Blue_Centurion

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  1. Quote:
    Originally Posted by Arbegla View Post
    I wasn't presenting assumptions about your play experience, nor style. I was merely pointing out what a top tier dark melee/invuln would do.

    MG->Smite->Siphon life->Smite is the highest DPS chain a dark melee can put together, based on damage per activation. It would actually be very possible to hit with the recharge numbers your looking at.

    I'm sorry for assuming you were going to use your top end (as in top 1%) build to actually follow what top end (again, top 1%) players have stated to be factual evidence on how it should run. That's all I was using to state.
    Except That my attack chain is different. when Bill Z took a look at these he was specifically asked to limit the recharge numbers. I use Soul Mastery attacks as part of my main attack chain, both for the AoE and the High damage attack. I use them a lot. Siphon life does less damage for me than Smite, because my Smite is purpled. The comparisons would need to be recalculated. Not saying I am doing "better than the highest DPS", but I am coming at the number sideways from the way most (99%) of people do it.

    Que the insults.
  2. Quote:
    Originally Posted by Arbegla View Post
    Actually, with dark melee you have an attack, that, even slotted like an attack, will heal more over time then dull pain will. Dark consumption, while nice, shouldn't be the end all fix for your build. Enhancing up stamina, or just putting in the performance shifter +end proc will help ALOT in management of your endurance. You only need Dark consumption up as often as your blue bar starts to waver, which with invuln, shouldn't be all to often, as you have 3 toggles, (five if you include the fighting power pool)

    While gloom is very nice, and slotting the purple in that is probably your best use of the gain, Midnight Grasp is one of your hardest hitting attacks, and is included in the highest damaging attack chain Dark melee can dish out (which actually also include siphon life, so as your rocking that massive damage, your also healing yourself)

    Invuln Craves defense. Once you get to the point where you can softcap at lest lethal/smash defense with 1 or even 2 guys in range of invincibility, your tohit debuffs from Dark Melee will do the rest, and you'll never have to rely on healing again. If you slot in a +end proc into siphon life, then you'll also be gaining endurance while you beat the snot out of everything in range.

    Also, the only problem i have had with defense is against the squid Paragon police. And they debuff defense into way negative numbers that no bonuses will help.

    Dark obliteration is again, probably your best bet for AOE damage as well, so i can see wanting that up as often as possible, but with Soul drain feeding your high recharge single target attack chain, and doing some pretty nice AOE damage on itself due to fury feeding its damage, you may not need dark obliteration up as much as possible, because you'll just eat everything in your wake.

    I know you want to aim for high recharge, but on a dark Melee/invuln its just not worth it.

    To perma Soul Drain, you would need to get its recharge to 25.644secs, to make up for the cast time. Which would mean you need to have about 368% recharge, which I'm not sure is possible, with all the +rech you can possibly slot. You'll get close, but I don't think you'll hit perma.

    You have posted some informed opinions. I could refute them with my actual play experience point by point but let me just say a few things. The combat heal from DM is rarely used. When I do start to lean on it, times is getting ugly (read team wipe). So when i come off my main attacks and start hitting Siphon life i generally need Dull pain, contnue using Siphon life, and want Dull Pain up again ASAP. But generally, I hit siphon Life once every 30 seconds or so to top off. It is not part of my attack chain. This is one of the major play differences between what you wrote and the reality of my play experience. There are more. when solo hunting multiple Paragon Protectors in the Fav with their groups of Crey, I will stand on Siphon life a little more, thats about it. In large teams running heavy content, i will lean on it. But in large teams if the design is right, i am buffed, and again, do not use Siphon life. If i need Siphon life a lot you can almost guarantee a team wipe is happening. There are similar flaws with the rest of your assumptions about my play experience on this brute.
  3. Quote:
    Originally Posted by seebs View Post
    "cue".

    "Cue" => indicate that something should start
    "Queue" => list of things to do next, such as a printer queue
    "Que" => Not a word in English

    ... Well, you did ASK.
    Que, slang for Bar-b-Que, and I definitely am getting grilled.
  4. Quote:
    Originally Posted by Obitus View Post
    Well said. I'll take it one step further: The only time there's a problem is when you really enjoy having uber loot for the sake of having uber loot. As the IO system currently stands, build performance is highly skewed toward the low-to-mid-cost sets.

