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I'd like to offer my arc up for a review when you have a chance (and I'm sure you're now utterly swamped) as I'm looking for feedback (only had 3 plays so far as of yesterday; and two comments - one for a spelling error I had missed, now fixed; and another who said she liked it a lot and found it fun).
Title: Is it Live or is it Memory-X
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Story Arc ID: 70210
Authors Global Chat Handle: @Armsman
Length: Very Long (5 missions)
Alignment: Heroic
Story Description: The 5th Column is building a device to control the world. Can you save the world from TOTAL DOMINATION?! (Hey it worked to get my Villians and Vigilantes pen and paper RPG group interested back in the day.)
Designer Notes: The Arc can actually be soloed by most Scrapper, Tank and MasterMind builds. In testing, my Gravity/Force Field Controller made it through mission 3 solo with no issues, but starting getting defeats in mission 4; so if youre a support class or a blaster, you probably need a team-mate. This arc is actually based on an adventure I ran players through in the Villians & Vigilantes pen and paper RPG a number of years back. I was surprised at how much of the original flavor I was able to keep in adapting it to fit in the CoX universe. There was only really one element I couldnt include due to MA limitations.
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I had never heard of V&V until my friend introduced it to me a few months back. He has a Villain Group on Virtue that is dedicated to the theme:
http://boards.cityofheroes.com/showflat....=0#Post11889087
I'll be sure to check out your arc. -
Gec72-
Thanks for trying my arc out the other day. I'll give yours a run through soon.
Here is an arc I played last night that was mentioned in another review thread:
The Art of Villainy
author: @Alika-Awesome
arc#: 43405
I just wanted to mention it because it was brilliant and I rated it 5 stars. Give it a try, especially if you are leveling up a villain. -
Here is a summary of the 31 arcs I have reviewed so far:
The Bomber, #16607 4
A Warriors Friend 5
Nobody of Consequence 3
Enter the Father Hat Gang #21391 5
Small Fears 5
Call Me #4625 4
Tinker Toys #5402 4
String Thief #15726 5
The Missing #37636 5
Dark Dreams #3615 3
Mean People #16690 4
Exploring the Arch. #1 5
Savage War #59152 4
The Galactic Protectorate #47143 5
Matchstick Women #3369 5
Save the Music #16460 3
Pandas vs. Rikti #68930 5
#67098 2
Cadence #66137 3
Seekers of the Grail #6999 3
Dr. Dave #60280 5
The Audacity of Hope #32865 4
The naked Elf 3
Passing Notes #72475 2
Animal Farm #71800 4
The Rise of Magus #80924 4
2nd Generation Hero #41429 2
Digital Love #3571 5
I Dream of Fussionette #86187 5
The Endless Battle #87248 3
Eclipse over Paragon #64609 5
If I added correctly, these average out to exactly a 4.00 rating. -
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I would love some feedback. Here ya go:
Arc Name: Eclipse Over Paragon
Arc ID: 64609
Faction: Council, Custom
Length: 5 missions
Morality: Heroic
Creator: @jjac
Difficulty Level: Medium
The Council threaten to turn Paragon into their own Warwolf Factory! Stop their plans and crush their furry legion!
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Mission 1: Good starting mission and start to the story. The ally seemed a bit overpowered for the mission. the glowies were not a mission objective, not sure if you want them to be.
Mission 2: Super short mission, but nice chaotic ambush.
Mission 3: Not a bad mission at first. You have to find and destroy 3 bosses, but once you accomplish that, a new boss spawns and you have to defeat him and his crew. The issue I have with this is that you have searched an entire outdoor map for the first 3 bosses, then you have to go over it again to find another boss, which is not well defined in the mission objectives. I sat around waiting for the squad to ambush me at first and I wasn't entirely sure what I was looking for.
Mission 4: Quick and easy mission, oh but big story advancement here! I won't spoil it, but nice job on the story.
Mission 5: Pretty good final mission. the 2 clues were a bit of a pain to find. You designed some great looking bosses, but none of them were necessary to complete the mission - which I guess makes sense in the whole context of the story.
Overall this was a fun arc that uses existing story lines, and takes them a little further. Anybody who likes the council and the wolves should give this a try. 5 stars! -
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I would really appreciate a review of my latest mission. Thanks.
