Black Dawn

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  1. I know it's not finished yet but I believe we can do some basic planning for it in it's current state. Unless they do a major revamp and basically completely redesign it I would say it's pretty safe assuming it's just the final numbers left to do, so which power gets which set shouldn't change that much.
    However, having a basic build now gets you a good stepping stone once it does go live.

    I know I may want to refine/change the build later, because I have done so while I've leveled characters.
  2. I know the set isn't released and most likely not fully fine tuned but it's added to the latest Mid's so I gave it a go and wanted to know if anyone have any suggestions for improvements.

    Note that IO set assignments are missing for Bio and Nature in 1.959 and this is what I added (name is from name column, not power):
    Hardened Carapace: resistance
    Inexhaustible: heal, endmod
    Environmental Modification: defense
    Ablative Carapace: heal
    Evolving Armor: resistance
    DNA Siphon: meleeaoe, heal, accheal, endmod
    Genetic Contamination: tanker, universal, meleeaoe
    Parasitic Aura: heal, accheal, endmod, taunt

    Now for the build itself, the only one I had problems with was Parasitic Aura. Wanted to get a "full" heal set into it but using a full accHeal made me go over the cap in either 1.88% health or 1.8% endurance.
    Hero Plan by Mids' Hero Designer 1.959
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Bio Armor
    Secondary Power Set: Titan Weapons
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Inexhaustible -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(3), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(46), P'Shift-End%(48)
    Level 1: Defensive Sweep -- MotTanker-Rchg/Res%(A), MotTanker-Acc/Dmg(3), MotTanker-Dmg/Rchg(5), MotTanker-Acc/Dmg/Rchg(7), MotTanker-Dmg/EndRdx/Rchg(9)
    Level 2: Hardened Carapace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(37), S'fstPrt-ResDam/Def+(40)
    Level 4: Titan Sweep -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(11), Erad-Dmg(21)
    Level 6: Environmental Modification -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(34)
    Level 8: Ablative Carapace -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(25)
    Level 10: Taunt -- Range-I(A)
    Level 12: Evolving Armor -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam(40), GA-3defTpProc(40)
    Level 14: Adaptation
    Level 16: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 18: DNA Siphon -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(19), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(37), Nictus-Heal(45), Nictus-Heal/HP/Regen/Rchg(46)
    Level 20: Boxing -- Empty(A)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(37)
    Level 26: Genetic Contamination -- Erad-Acc/Dmg/Rchg(A), Erad-Dmg/Rchg(27), Erad-Acc/Rchg(27), Erad-%Dam(31)
    Level 28: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 30: Super Jump -- Winter-ResSlow(A)
    Level 32: Parasitic Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal(33), Theft-Acc/Heal(33), Theft-Acc/EndRdx/Heal(33), Numna-Regen/Rcvry+(43)
    Level 35: Whirling Smash -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36)
    Level 38: Arc of Destruction -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39)
    Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-ToHit(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 44: Physical Perfection -- P'Shift-End%(A), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(45)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Build Momentum -- HO:Membr(A), HO:Membr(50), HO:Membr(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(11), Efficacy-EndMod/Rchg(13)
    Level 1: Momentum
    Level 50: Vigor Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  3. Quote:
    Originally Posted by ClawsandEffect View Post
    Not having opened the builds, I'm going to wager a guess that he was already at the cap of 5 for that particular bonus, so he opted with a different Max HP bonus that wasn't capped.
    Didn't really think of that, but going back and looking at it that would not be the case for that specific build. Maybe he was just used to putting it that way from other builds.

    Thanks for the suggestion but I think I'm going to go with my modified one from Hyperstrike for now.
  4. No offence taken, I put it out here to learn more about "proper" slotting, got most of my ideas from a DA build.

    One thing though, why 2 efficacy + 1 p'shift in the end-mod passives instead of 3 p'shift? I would get 42.18 more health with 3 p'shift in those (plus the travel speed increase).