    In general, the performance difference between a super-expensive, purples-bursting-from-its-ears build and a build with just oranges/yellows is probably less than 10%. The difference in cost ranges from probably 400 to 1000%. That's assuming you know what you're doing with the items in question. If you don't know what you're doing, then you can actively hurt your build's performance by just throwing money at it willy-nilly.

    Unfortunately, a lot of players don't seem to know what they're doing. Blue_Centurion falls firmly in that category. Comical.
    Gonna respond even though you are an insulting thing. Mainly because you bring up a good point. I realize that the cheaper I/Os are where to min/max performance in general. However, even a heavily crafted build will generally benefit from some high end I/os. Some. Not what I am doing to my monster. My monster is a concept build. You can throw out insults until the day turns to night. You might as well stand next to me while I am painting and keep telling me my brush stokes are not the way you would paint. Providing I would actually let you do that for very long, it would only be because I found it highly amusing. The concept build continues, maybe i will make another Dark/Invul with a different style to it. I was rather thinking another SS/Will for the middle of the road "Get the max benefits accross the board without chasing dimishing returns build". i will think about it more as I complete this version.

    Que the insults.
  5. Quote:
    Originally Posted by STORM1980 View Post
    But once you get to level 50 (unless there's an event) activity seems to decrease, which is one reason that the Architect Edition was implemented. You go to PI or RWZ and all you see through Broadcast is things like: "lvl 50 def LFT" or "are there any mission teams"and so forth. So unless you have a solo'ng capable archetype or happen to log into the game and find a team, your chances for collecting rare recipes and IO's is slim.
    I typically run Brutes, especially at 50. I think I have a Kin at 50, and a blaster, the rest are brutes. I solo content a lot. I also have a couple good channels where TF teams are the bomb. One in particular is a godsend. There is nothing like a steady flow of Task Forces with a great network of players.

    Que the insults now.
  6. Quote:
    Originally Posted by seebs View Post
    15 PvP I/Os seems pretty high. I'm not sure I've ever seen someone who isn't primarily a full-time PvPer do that. As to whether it's possible? Sure. Might want to have an alt or two for market slots, but there's nothing unbelievable about it.
    I'm slamming 10 PvP I/Os on this guy and then nosing around to see if I can cram one more set on, and i do not PvP. if I did PvP my goal would probably be closer to seven sets.
  7. Quote:
    Originally Posted by UberGuy View Post
    I still don't understand why you want to do that with a DM/Inv. That's not a build where that kind of recharge is typically sought after.

    It just pains me to think that you're putting so much energy into this argument spurred by a build that isn't even getting you the best performance for the money you're (essentially) worried about.

    Sounds like an honest question. Here goes. I have recently run a SS/Will Brute for almost a year. Sitting with around 80% recharge, no speed set. This meant I was regularly double stacking rage. I wanted a different character, and the toon I am running is based in a tabletop RPG, but the origins do not matter.

    For Dark/Invul there are multiple benefits to a huge amount of recharge. Dark Consumption, the AoE attack/End Recovery tool is not up often enough to feed a hot running brute (Invul with Fighting runs hot) in normal play. With a ton of recharge mine is up way comfortably often (and I am only running 1 End SO in Stamina). Soul Drain is the 30 second combat buff. At this point I have almost gotten it to a 30 second recharge. This is without super speed. I will drop Super speed on the build for a one week trial when i19 loads. To have Soul Drain perma, or stacked!!! would be the dream. Invulnerabilty: Dull pain. The best heal for brutes. IMO. Slow as heck to get back up. I have it on Perma now, and want it up even more often for things like the LRSF. Now, Dark has weak AoEs, and i have slightly gimped the ST damage by Purpling Midnight Grasp with Gravitational Anchor. So I use Soul Mastery Gloom and Dark Obliteration (both purpled) as heavy regular attacks. Having tons of Recharge makes this very feasible. Once i19 hits I plan to test adding Soul Tentacles or Darkest Night as well for a week. Dark/Invulnerabilty is a somewhat tanky build with mediocre atack power. By Bringing the tons of recharge onto this build and adding a heavy ranged attack set the builds seams have closed up and it slices through very difficult content with ease. It was my original vision, and it seems to be working nicely. I look forward to completing this crazy quest and having this character completed.
  8. Quote:
    Originally Posted by Grouchybeast View Post
    This is a serious question.

