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On the subject of hami raids and their comparison to incarnate content, when I can get a tell from my brother to head into a zone at a specific time, hit a monster once to get an incarnate component and then go on with my day, THEN and ONLY then will that comparison have any validity.
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Quote:EDIT: Not worth the mod smack.Actually, I'd say that Tier 3 Clarion Destiny is equally if not more important for soloers, because it allows for a permanent click-based mez protection for things like squishies and human-form khelds. It's incredibly useful. Same goes for Tier 3 Rebirth for chars that don't have a self-heal (like /SR, /Shield) High tier Destiny is reaaaaally useful. Hell, I'd say game-changing.
Yes, you're absolutely correct. There are several areas of the game that having T4 in all 5 incarnate slots became very helpful. Before incarnate powers, fighting Arachnos at +4/x8 was very difficult. Now, not so much. -
I'll state it now:
In this case, getting screwed specifically points at the developers introducing the incarnate powers in the way they did without providing At The Same Time a viable avenue for those that solo/avoid large team content.
I don't disagree with PvP IOs only being obtainable by going into PvP zones. I wouldn't even disagree with team-only buffs being locked behind team-only content.
I would, however, and forever will, take issue with character buffs/progress/etc that would aid a soloist being locked behind team-only content. -
Quote:"I want some rewards locked behind team content" = "I do not want a soloable path to everything" = someone asking for a game to not include something, as you define it.
"I do not want any rewards at all, without any exception, gated behind content that requires teaming."
This is an example of someone asking for a game to not include something, as I define it. The specific problem with the statement is not the request to have any particular thing have a non-teamed option of acquiring it, the problem is specifically the phrase "without any exception."
"I want this to have a solo acquisition option" is negotiable. "I want everything to have a solo acquisition option without exception" is not negotiable to me. Any subset other than all is negotiable in theory. All is not. Its a fine distinction, but one I make.
Which is why I said before that asking for a solo incarnate path is not something I object to in principle. But I do object to the argument that the solo incarnate path should exist because everything must have a solo path without exception. -
Quote:Here's where I get completely lost. I want the same thing! Have I not said all along, "hey, now, I want access to the same huge power buffs and level shifts they get!"
If its still not clear, then I would say its very close to the truth that were I in the position to make the strategic decision, I would care more about players that say "I want X" than those that said "I want to ensure this game does not have Y."
Granted, I've also stated "I want to ensure I don't get screwed out of those huge power buffs and level shifts because I have zero desire to run around in game with eleven other players."
The way you've been coming across in this thread, I'm in the wrong for demanding fair treatment.
You speak of fairly representing a group of people that you think I don't care about right after I explicitly stated that I have never requested anything that would block the teaming population from advancement or the ability to team. You do this while apparently maintaining the position that preferential treatment (access to power buffs/level shifts/purple ponies/whatever) for one group (raiders) over another (non-raiders) is an acceptable position to hold for no other reason but that it would definitely be part of your game's design and that you believe such a system will always be superior financially.
On the first, what you do with your game is up to you and I truly hope you get to it someday. I'd check it out based on curiosity alone. On the second, there may very well be something in human nature that proves the second belief true, be it based in addiction processes or whatever else. I'm not going to attempt to dig up hard numbers one way or the other. I certainly can't agree that manipulation of humanity's baser processes for financial gain is a good thing but I would also never disagree that it works. -
Quote:In the same universe that giving those that want team-only-progression-content precisely what they want while waiting months before giving anything to the rest of the group is considered either a fair idea and a good plan for the financial well-being of the game or a compromise of any kind.In what universe is providing something neither group is asking for a better compromise than offering some of what each is asking for?
There's a reason that I've never asked for solo-only-progression-content: it's a bad idea. It would be unfair to those that play this game to team and hate soloing. I've also never asked for a maximum team size of one for the same reason. I have never, to my knowledge sitting here on my couch at the moment, asked for anything that would actually interfere with the teaming community in this game and their ability to team as they wish.