Arc Name: The Endless Battle
Arc ID: 87248
Faction: Neutral
Name: Rock_Crag
Difficulty Level: Hard (or at least I think so, in certain parts)
Synopsis: Pirates VS Ninjas! What more can you ask for?
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This was a bizarre mission. The map was just arachnos until you click the glowie, then it is a huge lag fest (could be my computer) for a few minutes while the map populates with ninjas and pirates. These factions go on to pretty much kill each other and then the arachnos wipe out most of the rest. You have to beat the 2 bosses that remain.
Way too big of a map and the execution of what happens is not smooth. 3 stars. -
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Here's mine: I Dream of Fussionette
Arc# 86187
Heroic
Level 35-50
3 missions, all small maps, 1 EB
Tagline: You just can't seem to get Fussionette out of your head, it's like she's everywhere...
I been able to solo it with my BS/SR. Shouldn't be too difficult, at least I think so
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Mission 1: Crey is one of my favorite groups to fight and this was a good mission. A couple different mission objectives that all fit well together. There were some grammer and spelling errors (which I did not note down) that needs to be cleaned up.
Mission 2: OK, that was a bizarre turn of events, but I liked it! This was a fun mission. My only suggestion is to make the captives easier to find on outdoor maps with some kind of aura.
Mission 3: Great final mission, had a real lot of fun playing it. Couple of problems though. Your 2 allies are way overpowered. Made every fight too easy, including the final EB fight. And in regards to the EB, it is not a requirement to beat her to finish the mission. I left her for last and when I destroyed the last capsule, the mission ended. I went and fought her anyways. I think this is just a button you need to click to make it a mandatory objective.
Overall this was really fun, easy 5 stars. -
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Animal Farm
ID:71800
Single Map. Recommend the rad or the brute if you are soloing (and diff setting) as the AV can be tough on some builds solo.
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I already reviewed this just a little bit above. -
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I guess I'll toss my arc in because I really could sue some feedback. Yes I know it's 4 stars and has 9 ratings, but all of those are from before my most recent round of changes to the arc (changed some minor things in the second mission, and the bulk of the text in the final mission). And yeah, no custom enemy groups or bosses here, it's just my first (and so far only) attempt at an actualy story arc.
Arc Name: Digital Love
Arc ID: 3571
Faction: Neutral
Your global/forum name: @Matres
Difficulty Level: Easy
Recommended Team Size: Any
Typical duration: 15-30 min Solo and stealthing
Arc Synopsis: A tale of Artificial Intelligence, Robots, and the Carnies that love them
Link to a more info/comments thread: Warning! The song that came up on my playlist while I was creating this kinda influenced the last mish (all though not as badly as it was before my changes). And yes, these missions were designed to be stealthed if people want to stealth them.
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Mission 1: Standard 'click a glowie' mission in a council cave map. No problems with this. Story starts out just fine.
Mission 2: Ahhh, the story takes a very interesting turn. I was wondering why there was a carnie and why we had to rescue her. The mission itself was again your pretty standard click a glowie and save a hostage mission in a warehouse. No problems here.
Mission 3: Now who doesn't love this map! Great ending to the story.
Overall, this is a nice arc. It can be as short as you want if you stealth parts of it, or you can battle your way through the maps. The story was put together nicely and had kind of a sad ending, but I guess it just had to end that way. Just a nice fun arc. Thanks for posting it here.
5 stars. -
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check out mine if you like
Its a fun little gang war romp.. arc in sig
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This is on my list but I really hate exemping down, especially to lvl 14. It may be a while but I will try it when I am leveling up a new toon. I'll message you when that happens. -
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Well I have one I'm pretty proud of. Here is the link to the story I wrote for it as well as the ARC #. I care about and will respond to any and all critiques be they good OR bad. Thanks! http://boards.cityofheroes.com/showflat....=5#Post13333290
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Mission 1: Well it starts off as if I was mid-way through the mission, talking about people and things I don't know much about. Maybe I should have read the background you typed up? I've gotten this map on about 3 other arcs I have reviewed and I stand by my word that it is not a great map to use. The mission was fairly straightforward though, the boss was a fair challenge. One of the clues has no text in it.
