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Human nature often demands immediate gratification. Sometimes, this comes into conflict with the long term enjoyment.
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We play the game for the enjoyment it gives us the moment we sit down. You are missing the point, this is not about life style, it is a game and is should bring instant gratification, that was the single biggest thing that attracted me to this MMP, I had hope for reaching upper levels if I played my cards right. ie: Gratification that did not take two years of play=boring and good for hardcore people that WILL move to difft games with crafting etc someday anyhow.
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Case in point: much of our zone distribution, spawn placement and mission difficulty is based on a simple supposition. Players should be entertained/challenged by mobs -2 to +2 levels different. A single +2 minion should be REALLY hard - a single -2 minion should be pretty easy. But that's the range that much of the game hangs on. And that works great for levels 1 to 20, in my opinion.
Starting at level 22, when players get S.O. Enhancements, they quickly outstrip their foes. The missions cease to be entertaining, because a +1 mobs are just too easy. Better XP can be found by taking on +4 mobs in zones. Single characters can take on spawns that are intended for many heroes. And there's no place for a maximum sized group to go in order to find a tough and rewarding battle.
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Yes but at low levels we might need 1500 XP to level, now I need over a million. If the XP drops it will take me weeks between levels, if that happens you will keep the hardcore MMP people for a while, but folks like me with families etc, will leave and try other games etc. I will have to, I like the leveling etc of MMP's but can't lose my life over it. So, I cant play 90 hours a week, but would like the chance to make 50 sometime within a year. Make the reward for Uber players the opp to start over again with a unique class only available to people who hit the cap, I read that somewhere and I think it is a neat idea.
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In the case of making the higher level game more fun, I want to make the difficulty of the later levels resemble early gameplay. At first, some players will decry "but I can't do what I used to! Ack! I can't solo two +4 bosses anymore?" True - but they'll have fun battling 3 white minions - which is something you can say at level 15, but not at level 35. Long term, the entire game will sparkle once this sort of balance is restored - because so much of the game design hangs upon it.
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Sadly you dont seem to realize that the number (XP) associated with a kill is what determines what people will kill, fun in the fight is great, but a feeling of accomplishment and reward is also important. Most of my friends have told me that the game gets more fun in the 40's, now it will take us forever to get there. Again, you will lose a large group of people who are into this game precisely because it was less of a grind to lvl. Your game was different, yes easier, but so what, it was and is FUN!
I fear that me getting my next level with the new purp patch will really be a bummer and a huge grind, remember people will grind and you are making it significantly harder for all. At the end of the day, we all know that progressing in levels is a big part of the fun in an MMP. Guess what? It is not easy today, as you raise in levels you ought to feel more powerful and be able to hit mobs further an further above your level, that was a good feeling for me. I felt much tougher, it should not be the same game at level 5 that it is at level 35 or 45.
My .02 cents. This whole thing, all the nerfs, dropping XP capabilities bums me out and I fear this game will start to look like all the others, except with SkyScrapers, capes and flyers. I started to read about the new Guild Wars, Matrix and WoW games ever since I saw all this stuff coming, I was not even considering those games until I heard about all the nerfs and changes.