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Posts
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Joined
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I know it's not finished yet but I believe we can do some basic planning for it in it's current state. Unless they do a major revamp and basically completely redesign it I would say it's pretty safe assuming it's just the final numbers left to do, so which power gets which set shouldn't change that much.
However, having a basic build now gets you a good stepping stone once it does go live.
I know I may want to refine/change the build later, because I have done so while I've leveled characters. -
I know the set isn't released and most likely not fully fine tuned but it's added to the latest Mid's so I gave it a go and wanted to know if anyone have any suggestions for improvements.
Note that IO set assignments are missing for Bio and Nature in 1.959 and this is what I added (name is from name column, not power):
Hardened Carapace: resistance
Inexhaustible: heal, endmod
Environmental Modification: defense
Ablative Carapace: heal
Evolving Armor: resistance
DNA Siphon: meleeaoe, heal, accheal, endmod
Genetic Contamination: tanker, universal, meleeaoe
Parasitic Aura: heal, accheal, endmod, taunt
Now for the build itself, the only one I had problems with was Parasitic Aura. Wanted to get a "full" heal set into it but using a full accHeal made me go over the cap in either 1.88% health or 1.8% endurance.
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Titan Weapons
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Inexhaustible -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(3), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(46), P'Shift-End%(48)
Level 1: Defensive Sweep -- MotTanker-Rchg/Res%(A), MotTanker-Acc/Dmg(3), MotTanker-Dmg/Rchg(5), MotTanker-Acc/Dmg/Rchg(7), MotTanker-Dmg/EndRdx/Rchg(9)
Level 2: Hardened Carapace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(40)
Level 4: Titan Sweep -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(11), Erad-Dmg(21)
Level 6: Environmental Modification -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(34)
Level 8: Ablative Carapace -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(25)
Level 10: Taunt -- Range-I(A)
Level 12: Evolving Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(40), GA-3defTpProc(40)
Level 14: Adaptation
Level 16: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 18: DNA Siphon -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(37), Nictus-Heal(45), Nictus-Heal/HP/Regen/Rchg(46)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(37)
Level 26: Genetic Contamination -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Rchg(27), Erad-%Dam(31)
Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 30: Super Jump -- Winter-ResSlow(A)
Level 32: Parasitic Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal(33), Theft-Acc/Heal(33), Theft-Acc/EndRdx/Heal(33), Numna-Regen/Rcvry+(43)
Level 35: Whirling Smash -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36)
Level 38: Arc of Destruction -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(45)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Build Momentum -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(11), Efficacy-EndMod/Rchg(13)
Level 1: Momentum
Level 50: Vigor Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Quote:Didn't really think of that, but going back and looking at it that would not be the case for that specific build. Maybe he was just used to putting it that way from other builds.Not having opened the builds, I'm going to wager a guess that he was already at the cap of 5 for that particular bonus, so he opted with a different Max HP bonus that wasn't capped.
Thanks for the suggestion but I think I'm going to go with my modified one from Hyperstrike for now. -
No offence taken, I put it out here to learn more about "proper" slotting, got most of my ideas from a DA build.
One thing though, why 2 efficacy + 1 p'shift in the end-mod passives instead of 3 p'shift? I would get 42.18 more health with 3 p'shift in those (plus the travel speed increase).
Edit:
Played around a bit for more max health, what you say about this one:
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
Level 1: Scorch -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg(7), SMotTanker-Dmg/Rchg(9), SMotTanker-Acc/Dmg/Rchg(9), SMotTanker-Dmg/EndRdx/Rchg(11)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(15)
Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(19)
Level 6: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(21), Erad-Dmg(21), M'Strk-Acc/EndRdx(23)
Level 8: Fast Healing -- Heal-I(A), Mrcl-Rcvry+(23)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
Level 12: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(50)
Level 14: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(31), HO:Golgi(31)
Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(37)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(39)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), GA-3defTpProc(36)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(50)
Level 26: Build Up -- HO:Membr(A), HO:Membr(37), HO:Membr(37)
Level 28: Resurgence -- RechRdx-I(A)
Level 30: Fire Sword Circle -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(40), Erad-Dmg(40), M'Strk-Acc/EndRdx(40)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(46)
Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(48)
Level 38: Super Jump -- Winter-ResSlow(A)
Level 41: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(33), Numna-Heal/EndRdx(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(39)
Level 50: Vigor Core Paragon
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Thanks for the input. Gonna keep resurgence for "just in case", and no idea what to pick instead of physical perfection.
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Have hardly checked up on tankers at all nor "proper" slotting in general, but if I'm gonna continue with my tanker (22 atm) I might as well plan it out to be more "viable" from the beginning.
So here's my attempt, and any suggestions are welcome:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Mind Over Body- (A) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Endurance/Recharge
- (21) Reactive Armor - Resistance
- (21) Reactive Armor - Endurance
- (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
- (3) Superior Might of the Tanker - Accuracy/Damage
- (3) Superior Might of the Tanker - Damage/Recharge
- (7) Superior Might of the Tanker - Damage/Endurance/Recharge
- (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal/Recharge
- (36) Steadfast Protection - Resistance/Endurance
- (37) Steadfast Protection - Resistance/+Def 3%
- (37) Steadfast Protection - Knockback Protection
- (A) Eradication - Accuracy/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Damage/Recharge
- (34) Eradication - Chance for Energy Damage
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense/Endurance
- (11) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (15) Efficacy Adaptor - EndMod
- (17) Efficacy Adaptor - EndMod/Accuracy
- (A) Numina's Convalescence - Heal
- (15) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (45) Touch of Death - Chance of Damage(Negative)
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (27) Reactive Armor - Resistance/Recharge
- (A) Recharge Reduction IO
- (A) Eradication - Accuracy/Recharge
- (29) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (33) Kismet - Accuracy +6%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Accuracy IO
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
Level 4: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (5) Efficacy Adaptor - EndMod
- (9) Efficacy Adaptor - EndMod/Accuracy
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Quote:Haven't been playing for a long while but came back a few days ago and started up a new demon MM and my experience is different.The exception is one pet; an Enforcer for thugs, the Ember demon from Demon, and the Lich from necromancy will stay back and cycle attacks until it gets a long enough pause.
At level 29 atm and from what I have seen one of my demonlings (most often the fiery one but not always) stays back and do almost exclusively ranged attacks, unless an enemy runs up to it's face. My ember demon seems to enjoy melee combat and is up there as much as the others who goes melee.
Though we'll see if this changes once I get the last henchmen upgrade.