    How much time do you think it takes, per day, to make, say, a billion inf per month purely though marketing, without selling any drops etc? That's actual hands-on playing time I'm looking for -- the time the marketing character is being actively played and carrying out the bidding, crafting and selling activities?


    ETA: I appreciate that you don't want to spend *any* time on the market at all, which is obviously your prerogative. But if we're generalizing this to these hypothetical new players, then I think we have to take people who *might* be willing to use the market into account.
    Okay, I have never actually done any pure marketeering. I mean, you ruled out selling drops. The closest I have come is when i realized after a couple months in game you could buy level 40-50 enhancers for nothing and sell them for 10k a pop, so after that my starting alts never had cash problems. That took maybe a half hour including all bidding to the store finish.

    I saw that LOTG recipes are selling for slightly over 130 mil, and the crafted is selling for 150 mil, so there is probably 10 mil a piece to be made in these transactions. I would do the math and post the estimated time. Unfortunately, at this point I feel in thi forum 1) People would scream how slow I am at doing this, and therefore stupid. 2) People would tell me this is a dumb place to try to make money, and point out the 2 billion they make per day in their "niche", and therefore I am stupid.

    But, to reiterate, I really do not enjoy the auctioneering. I play the game do develop characters and fight stuff.
  9. Quote:
    Originally Posted by DSorrow View Post
    Did it ever cross your mind that others consider your theories wrong because, well, they could be wrong?

    So you are saying that everyone getting them makes people play more? Or even getting them faster than now? Which brings me to that question you seem to be unwilling to answer. Why can't you do it with the current market setup when others can? Why do you think it is not approppriate that completely pimping out one toon with purples/PvP IOs takes some effort? If you are the market/newbie guru, why are the figures you constantly keep posting (250mil for purples, 500mil for PvP IOs) a good price and why do you believe this would help you get/retain customers when it has demonstrably been shown that many customers wouldnt like this change?

    See what I did there? On a more serious note, I think it should take long. I'm not sure how long, but I've been playing the game for over 5 years and my main is still far from finished even though I've poured multiple billions in the build (purples, PvP IOs, you name it). So I guess longer than 5 years is my answer.

    Why do you still go on?
    You are probably right about my buildout. It is probably completely wrong, still going to complete it.

    I am saying pcificaly that on the average of one character per year fully kitted out in purps/PvP I/Os should be available per account/per year, or the equivalent treasure split amongst all the customers alts. This without being a master marketeer. I have used the market since I started this game 3 1/2 years ago am am not even close to that mark. I find it frustrating, and I believe other consumers would too. How many years of constant content plaig do the Devs think is appropriate to completely finish only one character? Seriously, So if I play fifty years I have maybe 7 fully pimped characters? How the heck is that customer satisaction. Oh Wait, now is the point I am told about the fascinating game "City of Wall Street"...go to the kiosk..GO.
  10. Quote:
    Originally Posted by Sharker_Quint View Post
    your understandings of the market are completely false. anyone can use the market and gain from it. you are just failing to see this because no one is jumping on your little red wagon. like i said earlier, post your build and let others try to help you achieve what you want without having to spend a bunch of infl. if not, you are just like another poster on these boards who absolutely refuses to listen to logic and thinks his way is the best.
    Sharker, I amlooking for one thing with this build, Recharge. It is a pretty straightforward goal. The only way to alter the build would be to alter that goal, which would alter the character. I have 5 purp sets, 5 LOTG, 5 sets offering 5%, and a PvP set offering 7.5%. I will keep at it. there is very little help I ned with this build at this point except cash or PvP I/Os, and maybe a couple of odd Hami enhancers to polish it off with style.

