Blondeshell

Super-Powered
  • Posts

    357
  • Joined

  1. Don't forget these IOs that have discrepancies in the punctuation and capitalization between their auction house entries and the recipe names:

    Pace of the Turtle vs. Pacing of the Turtle
    Rope A Dope vs. Rope-a-dope
    Multi-Strike vs. Multi-strike
    Air Burst vs. Air-Burst
    Positrons Blast vs. Positron's Blast
    Numina's Convalesence vs. Numina's Convalescence
    Bonesnap vs. Bone Snap

    And these IOs that have inconsistencies in the blue and white text of the descriptions:

    Debilitative Action:Rech/Immob -- Blue text and white text both list +End, +Immob
    Trap of the Hunter:Acc/Rech -- Blue text lists +Acc, +DMG; white text lists +Acc, +Rech
    Trap of the Hunter:End/Immob -- Blue text lists +DMG, +Immob; white text lists +End, +Immob
    Devastation:Acc/Dam/Rech -- Blue text lists +Acc, +End, +Rech; white text lists +Acc, +Dam, +Rech
    Touch of Death:Chance for NE Damage -- Percent chance for NE Damage is not listed in either line of text
  2. Did you know...

    ...that I just read through 66 pages of posts in one sitting and actually have something new to contribute?

    ...that Super Group base rent/upkeep didn't used to be determined by the size of the plot but as a percentage of the total amount of prestige the SG had earned? This led to some SGs effectively abandoning their bases because they couldn't earn the millions required to pay for them each month.
  3. My post for the Invention Salvage Info Charts was cross-posted into the guide forums here after the original post was made in the I9 forums. The new post is linked in the old post, but it might be better to update the I9 guides to reference the new one directly to avoid it becoming a dead link in a future forum purge.
  4. I've tested printing a selection of these pages and haven't had any problems with the data being missing or chopped off. Granted, the colors don't print out, but the tables and formatting are all there. Setting it to landscape for the wider charts is best. I let IE6 shrink each page to fit and used an HP laser printer to test it, but I don't expect it would cause any problems with my inkjet printer, either.
  5. The purpose of this post is to share some crunching I did with the invention salvage. The charts that follow rearrange the salvage visually in different ways that haven't really been touched on, and might prove helpful for answering some of the more esoteric questions people have. What this post will *not* do is provide a lot of explanation of the basics of the invention system because that has already been covered extensively by other people. This info also avoids being subjective by not taking into account the popularity of certain sets or recipes over others.

    First, a couple spreadsheets that will help you find the salvage you're looking for:

    Salvage Distribution by Enemy Type
    These charts provide a reference for which enemies drop what salvage at what level. Pages are separated for Paragon City and the Rogue Isles.


    Enemy Distribution by Zone
    These charts don't specifically tie in to the inventions system, but they will help you know where to go to hunt for the baddies you need. Pages are separated for Paragon City and the Rogue Isles.
    (KEY: Green = city zone, yellow = hazard zone, red = PvP zone)


    The next spreadsheets are where the main work was done for this post.

    Salvage Distribution by Recipe Rarity
    These charts total each salvage piece by the rarity of the recipes in which it is used. Totals are given for Common, Uncommon, Rare, Very Rare, and PvP recipes, with percentages of the total for each category. Pages are separated by the level of the salvage (low, mid, high).


    Salvage Distribution by Drop Pool
    These charts total each salvage piece by the drop pool of the recipes in which it is used. Totals are given for Pool A (Common, Uncommon, Rare, Very Rare), Pool B, Pool R (formerly pools C and D), PvP, and Special (for Winter's Gift) with percentages of the total for each category. Pages are separated by the level of the salvage (low, mid, high).


    Salvage Distribution by Origin Type
    These charts show the quantity ratio of magic to science salvage that is used in each set recipe for each level range. I've also included the drop pools of each recipe for easy reference. I find that viewing them in this chart format makes it more apparent that there are patterns for the drop pools between similar set types (i.e., ranged and melee damage, all the mez sets).


    Salvage Distribution by IO Set Category
    These charts total each salvage piece by the set IO category in which it is used. Pages are separated by the level of the salvage (low, mid, high).

    KEY
    ----
    Melee - Melee Damaged sets
    PBAoE - PBAoE Damage sets
    Ranged - Ranged Damage sets
    TAoE - Targetted AoE Damage sets
    Snipe - Sniper Attack sets
    Pet - Pet Damage sets
    Heal - Healing sets
    Res - Damage Resist sets
    Def - Defense sets
    Conf - Confuse sets
    Sleep - Sleep sets
    Slow - Slow sets
    Immob - Immobilize sets
    Hold - Hold sets
    Fear - Fear sets
    Stun - Stun sets
    Taunt - Taunt sets
    KBack - Knockback sets
    End Mod - Endurance Modification sets
    TH Buff - ToHit Buff sets
    TH Dbf - ToHit Debuff sets
    Def Dbf - Defense Debuff sets
    Rech Pets - Recharge-Intensive Pets sets
    Acc Heal - Accurate Heal sets
    Acc TH Dbf - Accurate ToHit Debuff sets
    Acc Def Dbf - Accurate Defense Debuff sets
    Uni Trav - Universal Travel sets
    Fly - Flying sets
    Leap - Leaping sets
    Run - Running sets
    Tport - Teleport sets
    Basic IO - Basic IO recipes
    Other - Costume & Temp Power recipes


    Salvage Distribution by Enhancement Attribute
    These final charts total each salvage piece by the attribute(s) it enhances within each recipe. For example, if the salvage is used in an Acc/Dam recipe, it counts once for Accuracy and once for Damage. (This is what you would use to see if Boresight really *is* used more for enhancing Accuracy.) Pages are separated by the level of the salvage (low, mid, high).

    KEY
    ----
    ACC - Accuracy
    CNF - Confuse
    DAM - Damage
    DEF - Defense Buff
    DDB - Defense Debuff
    EMO - Endurance Modification
    END - Endurance Reduction
    FEA - Fear
    FLY - Fly
    HEA - Healing
    HLD - Hold
    IMM - Immobilize
    ING - Intangible
    INR - Interrupt
    JUM - Jump
    KNO - Knockback
    RNG - Range
    RCH - Recharge Reduction
    RES - Resist Damage
    RUN - Run
    SLP - Sleep
    SLW - Slow
    STU - Stun
    TAU - Taunt
    TOH - ToHit
    THD - ToHit Debuff
    SFX - Proc or global effects
    OTHR - Costume & temp powers

    I will keep these charts updated as recipes are added or revised in-game, but please let me know in the meantime if you find something that I might have missed. Thanks!
  6. INFO: Invention Salvage Distribution

    Some charts to help fill in the info about invention salvage.
  7. I've been spending a bit of time going over the recipes and processing the salvage different ways, and I'm waiting on the recipes mentioned in this thread to be resolved before I can complete one set of lists. The reverse usage list is the last thing I would work on, but my Excel macro-fu is weak, so I'd likely have to resort to a chart/text-based list. Considering that there are 108 different pieces of salvage and recipe usage ranges from 10-80+ for each piece, that's a *huge* list without using some kind of auto-lookup table. I would gladly defer to someone else's l33t programming skillz for help on that.