newbs with 50s and purps" do not necessarily have to go hand in hand. And no, many, many people would disagree that this would be a good thing. Many people oppose the notion of making it extremely easy to get to 50. (Nearly every time the game has explicitly been made easier there were very vocal complaints about it being unnecessary.) Concentrating everyone at 50 makes the earlier levels into no-mans-lands where no one wants to be.
Moreover, if everyone had purple IO sets at easy access, this implies they would of course have other IO sets as well. If IOs were that readily available, then the devs would feel compelled to rebalance the baseline difficulty of the game. Today, they can balance it around SOs because IOs are rare enough to gain that a minority of players make heavy use of them.
This is by design - the increased power they offer act as a carrot for the players with the personality to chase them. That carrot keeps them on the treadmill, and keeps them paying long-term subscriptions. Keeping it relatively hard to achieve keeps a limited number of people from doing it, and thus shifting the overall balance of the entire game.
I keep playing this game because it takes me time to get stuff. If I had everything I would have gotten bored and unsubbed a long time ago. I prefer to lavish on a limited number of favorite characters. Back before we could do that, I parked them and stopped playing them. Now I can keep them active and pursue their ongoing growth beyond just level 50, and for a couple of years before we got the promise of Incarnates. -
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Quote:Am I the only person here that badges? I have solo'd all content 2 times on Brutes from level one to 50. Every mission, every Arc. I ain't kidding. I have solo'd blueside to 20 twice, once on a blaster Why the heck do they make multiple contacts for same mish? I just get lost Blueside, very frustrating. Anyways, I do a lot of content. I am seriously wanting to Brute Blueside from 1st to 50, but can only start one there at level 20. Bored? I LOVE character generation. I love leveling a character, and getting them stuff. Do I move on, yep. Even from my mains, eventually. Do i want to log back onto that main 6 months later and see Purps? Heck yes.If the devs did this, it would suggest that they were utterly, totally, wrong in their pricing of A-merits. Like, that they had not even considered what they wanted when they picked those numbers.
And I would not be much interested in the ghost town of people who AE farm to 50, get all their purples, and never play that character again because there's nothing left to do. I like the game now, where people can still have reason to play and improve a character years after starting, and progress means something. -
Quote:I do the 5 tip missions very regularly. It usually takes me about an hour, slightly more. Am I also doing this wrong? You can get a tip in 1 minute, load door and finish mish in 3 minutes (getting next tip in mish), get to/load door/finish mish/unload in 5 min, also getting tip for next, repeat 3 more times for twenty minutes total? WOW You are soooooooooo cool. I wanna learn to be just like you.You mean 2 months of 20 minutes per play session. That's all the longer it takes to do your tips.
Why do you post so much mis-information?
Anybody else do 5 tips + 5 tip missions in twenty minutes every night, then blast out the Morality, let me guess, in 4 minutes more? -
Quote:Or your buyer had a typo moment. Or the market interface geeked him and he was trying to buy something else. Lets look for serious patterns and discuss those, not anomalies.True story:
I didn't play the character the day after I listed that IO, but the day after that, I logged in and the IO had sold for 4.5M. I only asked for a little more than 1000 infamy, but someone forced me to take roughly 4,498,000 infamy more than I wanted.
The moral of this very long and dull anecdote is that sometimes, just maybe every once in a great while, the seller is not actually the person who determines the price of the IO.
RagManX -
Okay, I said the Devs need to set their own "Buy It Now" recipe prices on te market to forestall market Griefing. My suggested rates are 250 mil for Purps, 500 mil for PvPs. This is to basically give a tool to the Devs to geek Farmers and Market Manipulators and empower the average gamer I believe the Devs should be targteing to increase game attractiveness. Wouldnt it be nice to have a very active game with lotsa newbs getting 50s and having lotsa Purps? YES. Especially if they did it through normal content.