Mission 2: I still feel like we jumped into the middle of the story. I understand the 5th are back, but why exactly are we doing the things we are doing...I don't know if your backstory provides the info, but it shouldn't be a requirement, imo. Mission objective text needs to be cleaned up a bit when in the mission. I had no issues with the mission though. It is your standard council mission in a council-caves map. That's just fine.
Mission 3: No real story developing here. I don't know if this is an oversight, but your custom group name is: "All Custom Characters."
OK, huge issue here that lead me to quitting this arc (and I would have quit a lot sooner if I wasn't reviewing it). You have a HUGE oranbaga map where you have to find 6 (I think) glowies. As usual, I miss one. so then I have to search back through this huge twisting map for it. Then I find it, and only after clicking it does a new objective appear, to find and kill the boss. So once again I am sent searching all over this large Oranbaga cave map (for the third time now). I went back and forth twice and could not locate the boss. I think it I gave it more than ample time to search, long after I was already frustrated.
It is obvious you put a lot of work into this, and I hate to give it 2 stars, but at this point, I have to. The first map should be changed, and certainly this map. The story needs to engage the player without having to read any background.
I believe you have a story in your mind, and it may be a great one, but you are not delivering it clearly to the player.
Really sorry, like I said, it is obvious you put a great deal of effort into this. -
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I just published an arc that needs reviewing.
Title: The Rise of Magus Veneficus
Author: @Cursed Sorcerer
Arc ID: 80924
Length: Short
Morality: Heroic
Enemy Groups: Custom Group
Missions: 1
I need feedback on the difficulty of the custom mobs and the AV. I would recommend a team as always.
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This arc is actually #80927.
I ran this solo and it took awhile because the enemy group is extremely difficult. The EB battle was very fair. I liked the design of the custom group and it was a fun, challenging mission. I think there would be lots of builds that cannot solo this at all.
But overall it was fun and provided a nice challenge for my ill/rad. 4 stars. -
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MA "Animal Farm"
ID: 71800
One mish, about 40 minutes long tops. Two ally to rescue to help finish map. As the name implies...lots of bad critters on the farm.
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Mission 1: First encounter was with Billy and he is insanely difficult. I didn't die, but it ook all of the rad toggles and 3 cycles of phantom army to defeat him, and then he rezzed!
Rescuing the hostages resulted in a couple of insane battles. These are some extremely tough custom groups.
Final fight was more managable with the allies helping. Fun, but real challenging mission.
4 stars. -
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Passing Notes
by @Aracade
Arc ID: 72475
Lenght: Long
Morality: Neutral
Recommended Level Range: 30 - 50
Enemy Group says Custom but that is only partly true.
Three Missions
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Mission 1: You open a chest to begin this arc and are told you are poisoned. How did that happen, and why? Compelling enough reason to follow the instructions and do what the contact tells you though. Pretty standard first mission with a custom group that is actually just the Arachnos with a custom boss.
Mission 2: This mission has a mish-mash of unrelated enemy groups with no explanation. The objective is to beat 2 seeds, but what is a seed? I think you used the worst map in the game. This was a pretty bad mission all told.
Mission 3: Just a whole lot more randomness. 2 EB's at the end, the second being very very tough to defeat.
Overall, this was just all so very random. No story, and the custom group was just a mixture of different existing enemies in the game. I can only give you 2 stars here, sorry. -
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Please review "The naked elf"
arc number in my sig
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Decent quick mission. Boss seemed overly powerful when played at challenge level 2. Wasn't great, but nothing wrong with it. 3 stars. -
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I would like to put my first story arc on your queue ^^
Arc Name: The Audacity of Hope: Episode I - Rise of the O
Arc ID: 32865
Faction: Neutral
Creator: Kitty Katttt
Description: The year is 2008. The United States of America has sparked a global recession, engaged in two costly wars, and lost credibility with the world. However, all is not lost. There is still hope. You can help change the world. (Note: Please include NPC Dialog in your chat window.)
Length: Very Long
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Mission 1: Depressing, but interesting topic. the custom group in here was not really custom, just existing critters renamed, but it still fits the theme. The story is kind of a weird Terminator/Matrix mix with even a group called JEEDI (Jedi?)
Mission 2: The amp fits the theme of the arc, but it is kind of annoying having to seek out 4 little glowies on the big outdoor map. It wasn't too bad, but does suck some of the fun out of it.
