BlasterBeef

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  1. Which build would you shoose and why?? Tough or Aid Self

    TOUGH
    47.3% DEF 19.7% RES from tough/uniques + scaling RES from autos

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mizuno: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(21)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(43), LkGmblr-Rchg+(45), SW-ResDam/Re TP(46)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(29)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Dodge -- LkGmblr-Rchg+(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(42), Mrcl-Rcvry+(42)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Quickness -- Run-I(A)
    Level 24: Agile -- LkGmblr-Rchg+(A)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dam%(27), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31)
    Level 28: Lucky -- LkGmblr-Rchg+(A)
    Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34), Achilles-ResDeb%(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 38: The Lotus Drops -- Oblit-%Dam(A), Oblit-Dmg(42), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Boxing -- Empty(A)
    Level 47: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(48), ImpSkn-EndRdx/Rchg(48), ImpSkn-ResDam/EndRdx/Rchg(48), ImpSkn-Status(50), S'fstPrt-ResDam/Def+(50)
    Level 49: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit

    AID SELF
    45.1% DEF 540HP Heal rchrg 5.5 secs + scaling RES from autos

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mizuno: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(21)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(43), LkGmblr-Rchg+(45), LkGmblr-Def(46), LkGmblr-Def/EndRdx(50)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(29)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Dodge -- LkGmblr-Rchg+(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal/EndRdx(33), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(42), Mrcl-Rcvry+(42)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Quickness -- Run-I(A)
    Level 24: Agile -- LkGmblr-Rchg+(A)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dam%(27), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31)
    Level 28: Lucky -- LkGmblr-Rchg+(A)
    Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34), Achilles-ResDeb%(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 38: The Lotus Drops -- Oblit-%Dam(A), Oblit-Dmg(42), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Aid Other -- Heal-I(A)
    Level 47: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Rchg(50), IntRdx-I(50)
    Level 49: Physical Perfection -- RgnTis-Regen+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit


    I think either of these build trumps the final I had before. The loss of the regen tissue set is easily made up for in both builds and adds a strong heal or constant set and forget it resistance... Pros and Cons??

    TIA!!
  2. Quote:
    Originally Posted by BlazingBlue View Post
    Well, /SR does have awesome scaling resistances.
    Exactly why I thought Tough might be a decent addition. with health in the red id have 30% res with the scaling trio of auto powers. Stack on the 13% from the one slotted tough and it doesnt look too bad... Or stick with aid self as my only heal...

    But with that build I have no slots to give unless i moved PP to 50 and moved its slots to tough or aid self...

    Aid Self 5 slotted with Dctrd Wounds would deliver a much better heal (still interuptible)

    Tough 5 slotted with impervious skin for the recharge bonus delivers 15.5% S/L res which would stack with the scaling resists in the SR set... But its another toggle

    And both allow for the regen tissue unique in PP at 49... which I keep for the added recovery. Im a firm beleiver that you cant have too much!

    Anyone with experience with SR and Tough vs Aid Self?
  3. Then I defenitly have the recharge needed for the chain...

    Anything else i might be missing? Any power picks that might fit better for 47/49?

    Swift/Stealth for unsupressed speed
    Aid Other/Self for a heal
    Could boxing/tough be beneficial? Extra Resistance?

    Im torn so I guess i might just have to playtest to see what combo fits best...

    Thanks for the help!
  4. Heres my final rework..

    Moved a few things around which leaves 47/49 open. Here i have selected Aid Other/Self but can easily be switched for Swift and Stealth. No slots available for either. Thinking about it i realized i run SS pretty much perma so swift is great for those few moments until suppresion wears off but Aid Self might be a bit handier in a pinch. Hasten got moved to 12 and agile bumped to 24 with the thought this might be a little friendlier if i was to exemp down.

    For cost reasons I put regen tissue in PP and only lost 2.5% global recharge...