    When i move on to my next project, you will love this I think "Middle of the road guy" taking a build and enhancing everything just slightly, instead of a min/max build, a max/min build lol. Everything added on giving the greatest returns, because specifically not chasing the law of diminishing returns. Just taking the first big number jumps and moving to another part to enhance. Trust me, on that build i will be begging for help. But that is for another time.
  11. Quote:
    Originally Posted by RagManX View Post
    OK, I'll answer it.

    More than 5 years. That's how long I've been playing my absolute favorite characters without getting them fully enhanced with every one of the IO sets and procs that I would like to have. I have one level 50 character I'm still playing often that has never, ever gotten a purple drop. With just about 2 years playing at level 50, he's never gotten a purple drop. But I still play him and hope to get those drops when I play him. He's even done just a little bit of PvP play, and never gotten a PvP drop. So far, I don't have a single whine I can make about not getting those drops, because he's still fun to play with just common IOs and a handful of IO procs that I've earned.

    RagManX
    i am very glad you are enjoying your gaming experience. I am just saying, in my opinion, that the Devs would be better served if long term customers such as yourself could have 4-5 characters fuly kitted out in your 5 years, or the equivalent of that treasure spread amongst all your alts. In general, long term customes should see these reward, where I see them concentrated in the hands of farmers and marketeers.
  12. Quote:
    Originally Posted by Sharker_Quint View Post
    there is no answer for it. it is however long it takes. it goes by person, not a collective whole. stop your whining and move on already. THE GAME IS NOT BALANCED AROUND IO'S. and again, if you want to io out your toon, then do the work for it. everyone else does, why do you feel that you shouldn't have to?
    Sharker, why do you say I am not willing to do the work for character? Because I am complaining about the 3 1/2 years I have put into the game and with all cash concentrated on one character I am unable to complete it. Trust me, I have gamed a little. I have never said the game was balanced round I/Os. with all my cash on one toon the rest of my 50s are on SOs. they do okay. Never siad SOs were bad. Not Once.

    I am making the point that the game needs to be set up so that someone playing regular content for years should have access to treasure that I feel is now concentrated in the hands of farmers and marketeers.
  13. Quote:
    Originally Posted by all_hell View Post
    Fixed it for you:
    it could take 1000 days of tip missions to generate 500 A Merits (that you could turn into 14 top end PvP IOs that you could sell for 28 billion+) to trade in for 25 Purple recipes that you could've bought on the market for <12bil.
    3 years! Its fixed. Where are those party hats?
  14. Quote:
    Originally Posted by Jim_G View Post
    I have only one thing to add to this thread which has not been expressed yet.

    I have no trouble making money, and I am perfectly willing to do what's necessary to outfit my toons. However, I find the whole crafting and market experience takes me far away from the feeling that I am any kind of superhero. It's like pretending to be batman by sitting at a fleamarket selling used blankets. I wish that the game was able to connect the best ways of making money with the main theme, that we are super-powered beings running around doing cool stuff.

    .
    Worth repeating.
  15. Quote:
    Originally Posted by SuperFerret View Post
    Hi. I'm SuperFerret.

    After playing the game on and off for about 6 years I still utilize the market without being deterred by the higher end stuff, which I admit to being a bit out of my grasp (but that's comparable to a level one seeing a level 50 standing around under Atlas, I'm not there yet, but it's just a matter of time).[/B]
    So, 6 years and still no grasp of th mrket, probably not a very fully kitted 50, and exactly my point. Someone running content for this long should have at least one (or 6!) really nicely finished 50s. They say on/off, so lets call it three years gaming. That means 3 fully kitted out toons, or if really on/off, and part time casual, at least one. One fully nicely done character in 6 years? But, nope, cause he doesnt stand at the market kiosk and play city of wall street.

    Sorry if I am speaking out of turn for you Ferret, and it does not sound like you are complaining about your situation.

    I bring this up because if you were marketing to ne players, how could you look at them and be like, "You can play for the better part of a decade and really get mediocre treasure unless you diligently play our add on "Cityof Wall Street""
  16. Quote:
    Originally Posted by jshmoe View Post
    The reason why no one has the "courage" to say how long it should take to kit out a character is because there is not a "right" answer. I don't even know where you get off thinking that everyone "should" have one of these characters.