Mission 3: Pretty fun mission with a little mix of objectives. The ally you pick up at the beginning of the mission is way overpowered though.
Mission 4: I like having to defend an object, but once again searching for 1 little glowie on the big map is a pain. Ally is still way overpowered. Otherwise a decent mission.
Mission 5: The final battle, the boss appears three times in a row but you have an ally to help you. Your ally is an EB and make the fights pretty simple.
Overall: Not a bad arc. The story was decent enough. The missions were mostly fun with just a couple annoyances. Thematically, all the enemies and maps fit together.
4 stars. -
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If you're not swamped with reviews, I could use some feedback.
Arc Name: Dr. Dave and the Copper Legion
Arc ID: 60280
Length: Very Long
Difficulty: Medium- Final mission contains 1 AV, but with two Allies; many collections, some captives to rescue, an escort mission
Synopsis: An expedition to Cimerora uncovers and ancient weapon which -- in the wrong hand -- could destroy all of Paragon City. Plenty of mystery, some danger, and an obscure CoH villain.
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Mission 1: Fun cimeroran arc - lots of roaming patrols. Feels heroic being asked to save somebody's kidnapped daughter and then the story she tells is intriguing.
Mission 2: We are sent to find some information on a legendary army of metal soldiers. Excellent premise, I can't wait to see this army (hopefully we do). Ha! Nice introductory message when you enter the mission. You used an orenbaga map, but kept it simple, so that is good. I would think twice about using roaming patrols on this map, I saw CoT climbing rock mountains as well as swimming in pools way down below.
Mission 3: We get our first glimpse of the metal army. Great costumes, appropriate names. Great map for a kill all and very thematic. Story moving along nicely.
Mission 4: This was a fun mission and you get to battle hundreds (or so it seemed) of metal army guys. I think having this as a defeat all is a little much. You have to trust the quality of your mission and determine that it is good enough that people won't just stealth it. The enemy group is so well done, it feels like they should be included in the developers next update to Cimerora.
Mission 5: A really fun finishing mission, keeping with the theme and bringing a nice ending to the story. The boss at the end spawned as an EB and my two allies were both EB's so it wasn't even a challenge at the end. I know you are trying to help players out against an AV, but I wanted to point this out.
Overall this is a great story arc. If you are reading this and you like the Cimerora stories in this game, then you must play this arc! 5 stars. -
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#6999 Seekers of the Grail. Spent about 12 hours creating it and would love to get some people to play it.
5 Missions, all custom mobs. Tried for a challenging balance of powers and abilities that are still possible to solo.
Let me know what you think!
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Mission 1: That is one colorful contact! OK, so we have a King Arthur themed arc here. Very nice work on the custom group. Their costumes perfectly fit who they are and they have a nice mix of powers. The mission is to click a glowie and then once you do a boss spawns. there really is no reason to nave the first objective spawn the second...you can just have both objectives starting out. I mention this because I missed the glowie, cleared the map, then had to go back through the map to find the boss. It wasn't too bad since it was a smaller map, but not a good habit to get into when creating missions. Would have liked to get more purpose to the story from the contact or in the mission though.
Mission 2: We are getting a weird mix of Arthurian legend and technology here, but I'll go with it. I generally hate cargo maps, so I fast forwarded to....well, there was a boss so I took him down....then found the EB and battled him. Fun fights, but the story is not developing much yet. Basically the story so far is this Arthur clan is bad and they are getting some extra power from somewhere. Perhaps we could learn why they are bad, why Lancelot wants us to do what he asks. I'm hopeful some answers are coming, but it would be nice to have a better idea by the time mission 2 is over.
Mission 3: This was a fun mission. A (short) rescue, a few bosses mixed in and an object. Not sure how the mission ended, I guess defeat the guys protecting the object. There were lots of baddies in that room and I think I got ambushed from behind. If I didn't have my phantom army I would have been destroyed.
Mission 4: Well now we get a ton of story. I think this arc works better if Lancelot is up front with you, tells you what kind of threat these bad guys are and then go from there. That's just my opinion though. Now this mission was pretty fun. A boss and EB in here. I still think this is a pretty good custom group.