Paragon Studios/NCSoft stopped getting my money because of their bad decisions. When they corrected the primary issue, my money flowed their way again. This is not the act of some spoiled brat that always gets his way. It's nothing more than the act of a consumer when the product he's been paying for becomes inferior/broken/sub-par or the company behind the product behaves poorly. I don't eat at Chick-fil-a because I disagree with their corporate sponsorship of religion. I don't eat at McDonalds because I want my body to rot properly after I die. Should I behave differently as a consumer of video games?
So again, I ask you, Arcanaville, ye of the +5 in math, the lady I've looked to for insight and knowledge for years, explain it to me since I still don't get it either through ignorance or stubborness:
What's the point of losing income/subscriptions/players when you can easily avoid doing so by making decisions that don't ostracize a sizable percentage of your population? -
Quote:I fail to see how I've worked against this goal. Everyone that wants incarnate powers wants the same thing: the incarnate powers. The devs offered incarnate powers with only one viable way to gain them: teaming in trials. What the devs did here does not have correlation with what you just described.The goal would actually be, in all direct seriousness, to offer different things to different players that want different things, and to skew my playerbase in the direction of keeping the players willing to accept they won't get everything they want in favor of the players willing to let other people have some things they want, in exchange for knowing they will get some of the things they want, even if that includes teamed content with content-tied rewards.
Quote:You think its pissing off an unnecessary percentage of the paying population, but I disagree. I think its trading one set for another set that wants at least some of what you would eliminate entirely. And I would be willing to put my money where my mouth is on that design decision, if it was mine to make.
Quote:To put it more directly, I wouldn't actually *want* customers who are only playing my game because they think I will only do exactly what they want me to do, and nothing else. I would rather be honest with them right up front and promise them in no uncertain terms that that will not be true. I'd rather have everyone else, because I think that group is a thousand times larger.
Quote:I don't think this orphans people who predominantly or exclusively solos. I know lots of those people in lots of MMOs, and at one time I was one as well. I think it pisses off the people who have to have everything their way. A think 99% of all people who predominantly or exclusively solo only need *enough* game to be entertained, they do not need to know that *everything* is designed specifically with them in mind.
Quote:The obvious answer to your question of how this is a compromise is that some people like content-coupled rewards and teaming, and some don't. This is a compromise between those two groups. You think the first group is inconsequential or simply wrong, so you do not believe their interests need to be represented in any compromise. I don't agree. Unless absolutely necessary, I don't decide who's worthy of the game and who's not. And in this case, its not necessary. I've already decided that anyone who draws a line in the sand is going to have lower priority than everyone else. Having made that first decision, I don't need to make an additional value judgment here.
A compromise is what we're getting with I-22. Everyone can get the rewards either quickly through team-based trials or slowly through other content. Which has been the case for everything (insert practically/include workarounds/etc) else in this game.
Yes, I think that people who believe that locking rewards/character progression behind team-only content, particularly in a historically solo-friendly setting, have an opinion that is detrimental to the financial success of a game. -
I ran the last arc after the last patch. At no time was I pushed into the trial or left with a trial in my mission list that I noticed. Finished DD's arc and that was that.
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Quote:True that they could have said no but they like money and mine is as green as everyone else's.They could have said "no." One way to deal with the teaming issue and the solo player issue in an MMO is to temporize. Which is to say introduce teamed-specific content with exclusive rewards, and then significantly later introduce solo content with a path to those rewards and more teamed-specific content with exclusive rewards in leap-frog fashion. So long as the delay is significant but not immense, people who want team-focused events with content-tied rewards are satisfied, and solo players eventually get a path to almost everything without intruding on the temporary content-tied team rewards. In that sense, asking for an eventual solo path for anything and everything still cuts the devs some slack to make multiplayer-specific content and associated rewards without permanently shutting out solo and small-team players. If I was running an MMO, I would consider that the best of all possible worlds.