    Where in all your gaming in CoX have you read in a manual, help boxes, tutorial or heard from a dev that everyone is entitled to a fully "pimped" out character after so and so time? Considering how unnecessary IOs are due to balancing I don't see how you can come to that conclusion.

    I've been playing this game a little over five years and I didn't have my first purpled character until about a year ago meaning it wasn't until two years after IOs came out. Never in my time playing this game did I have the notion that I've been playing long enough and I should get a purpled out character now as if it were some kind of Veteran Reward.
    It is a marketing strategy. Pure and simple. The almighty Dolla. Please, step outside the game for just a second. I have a product. A video game I want to sell you. You have many choices. You can buy console games, or you can get into longer character building and team dynamics thru an MMORPG. So, lets say you chose an MMORPG. Lets say you come to my window first, so I have first crack at the customer. I even give him a free trial period. Clever fellow, he tries this. For free. Once in game, he enjoys it. He also asks questions of some 50s. Hey, how do you get the good treasure. Hey, I looked at Paragon Wiki, these special enhancers, how you get them? Hey, I wentto the boards, someone said download mids to look at builds. I got a top end one (like I usually do on every console game I run, and have been socialized to expect), so how do I go about getting a good build like that here. Well, a few people tell him, you really have a couple choices, you can work a few years through normal content, and maybe/maybe not get that stuff. Or.... You could sit and farm for months on end doing no other content, and probably get pretty close. Or..... You could learn how to manipulate the market. You see, to earn money in this game,doing content is for chumps, what we are selling you is City of Wall Street. Go ahead, stand by that kiosk there and videogame your little heart out. Or.....just do not try to get that stuff. Its in the game, but its not right for you. You are not willing to "earn it" But, the fellow says, I am a pretty good videogamer, playing for years, I love videogames. Oh they say, than stand by that Kiosk, and play the game. If you market like crazy, thats where the rewards are. But, he says, cant i just run content for that stuff. Werent you listening, they say? Everybody knows it would take years that way. The Developers dont reward players of content with the best treasure. o, that gos to farmers, and especially marketeers. They are te ones who get all the stuff. Content playing is for people who actually just need SOs, stick with that. Yeah, and at the end of the trial period..... no sale.

    For me, to stop the obvious snarky comment, I enjoy character build out, especially the 3D generation screen. that is primarily why I still subscribe. However, from a pure video game that rewards commensurate with effort, this game is severly tilted to farmers and marketeers. And guess what? That is not what most trial ccount users are looking for. They are looking for a super powered video game. they want toys, bells, whistles, and they are not looking to play city of grind one room, or city of wall street.
  17. Quote:
    Originally Posted by MajorPrankster View Post
    Dude, I did that a several posts ago!

    It cannot be any more obvious that you are just reading posts here that either make you FEEL better about your position or that you think you call out someone for insulting you and ignoring the rest, or ridiculing them outright.

    As for how long I think it should take, I think it should take as long as the developers allow based upon the rules the have invoked. That means a well informed player can do it in less than a month and someone that chooses not to use all the tools available to them should not be able to do it even after 42 months of playing.

    Your will-full ignorance is astonishing.
    Wow, worth quoting twice. Freaking gold mine here. Firstly, I think most of us are realizing I read all the posts. For those that pay attention I am actually having a lively discussion with two or three individuals. I try to ridicule very little, but I am sarcastic to the core, no apologies offered or expected. Yes, if someone just post insults I will ignore that post, onion rings, but I still read it. Just no reason to respond.

    More importantly, in you last graph, you believe someone should get a fully purp'd and PvP I/O'd toon in less than a month? Are you sure? Okay, I am going to assume you have been reading the discussion, a courtesy you did not afford me. You believe that someone should roll a character and less than a month later be 50, and be fully kitted out with purp's and PvP I/Os, procs, globals, etc.

    Okay, my fastest 50 ever was a crab. It took me 5 days. This was when VEATs 1st came out, and the server was infested with crabs. The fastest guy beat me by like 3 days. If I grind through content, making sure I at least get banks for badges, it still takes me about 2 1/2 weeks to 50 a character I am rushing. If I am actually running the guy, especially all content, it takes me months.