Mission 5: Huge Orenbaga map with the objective to defeat the EB/AV at the end. It was a pretty decent mission if not a little long.
Overall you had a very good custom group, but the story and the way it was presented was not up to par. I would re-work the story, get right into it from the beginning and present it better. I would give it a 3.5, and normally I round up, but this time I went to a 3 because I feel you can do a lot more with what you have here. -
I'm getting pretty backed up on long and very long arcs, but if you have medium or shorter ones, please add them. I do enjoy picking off a few shorter ones in between the longer ones.
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All right, thanks. I was thinking about dumping the fourth mission anyways, just wanted to grab a second opinion. Gonna use the extra space to expand and better connect the story.
Edit: And the clue was supposed to be one of the masks from the first mission's end boss and his little group, but I guess the description may be too cryptic.
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I think you can work with your custom group. They look real good. I do believe you have quite a bit of potential with them, there could be a gem in here. I might mix up the groups a bit, so that the last 3 missions are not all the same group. Get rid of the 4th mission or replace it with something more meaningful and put the story together a lot better and you might have something really good here. -
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Guess I'll drop mine in here, see if I can't get some good suggestions.
Cadence
Author: @Para Omni
Arc ID 66136
Length: Very Long
Morality: Neutral
Enemies: Circle of Thorns, Council, and a custom group.
It does end in an elite boss, but I didn't have an issue with the whole thing on my mastermind. Is a mastermind though. My psi/rad controller's only issue was it was initially dark armor, so no damage could really be done to it, so you should be able to solo it.
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The actual arc # is 66137 here.
Mission 1: Not much of a story to get you started, just a doctor telling you to go kill a boss. the clue at mission end was very cryptic. I felt like I should know what is going on based on the clue, but I have no idea here.
Mission 2: Pretty standard office map with a search for 4 glowies. I like the warring factions and the custom group was nicely done. Story is still very confusing. The story needs a lot of work, imo.
Mission 3: You get your first real good look at the custom bad guys and they look great. Very nice costumes, which all fit together nicely. Good powers, nice job on this all around. The missions are all very standard so far, which is alright, but the story is not clearing up at all for me. I know what the objective is in each mission, but not really why, other than it is a cult and they must be stopped. There needs to be more.
Mission 4: Fairly large map (or so it seemed) with just one glowie to find. Fighting the same custom group as last time. I was thinking they reminded me of CoT then I saw some CoT in there. Ended up stealthing a lot of this after a little bit of fighting.
Mission 5: To be honest I stealthed much of this pretty large Oranbaga map because the objective was to click a glowie in the beginning and defeat the EB at the end. It was an easy fight (no complaints). The twist was nothing special.
Overall, the story was severely lacking. A good custom group salvaged this arc, though after 3 maps of fighting them, they lost a bit of luster. I might mix it up a little more. The 4th mission was not necessary really. I'm gonna give this one 3 stars and that might be a tad generous. -
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I could use a review, Not sure if Server is an issue,
Server: Justice
ARC ID: 67098
Story length: Very long.
Author: @Imperialist
Enemy: 5th, Arachnos, and Custom.
Difficulty: Hard
I have tested this solo but had to use a few Luck insperations to help me finish it.
Thanks
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Mission 1: Well, to be honest the story is not very engaging yet. The mission was OK. Nice ambush when I rescued the hostage. Maybe I missed something, but I have no idea why the council was there. Mission objectives in the nav window need to be cleaned up.
Mission 2: Still not a very interesting story. the contact almost seems to be condescending to you. He is too busy to take care of his own problems? 2 big no-no's in this mission. (1) a defeat al in a caves map, even though it is not a very big map, and (2) since it is a defeat all, you carefully go through the map, then once you get to the end a boss spawns.....somewhere on the map you just completely explorer. Not good.
Mission 3: Not much to say here. You have to find one blinkie on a big outdoor map. It was being guarded by a tough group to fight which made for a fun challenge.
Mission 4: I pretty much stealthed my way to the final room. The elite boss was pretty nice, though her dialogue leaves a lot to be desired. You do have a fairly good custom villain group though. Then after you finish the mission objectives, a new one appears and you have to search for another boss.
Mission 5: Big cave map with a defeat all....