But I would be violating the philosophy of players who believe that solo players should *never* have any disadvantages over players who team, even temporarily. And I would be doing so willingly, and openly, because I believe that to be a better compromise overall. You could argue the solo incarnate path follows that philosophy, although its probably not doing so by deliberate design.
As for your design philosophy, I fail to see the point of it. Why piss off X% of your paying population with a "we'll throw yall a bone later" content plan? What's the goal, the purpose, of team-locked content/rewards? How is that compromise?
The majority of the people playing this game are doing so because they like the social aspect of it. Most of these people are going to team most of the time. So what's the *real* reason for the apparent need of developers to push/poke/prod their players into content instead of simply providing it and allowing them to choose the content most appealing to them? -
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Ok, cool. All I asked for was the ability to ignore the trials completely and still cap out all available incarnate powers in a reasonable amount of time.
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Quote:It's wrong to request the ability to reach the same level of power/performance as one's teaming counterparts in a reasonable amount of time if the game in question is an MMO? You really believe this? You believe that those of us that requested/demanded/begged for the solo incarnate path were wrong to do so because this is an MMO?
People aren't wrong to want a game that segregates all teamed activity into completely ignorable segments of the game without exception. They are wrong to ask MMO developers specifically for it.
Or am I reading your post incorrectly? I mean... by requesting a reasonable solo path I was, indeed, requesting of this MMO what you've described... and we got it. (Mostly.) Were they wrong to deliver it? -
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More proof that the devs need to give male/huge models fishnet hose and corsets.
Edit: Guess when I-22 goes live we'll see if I can T4 everything while 100% solo in DA in less than 56 days. -
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Quote:I believe, and I have no doubt that she'll correct me if I'm wrong (which is why I like her,) that A is stating that by making everything easily soloable others will have an even harder time getting a team together for that Positron because people like you and me will *only* solo it. So while you didn't start it because you couldn't find the pads (something you could have gotten around by utilizing free accounts and the log off trick) someone else won't be able to because they're on a support character and they want actual teammates to run it with but since more are spending their time soloing there's even less population to team with.See, last night I wanted to do the Positron TFs. And I couldn't, because there was no one else around who was willing to help. So I logged off for the night instead. And if that keeps happening, I am not renewing my subscription come the 18th, because it won't be worth it. And the devs already have the capability to take that content and make it completely soloable even while delivering the exact same experience it currently delivers for teams. And not only are they not redesigning old content to be more accessible (which would require mucking about with legacy code and might actually constitute a whole lot of time and effort best spent elsewhere), they're actually making the exact same mistakes on the new content.
If that is what she's stating, I agree. And I've been asking for minimum team size requirements to be kicked to the curb for years. The devs truly are damned if they do and damned if they don't.
That smaller population cuts both ways, it seems. So use the workarounds in place. Positron has what, a minimum 3 players to start? Crank up two free accounts, get all three on a team, start the TF. Have one quit outright, have the other log off. Solo Positron's TF at your leisure. (If you already know about this, cool, but it seemed some in this thread didn't know how this functioned.) Edit: Yes, not everyone can run multiple copies of CoH easily, yes, free accounts can't start trials, and yes, you'll also have to deal with minimum level requirements. -
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In all seriousness, yes, as a game mechanic, enemies fleeing under most circumstances is incredibly annoying.
It would be funny if it were to only happen when it made sense, i.e. you land in the middle of a spawn, hit your aoe, most of the minions and lts die, all that's left is the boss and two minions that you missed... the minions bolt leaving the boss to fight you solo. That I would enjoy.
But when something is supposed to be a powerhouse of a foe runs away as soon as my reactive kicks in, I get annoyed every single time. -
Quote:And they really don't like it when those same claws and swords set them on fire for no apparent reason."Idiotic reasons"? C'mon; when you get right down to it running away because there's a scrapper after you isn't idiotic at all! I'd run away if there was some guy with claws or a sword chasing after me, screaming something about how he needed me for a badge.
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At least bump that hard drive to a 10K RPM. You'll be happier.