    Overall Im pretty impressed. Without Panacea and already having the purples the cost of the changes isnt really that big at all. On to building!!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mizuno: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(21)
    Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(45), LkGmblr-Rchg+(50)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(46)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
    Level 18: Health -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal(37), Mrcl-Heal/EndRdx(40), Mrcl-Heal/Rchg(42), Mrcl-Rcvry+(42), Numna-Regen/Rcvry+(42)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Quickness -- Run-I(A)
    Level 24: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dam%(27), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31)
    Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34), Achilles-ResDeb%(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 38: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- RgnTis-Heal/EndRdx(A), RgnTis-EndRdx/Rchg(45), RgnTis-Heal/Rchg(45), RgnTis-Heal/EndRdx/Rchg(46), RgnTis-Regen+(46)
    Level 47: Aid Other -- Numna-Heal/EndRdx/Rchg(A)
    Level 49: Aid Self -- Numna-Heal/EndRdx/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
  5. Quote:
    Originally Posted by Laevateinn View Post

    In order to run GD > GC > SD > GC you need 265% recharge in Golden Dragonfly. Minus 70% from hasten and 89.9% from your slotting, you still need 105.1% from global recharge to get there. Annoyingly, I couldn't get enough global recharge so I had to take out the Achilles Heel proc in GD to get there.
    I kept the softcap and squeezed a bit more global recharge out of it. Switched evasion over to red fortune, switched health to a 5 miracle/numina unique and added the slot i was using for kismet to agile. Puts all def at 45.4 and according to mids has 175% recharge with hasten up. SO I need 90% rch on GD correct? Is this the pre or post ED number? Mids is adding 20% rch for quickness which you didnt include in your calcs...

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mizuno: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(9)
    Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(19), RedFtn-EndRdx(21)
    Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(11), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(46)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
    Level 18: Health -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal(37), Mrcl-Heal/EndRdx(40), Mrcl-Heal/Rchg(42), Mrcl-Rcvry+(42), Numna-Regen/Rcvry+(42)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
    Level 22: Quickness -- Run-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
    Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dam%(27), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31)
    Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
    Level 32: Golden Dragonfly -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34), Achilles-ResDeb%(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(37)
    Level 38: Swift -- Run-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46), Panac-Heal/+End(46), P'Shift-End%(50)
    Level 47: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 6.88% Defense(Smashing)
    • 6.88% Defense(Lethal)
    • 6.88% Defense(Fire)
    • 6.88% Defense(Cold)
    • 6.88% Defense(Energy)
    • 6.88% Defense(Negative)
    • 13.8% Defense(Melee)
    • 13.8% Defense(Ranged)
    • 13.8% Defense(AoE)
    • 5% Enhancement(Heal)
    • 7.5% Enhancement(Range) (in PvP)
    • 57% Enhancement(Accuracy)
    • 85% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 130.5 HP (9.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 7.75%
    • MezResist(Immobilize) 12.2%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 5% (in PvP)
    • MezResist(Stun) 9.4%
    • MezResist(Terrorized) 5% (in PvP)
    • 18% (0.3 End/sec) Recovery
    • 50% (2.8 HP/sec) Regeneration
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 10% RunSpeed

    THanks!
    Beef
  6. Cost is cost.... im not looking to complete the build tomorrow... The Panacea set also doesnt affect my defense so it wont be a first priority...

    I was using Sting as a mule so a switch to Flashing works out better with the added recharge from the obliteration set. So that switch seems like a good idea. The goal would be to run GD GC SD GC as the chain. Lotus drops was put in as a mule or for occasional AOE use as well...

    As for swift hurdle CJ and SS along with PP.. Im a speed freak. I usually go faster than anyone i team with and i like all the unsupressed movement speed i can get. I was actually contemplating putting in Gota run spds to add more speed! It also goes nicely with my "natural" theme. Medicine pool just doesnt appeal to me with the activation to aid self.

    Will Physical Perfection allow me to run Focused Accuracy instead of taking CP? I could take the slot from CP and add it to focused fighting and put the kismet proc there. And that leaves stealth as a concept pick only as its defense isnt needed to reach the cap and its not being used as a mule.

    Thanks for the help...

    Any thing else i might be overlooking? Am i overextending myself endurance wise by dropping CP and adding FA while still running PP??

    Thanks again!
  7. Im aware of the mass amounts of money it will run. I have the purple sets already along with a couple Lotg's so im most of the way there.

