I think that fly should have its maximum speed increase - if the devs are worried about it being better than SS just make the maximum speed less than SS's max speed.
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Teleport is definitely the weakest travel power. The micro is intensive. It's endurance-hungry. It's lag-susceptible. The pool still tops out with the worthless Teleport Group instead of the Teleport to Waypoint power most sensible heroes (but no devs, apparently) would rather have. By the time you reach the 30s and 40s, the Teleport speed advantage is negligible or absent. It's a tolerable evil if you want to have Recall available, and it does allow Shard travel, and it does allow Immobilized movement (much less meaningful in the age of Unyielding). However, just as Fly could use about another SO's worth of speed, Teleport needs a bit of fine-tuning. The "flexing" activation animation should be removed so that travel is immediate, and the forced hover should be cancel-able by directional movement. Then Teleport would be worthy of its endurance cost.
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Are you joking? Teleport is the fastest travel power hands down. I respeced out of my SS which was at the speed cap to pick up Teleport and I now go at minimum twice as fast as before (granted I do have 6 range slots in TP). That's not to say TP doesn't have its downsides. My biggest problem is that my range is 220 yds in the air but I can't target the ground unless it is 100 yds or closer to me. Also I would like to see the hover time increased and you break out of it if you hit any movement keys.
BTW any 39+ SR scrappers out there want to live on the wild side? Run perma-elude and tp in the shadow shard. I guarantee you'll be in for the ride of your life, especially if you don't have any CAB's on you.