In summary, it is non-cohesive story with a weak contact. It does have a fairly decent custom group. The missions and mission objectives were very annoying. In my personal opinion I think this needs a real lot of work, and I hate to say it, but I have to give out a 2 star rating. -
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Passing Notes
by @Aracade
Arc ID: 72475
Lenght: Long
Morality: Neutral
Recommended Level Range: 30 - 50
Enemy Group says Custom but that is only partly true.
Three Missions
I feel like I mooching a little...
I'm gonna take a look at your arc Tomorrow Beach. I need sleep..
18503 - So, You want to be a Villian?
You have any specific level range for that? Characters I level so high tend to be respec so I can use them easier at those levels so if it's best for low level characters I can do it without worrying.
I just need to stop reading the boards long enough to get to bed >_<...
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Should be good at most any level. Toughest thing you will face are bosses in either of my arcs right now. -
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Hm...guess mine were too long, huh?
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I'm sorry, I must have missed your post. I see it now, and you are added to my list. I am just skipping around based on my mood at the time. My apologies. -
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Thanks so much for the review!
Well... I've been busy with another arc. I don't know if you have a one per person rule or not. But I'll just post it here, incase you wanna give it a go. Or for anyone for that matter. This is less dark than my previous arc. I focused more on adventure and fun on this one.
It's something I call...
Arc Name: Pandas vs. Rikti
Arc ID: 68930
Faction: Heroic
Creator Global/Forum Name: @Shadow-Rush / Shadowrush
Difficulty Level: Medium
Level Range: 30-50
Synopsis: In a parallel universe, Earth is populated by sentient pandas. They've been invaded by Rikti, and they are losing. Using an ancient device to interface with our Architect system... they are asking for your help.
Notes: Story-Driven. Adventure. Some comedy. Solo-friendly. Only one EB. Also fun for teams. 4 missions.
Estimated Time to Play: 45-60 minutes
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Mission 1: Pandas? Ooh, a panda ring! A pretty standard Ritki mission on a ritki cave map. I do love the panda costumes. Not much else to say about it.
Mission 2: This mission moves the story along nicely. The boss spawned as a boss and my ally was also a boss. I would make the ally a Lt. if I were you. The boss fight was waaay too easy.
Mission 3: What the first two missions lacked in excitement, this one more than made up for it. Fighting evil pandas? Evil pandas that know martial arts? Gold, I tell you, GOLD! Again, I would think about making the Ally a Lt. instead of a boss though.
Mission 4: Fighting evil pandas are fun, but having a bunch on your team, using group invis and having stleath pandas fight for you is a blast. The final boss spawned as an EB, and I only picked up those allies I came across - I didn't seek out any. The fight ended up being a snap, so I guess I would still recommend making them all Lt's.
Overall, it was a fun story arc. It started a bit slow through the first two mission, but the last two were really very good. the custom group was brilliant, and I'll admit I didn't think I would be impressed with a group of pandas, but they were awesome!!
I'm torn between a 4 and 5 star rating on this arc. I'd give it a 4.5 f I could.....I think I am going to go with a 4 because the first two missions were just OK, then I want to go 5 because the last 2 missions were so fun.
OK, 5 stars, but not quite as good as your past efforts. -
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So my first attempt at an arc is kind of silly but...
Arc Name: Save the Music
Arc ID: 16460
Faction: Custom
Creator Global Name:@Arsenic's Rage
Synopsis: The rivalry between the Radio and the TV has gone too far! The TV has sent his mindless drones to kill the music and silence the Radio forever. He must be stopped.
Estimated Time to Play: 3 missions: 20-30 minutes
Definitely can be soloed, but I've heard it gets real rough at the highest challenge level. Any feedback would be greatly appreciated, along with any suggestions to make it better or any grammar/spelling errors! It's gotten about 30 reviews so far but I'm working on both the "player rated" and "player completed" badges so if you get bored
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Mission 1: Not a bad mission, just not very engaging. Custom group was a bit bland. I like the radio and TV contacts in the game. This mission just didn't do them justice.
Mission 2: Pretty much more of the same. a rescue mission instead of a click the glowie mission. Nothing wrong with it, just not engaging.
Mission 3: This mission was a little more fun with all the allies and the group of bosses to fight.
Still, I can only give this arc a 3 star rating. It wasn't bad, but it just wasn't very intriguing to me.