    Not sure if theres a better power to put at 47 and or 49. Stealth isnt needed to get over the soft cap and I can put the obliterations in GD and lose some recharge to stay softcapped as well...

    thanks for the critiques!
  8. Like the title says... Just got back into the game after about a year off and am looking to update my scrapper. Currently have weave in the build which allows for softcap and playing with mids i can now softcap w/o it which leaves me with some extra power choices.. Something thats a luxury in any SR build. Am I missing anything? I am shorting myself on the dmg side? Only thing i noticed with the sets is i seem to be shorting myself slightly on acc.. Thoughts....

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mizuno: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Hecatomb - Damage/Endurance
    • (3) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Chance of Damage(Negative)
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Sting of the Wasp
    • (A) Touch of Death - Accuracy/Damage
    • (13) Touch of Death - Damage/Endurance
    • (13) Touch of Death - Damage/Recharge
    • (15) Touch of Death - Accuracy/Damage/Endurance
    • (15) Touch of Death - Damage/Endurance/Recharge
    • (17) Touch of Death - Chance of Damage(Negative)
    Level 4: Focused Senses
    • (A) Red Fortune - Defense/Endurance
    • (11) Red Fortune - Defense/Recharge
    • (17) Red Fortune - Endurance/Recharge
    • (19) Red Fortune - Defense/Endurance/Recharge
    • (19) Red Fortune - Defense
    • (21) Red Fortune - Endurance
    Level 6: Agile
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 10: Practiced Brawler
    • (A) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (45) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    Level 18: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (37) Numina's Convalescence - +Regeneration/+Recovery
    • (40) Numina's Convalescence - Endurance/Recharge
    • (42) Numina's Convalescence - Heal/Recharge
    • (42) Numina's Convalescence - Heal/Endurance/Recharge
    • (42) Numina's Convalescence - Heal
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (39) Performance Shifter - EndMod/Recharge
    • (39) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (40) Performance Shifter - Chance for +End
    Level 22: Quickness
    • (A) Run Speed IO
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 26: Soaring Dragon
    • (A) Touch of Death - Accuracy/Damage
    • (27) Touch of Death - Chance of Damage(Negative)
    • (29) Touch of Death - Damage/Endurance
    • (31) Touch of Death - Damage/Recharge
    • (31) Touch of Death - Accuracy/Damage/Endurance
    • (31) Touch of Death - Damage/Endurance/Recharge
    Level 28: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    Level 30: Swift
    • (A) Run Speed IO
    Level 32: Golden Dragonfly
    • (A) Armageddon - Damage/Endurance
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Chance for Fire Damage
    • (34) Achilles' Heel - Chance for Res Debuff
    Level 35: Evasion
    • (A) Serendipity - Defense
    • (36) Serendipity - Defense/Endurance
    • (36) Serendipity - Defense/Recharge
    • (36) Serendipity - Defense/Endurance/Recharge
    • (37) Serendipity - Endurance
    • (37) Luck of the Gambler - Recharge Speed
    Level 38: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Panacea - Heal
    • (45) Panacea - Heal/Endurance
    • (45) Panacea - Hea/Recharge
    • (46) Panacea - Heal/Endurance/Recharge
    • (46) Panacea - +Hit Points/Endurance
    • (50) Performance Shifter - Chance for +End
    Level 47: The Lotus Drops
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (50) Obliteration - Chance for Smashing Damage
    Level 49: Stealth
    • (A) Kismet - Accuracy +6%
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 6.88% Defense(Smashing)
    • 6.88% Defense(Lethal)
    • 6.56% Defense(Fire)
    • 6.56% Defense(Cold)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 13.8% Defense(Melee)
    • 15% Defense(Ranged)
    • 13.1% Defense(AoE)
    • 6% Enhancement(Heal)
    • 7.5% Enhancement(Range) (in PvP)
    • 51% Enhancement(Accuracy)
    • 75% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 160.6 HP (12%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 13.8%
    • MezResist(Immobilize) 12.7%
    • MezResist(Repel) 1000% (10% chance, in PvP)
    • MezResist(Sleep) 5% (in PvP)
    • MezResist(Stun) 7.2% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 15.5% (0.26 End/sec) Recovery
    • 56% (3.13 HP/sec) Regeneration
    • 1.58% Resistance(Smashing) (in PvP)
    • 1.58% Resistance(Lethal) (in PvP)
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 10% RunSpeed