Bleeks

Informant
  • Posts

    3
  • Joined

  1. Quote:
    Originally Posted by Deevian View Post
    All the information can indeed be found here:
    http://boards.cityofheroes.com/showt...aker%27s+guide

    But, it did probably present a bit too much information and wasn't exactly clear about everything so here:


    Start off by by typing :
    /bind_save

    This will save your current bindings to a file called keybinds.txt in your default CoH folder.


    Then save this following file in your C:\Program Files\City of Heroes
    (assuming default installation path). So you just create a standard text file named damage.txt, copy the following text into the file then save it.


    w "+forward$$inspcombine insight enrage$$inspcombine luck enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
    a "+left$$inspcombine keen_insight focused_rage$$inspcombine good_luck focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage"
    d "+right$$inspcombine uncanny_insight righteous_rage$$inspcombine phenomenal_luck righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage"
    space "+up$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage"
    mousechord "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"




    So now you should have a file called damage.txt in your coh folder with the above text copied into it.


    Set a macro/hotkey to, or simply type it out :
    /bind_load_file damage.txt

    This will load the macro, note this version of the macro works off of you movement keys, so as you move around you automatically combine your inspirations.

    Also note this version also combines ALL inspirations into reds, if you want one, such a purples then simply remove those from the macro:

    For instance this is a version that does not combine purples:

    w "+forward$$inspcombine insight enrage$$inspcombine catch_a_breath enrage$$inspcombine respite enrage$$inspcombine sturdy enrage$$inspcombine break_free enrage$$inspcombine awaken enrage"
    a "+left$$inspcombine keen_insight focused_rage$$inspcombine take_a_breather focused_rage$$inspcombine dramatic_improvement focused_rage$$inspcombine rugged focused_rage$$inspcombine emerge focused_rage"
    d "+right$$inspcombine uncanny_insight righteous_rage$$inspcombine second_wind righteous_rage$$inspcombine resurgence righteous_rage$$inspcombine robust righteous_rage$$inspcombine escape righteous_rage"
    space "+up$$inspcombine bounce_back focused_rage$$inspcombine restoration righteous_rage"
    mousechord "inspexecname righteous_rage$$inspexecname focused_rage$$inspexecname enrage"


    Set another macro/type in:
    /bind_load
    to turn off the macro

    This will undo it by loading your default bindings(the keybinds.txt you save at the beginning of the process)

    one last thing, the binds also set the mousechord(both mouse buttons) to pop red inspirations.
    Is there any reason why when I try and load the damage bind the game says it is unable to read bind: damage.txt?
  2. My favorite PvP moment occurred in Siren's Call. I am there with my lvl 33 spines/sr. I was just standing in the middle of the road waiting for a stalker to try and AS me. I see one cautiously positioning himself behind me, then I see him charge. I simply hit lung, build-up, ripper, and then finish him with impale. Then I laughed, as I know he had no clue that I could see him clearly.
  3. First off, I would like to say that I like the idea of defiance. I believe with some tweaking it could be a great addition to the blaster AT and would actually like to see something similar added to each AT.

    As many have stated the effect could probably kick in a little earlier, say at 60% hp. I would also like to see a blaster become more defiant to status effects as his hp's drop, as this is how I die on live.

    Mez=death for my blaster and now that my defense values have been lowered even more that means I will be getting mezzed more.

    As this an addition to the game and an improvement most of us will like it.