    Edit:
    Played around a bit for more max health, what you say about this one:
    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 1: Scorch -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg(7), SMotTanker-Dmg/Rchg(9), SMotTanker-Acc/Dmg/Rchg(9), SMotTanker-Dmg/EndRdx/Rchg(11)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(15)
    Level 4: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-EndRdx/Rchg(17), S'fstPrt-ResDam/Def+(19)
    Level 6: Combustion -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-Dmg/Rchg(21), Erad-Dmg(21), M'Strk-Acc/EndRdx(23)
    Level 8: Fast Healing -- Heal-I(A), Mrcl-Rcvry+(23)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(29)
    Level 12: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(50)
    Level 14: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(31), HO:Golgi(31)
    Level 16: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(37)
    Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(34), LkGmblr-Def/EndRdx(39)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), GA-3defTpProc(36)
    Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(50)
    Level 26: Build Up -- HO:Membr(A), HO:Membr(37), HO:Membr(37)
    Level 28: Resurgence -- RechRdx-I(A)
    Level 30: Fire Sword Circle -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(40), Erad-Dmg(40), M'Strk-Acc/EndRdx(40)
    Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(46)
    Level 35: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(42), LkGmblr-Def/EndRdx(48)
    Level 38: Super Jump -- Winter-ResSlow(A)
    Level 41: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(33), Numna-Heal/EndRdx(33)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(39)
    Level 50: Vigor Core Paragon
    ------------



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  5. Thanks for the input. Gonna keep resurgence for "just in case", and no idea what to pick instead of physical perfection.
  6. Have hardly checked up on tankers at all nor "proper" slotting in general, but if I'm gonna continue with my tanker (22 atm) I might as well plan it out to be more "viable" from the beginning.

    So here's my attempt, and any suggestions are welcome:

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Fiery Melee
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Mind Over Body
    • (A) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    • (21) Reactive Armor - Resistance
    • (21) Reactive Armor - Endurance
    Level 1: Scorch
    • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
    • (3) Superior Might of the Tanker - Accuracy/Damage
    • (3) Superior Might of the Tanker - Damage/Recharge
    • (7) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (46) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    Level 2: High Pain Tolerance
    • (A) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - Heal/Recharge
    • (36) Steadfast Protection - Resistance/Endurance
    • (37) Steadfast Protection - Resistance/+Def 3%
    • (37) Steadfast Protection - Knockback Protection
    Level 4: Combustion
    • (A) Eradication - Accuracy/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Damage/Recharge
    • (34) Eradication - Chance for Energy Damage
    • (46) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 8: Rise to the Challenge
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (23) Dark Watcher's Despair - To Hit Debuff
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance/Recharge
    Level 12: Quick Recovery
    • (A) Performance Shifter - Chance for +End
    • (15) Efficacy Adaptor - EndMod
    • (17) Efficacy Adaptor - EndMod/Accuracy
    Level 14: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (15) Numina's Convalescence - Heal/Endurance
    • (17) Numina's Convalescence - Heal/Recharge
    Level 16: Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Touch of Death - Chance of Damage(Negative)
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense
    Level 20: Build Up
    • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Recharge
    Level 26: Resurgence
    • (A) Recharge Reduction IO
    Level 28: Fire Sword Circle
    • (A) Eradication - Accuracy/Recharge
    • (29) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (34) Eradication - Chance for Energy Damage
    • (46) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Kismet - Accuracy +6%
    Level 35: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 38: Greater Fire Sword
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (40) Touch of Death - Chance of Damage(Negative)
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 41: Physical Perfection
    • (A) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance
    • (50) Numina's Convalescence - Heal/Recharge
    Level 44: Taunt
    • (A) Recharge Reduction IO
    Level 47: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    Level 49: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Gauntlet
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Run Speed IO
    Level 4: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Miracle - +Recovery
    Level 4: Hurdle
    • (A) Jumping IO
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (5) Efficacy Adaptor - EndMod
    • (9) Efficacy Adaptor - EndMod/Accuracy
    Level 50: Vigor Core Paragon
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  7. Black Dawn

    Pet AI Potential

    Quote:
    Originally Posted by William_Valence View Post
    The exception is one pet; an Enforcer for thugs, the Ember demon from Demon, and the Lich from necromancy will stay back and cycle attacks until it gets a long enough pause.
    Haven't been playing for a long while but came back a few days ago and started up a new demon MM and my experience is different.

    At level 29 atm and from what I have seen one of my demonlings (most often the fiery one but not always) stays back and do almost exclusively ranged attacks, unless an enemy runs up to it's face. My ember demon seems to enjoy melee combat and is up there as much as the others who goes melee.

    Though we'll see if this changes once I get the last henchmen upgrade.