Battlebot

Apprentice
  • Posts

    4
  • Joined

  1. I play a blaster and use the fly hover binds all the time. Is there anyway to not fall from the sky if you hit an attack while flying? It's caused many near deaths and also a few deaths for me... This normally happens to me when i get held/mezzed etc and try to get back up in the air, just end up falling again and dieing or at minimum gettin really f'd up... Quite frustrating....
  2. [ QUOTE ]

    2. Provoke + Invincibilty was just as bad as Burn + Provoke, except Inv Tankers didn't have to suffer a nerf to the accompanying power.

    [/ QUOTE ]

    OK, I can see this as a possibility, and though I don't have Invinc. yet I was definately taking it sometime. From what I have heard, it could make you a god in some peoples views, this is one reason I hadn't taken it yet. So, instead of nerfing the God power, they chose to nerf the power every tanker had counted on to keep their teams alive. Again I must ask; Why?

    lol... I can only wonder... Why didn't they just tone down on Invincibility? I mean, isn't that obvious?

    You see people complaining about Invincibility all the time in the tanker forums...

    Oh, and by your: 1. 'yada yada' Were you actually trying to defend the burn exploit? I don't like to flame first then ask questions so...
  3. Yea, I have since ready many threads regarding this. That probably had a lot to do with it. Though I think its just as ridiculous as the burn exploit. Provoke does not inhibit controllers at all. In fact my best friend is a controller and he has never complained to me or to my other friend (a defender) about provoke. We all work great together and as soon as we find a blaster (lol, not too hard on most days) we have a team started. I never 'control' a whole group with provoke, its not possible, it only affect a max of +4 right? And its duration is horrible on higher lvl mobs. So, if it was that big of an issue, they simply had to give it a higher recharge (though 10 sec. is horrible) or lowered its max affect to +3 or gone with the tohit change. Certainly this double whammy (tripple if you count them introducing this patch without the ability to enhance acc.) is overkill.
  4. I only have one issue with "recent changes"... Provoke, why was it changed? For the burn exploit? And what of the rest of the people who don't abuse this power... Not everyone is an exploiter... I loved the way I played, and now its totally messed up because you can't find a better way to prevent this exploit? In previous posts you said "provoke is working as intended" (or something to that effect). Nothing about provoke has changed prior, so why did this change happen? I know there are other posts regarding this, but they may all be considered rants and be ignored. And since this post was started by Gecko himself and is regarding "recent changes" I feel its my best bet.