    So, back to our story though. Lets say your hypothetical one month guy leveled in regular play to 50 in 5 days. i have done that on PUGs, it can be done. (Or could a couple years ago) So in 25 days he manages to Purp/PvP I/O/Proc/Global evey bit of his build? And you believe this is right? Because he is a "well informed player"

    Let me tell you what I think. I think anything over one year of diligent effort is too long to go without having your character tricked out the way you want, even if that is some of the rarest stuff available. If you have played that character a year, there is a good chance you might play it a little longer. You might be invested, even if it is "done"

    Also, i believe that anyone that can accomplish this in a few months, or ONE month, is obviously gaming the system. He is playing (or not playing) in a manner that brings nothing to the game. He is a farmer, or a marketeer. He will never play that 50, not with other people. He either sits in his AE farm all night, or stands at the market all night. Either way, he is not out on PUG groups, or doing task forces. Because if you are making the kind of money he is in game that would be stupid. Like asking 50s to keep doing Kalidas arc with new tons. It aint gonna happen too many times. Nope, that player is going to sit in his AE farm, or sit on the market, and that is it.

    What i am talking about is having a vibrant gaming environment wherein the players doing the most content, the most teaming with others, the most Massively Multiplayer Online Role Playing Game activities, are rewarded at higher rates than farmers and marketeers.
  18. Quote:
    Originally Posted by MajorPrankster View Post
    Dude, I did that a several posts ago!

    I told you exactly how and how long it took a friend of mine to do, on his own, new to the game, new to MMOs even.

    In less than 6 months, without a 50th level character and very little research other than on the mechanics of crafting, he crafted his way to a fully IO'ed Stone Tanker and 2 billion on hand. You know his only complaint? No badge for getting to the inf cap.

    Your will-full ignorance is astonishing.
    Okay, lets pretend you were not trying to be insulting. You are truly astonished. Okay. So, from what yo wrote, ow was I supposed to know fully I/O'd meantpurples and PvP I/Os. Fully I/O'd could mean a ton of 200,000 enhancers slammed onto the build. (Which is actually a cheap and effective way to be stronger than SO. I said it first) I read your post, I just did not understand that your friends fully I/O'd stone tanker was fully I/O'd with the best. In less than 6 months, very very nice.

    Would our current group of marketeers consider this a possibility? Call it 5 purple sets (only 5 per, for efficiency), so 25 purples, and lets say 15 PvP I/Os, a couple procs, a global or 3, and never forget the 5 LOTG 7.5%, this stoner will need them. Do that in 6 months on the market and have 2 billion change left over. Is this possible?
  19. Quote:
    Originally Posted by Nethergoat View Post
    That's simple!

    Complain that the game is too easy and there's no content.


    =D
    nether, you are one of my favorites, I must say. Consistently insulting, with so little content in your words it is the nutritional equivalent of a happy meal. However, since you offer up this gem of an opinion instead of just hurling insults let me say how wrong you are. Just plain wrong. At 50 I continue to run content/badges/TF/Hami raids/Tip/Pug groups/holiday stuff. Also, once principally done with one character (as I said, hopefully in bout a year) I would start another character. My 50 would still be working, because I have a couple Task Force channels I monitor. One in articular has some of the best teams I have found, and it is always a pleasure to do a ***** Task Force. i would jump back onto my 50 and team with them quite regular, no matter how "finished" that character was.
  20. Quote:
    Originally Posted by seebs View Post
    Ahh, but will it be one of the last times you make disingenuous posts such as this?

    You're ignoring purple drops, but if you spent that much time farming stuff, you'd get purple drops. You'd also get PvP IOs if you did a lot of PvP. In short, it won't take nearly that long, because you will get many things during that time which are either the things you want or things you can trade for them.
    You absolutely ignored what I was responding to, which was someones suggestion not to use the market at all. This forum is not a good place for this discussion I am finding. Someone will say if you dont like it, never use the market. I will explain I have to use the market. Ridicule ensues. There are alternate ways to get the stuff. I post the math on the alternate ways. I am told that is stupid, use the market. I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market. I will explain I have to use the market. Ridicule ensues. There are alternate ways to get the stuff. I post the math on the alternate ways. I am told that is stupid, use the market. I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market. I will explain I have to use the market. Ridicule ensues. There are alternate ways to get the stuff. I post the math on the alternate ways. I am told that is stupid, use the market. I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market.
  21. Quote:
    Originally Posted by seebs View Post
    Okay, first off, people can demonstrably do that in under a year if they really want to.

    I am not particularly sure that it should be practically possible to fully kit out a character in "ultra rares". Ultra rare does not mean "everyone you meet has twenty or more of them".
    Wow, within a few short sentences yougo from it is demonstrably able to be done to you are not even sure that it should be practically possible. And everyone you meet? I have never, ever said everyone in the cities should have this. At the rate of one character per year kitted out in this fashion people who play 3 years would have 3, and all their alts would be pretty much what we see now.
  22. Quote:
    Originally Posted by SuperFerret View Post
    Ultra rare "stuff" keeps people playing because they have things to continually strive for. There's always that next IO or next badge that they want, and that keeps them playing longer.

    Let me ask you this, after you pimp out your character with IO's what then? What will you do then?
    I start a new character, soloing every mission/every badge. I run the other at 50 to continue earning merits, A merits, doing task forces, raids, etc. But I definitely start the new guy and build that story. Personally, I love new characters. Character generation is one of the reasos I play this game. (Specifically not to market, as mst are probably aware) I draw. I paint. Using the character generation tool allows me to explore 3D representations of many possible characters. True eye candy, and I am very happy with it. Anything could be better, but "City of"s character generation tools are top shelf.
  23. Quote:
    Originally Posted by SuperFerret View Post
    Ultra rare "stuff" keeps people playing because they have things to continually strive for. There's always that next IO or next badge that they want, and that keeps them playing longer.

    Let me ask you this, after you pimp out your character with IO's what then? What will you do then?

    So, you ares aying that by never getting this makes people play more? Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others? If you were in a marketing strategy sesson for the game, what figure would you throw out as to a good time range, and hy do you believe this wold help you get/retain customers?
  24. Quote:
    Originally Posted by Obitus View Post
    For the last few days, I've played about five hours, running alignment missions on two characters (at +0/x1, no bosses). I'm switching them over to the Villain side to unlock Patron Pools, so I haven't even eligible for A-merits in that time. Just from crafting and selling drops, I've made about 150 million in that time, with probably another 5-10 in influence from kills. Comparatively speaking, that's about as slow as inf gain gets on this forum, but it would still allow me to IO out a build in a matter of weeks.

    It's clear that discussing economic theory -- real-world or in-game -- with you is pointless, B_C. So post your build. Seriously, post it. I'll help you. I'm sure others will too.

    You don't need all of those super-expensive IOs. Sometimes, throwing influence at a build can even hurt its performance.
    Thank you for your offer of assistance. For this particular build I do not need help. There is a frankenbuild bouncing around my head that I will be begging for help with once I am done with this guy. But this guy is very simple. Recharge, and recharge. I absolutely know that it is a law of diminishing returns. However, except for this Brute, only Doms could possibly benefit from recharge more. I am not going to present my theories for this again, I know many consider thm wrong, the way I am doing it wrong, whatever. I am chasing the dragon with this build, and whether or not i catch the beast I will not go off the hunt.
  25. Quote:
    Originally Posted by SuperFerret View Post
    Ultra rare "stuff" keeps people playing because they have things to continually strive for. There's always that next IO or next badge that they want, and that keeps them playing longer.

    Let me ask you this, after you pimp out your character with IO's what then? What will you do then?
    Actually, there is a class of players in the cities that have a disease called altitis. It is rare, maybe less than 1% of those who play, possibly more. More characters are what keep those who Alt playing. Having each of these characters be even cooler would only enhance our altitis afflicted players experience. Since you do not suffer this malady, this probably makes no sense to you. But it is a good market for a game like City of to look for customers in. ince they have one of the best character design systems on the market, marketing to people that like to alt, wel, it might make a little sense.