Baron_Impossible

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  1. Baron_Impossible

    Lolz

    [ QUOTE ]
    For the people wanting ice/ice armor, what would they do with hibernoob seeing as it is available in the apps now?

    [/ QUOTE ]

    glacier
  2. thanks, just laying out the specs so we all know what's on the table. unfortunately, prospects for power proliferation in I13 look low, i figure we would've heard about it by now

    ah well, here's hoping for I14!
  3. So, with the announcement of I13, i'm hoping to see some more of the best idea since sliced, well, anything. This is what I think on the next wave (hopefully) of proliferation

    [u]Heroes:[u]

    [u]Blaster[u]
    Primary: Dark, Radiation
    Secondary: *Unique
    Pick: Dark/Dark
    It'd be too easy for them to cobble together a Dark manipulation from the myriad of Dark sets that are already out there

    [u]Controller[u]
    Primary: Gots 'em all
    Secondary: Cold, Dark, Poison, Traps
    Pick: Cold
    Seeing as they tossed fire into the mix last go-round, I'd expect Ice trollers to get some lovin'

    [u]Defender[u]
    Primary: Poison, Thermal, Traps
    Secondary: Assault Rifle, Fire
    Pick: Traps/Rifle
    Although I wanna say Thermal/Fire will get delayed due to fire's power. Traps would also give Def's another play style than direct buffing that would add an interesting dynamic. Plus offenders would love it

    [u]Scrapper[u]
    Primary: Axe, Electric, Energy, Ice, Stone, Strength, Mace
    Secondary: Electric, Energy, Ice, Ninjitsu, Stone
    Pick: Mace/Shields
    Since they get a spiffy new set, I expect their secondary proliferation to be overlooked. And since Shields will work with right-handed weapon sets (as well as weaponless powers), they'll want to give scraps more options than BS. Of the two, Mace and it's stun seem to flow into scrapping with the easiest transition. Or heck, maybe both - worked for Brutes.

    [u]Tanker[u]
    Primary: Electric, Energy, Ninjitsu, Regeneration, Reflexes
    Secondary: Broadsword, Claws, Electric, Katana, Martial Arts, Spines
    Pick: Shield/Broadsword, Bonus: Energy
    Same as Scraps, they'll get shields and another weapon set, Broadsword (the least proliferated set - tied with IM, IA, poison & illusion). If they get the brute bonus, I'd gamble with the underdog EA to match with the EM they've had since release. Sure EA is a notorious set but once they replace conserve energy (which is available in ancillary) and potentially energy cloak (not very tankerish, then again DA kept it's stealth) with a few strategically designed tankerish powers, the set could be the darkhorse favorite.


    [u]Villains:[u]

    [u]Brute[u]
    Primary: Broadsword, Claws, Ice, Katana, Martial Arts, Spines
    Secondary: Ice, Ninjitsu, Regen
    Pick: Broadsword/Shield
    Same as scraps and tanks. And !YAY! finally BS for brutes! I've been wanting this so I could build my avatar since cov beta. please please please! I know there are some decriers out there, but man would it make me happy, so that's good enough for me :P

    [u]Corruptor[u]
    Primary: Archery, Psychic
    Secondary: Empathy, Force Field, Poison, Trick Arrow
    Pick: Psychic/Pain
    Before I13 was announce I woulda put even money on archery/ta, and would have been happy. Seeing as their getting pain, i'd guess that Psychic would best pair with the new set. Question now becomes blaster or defender version?

    [u]Dominator[u]
    Primary: Illusion
    Secondary: *Unique
    Pick: Illusion/Earth Assault.
    Well this is fairly simple. Earth assault gets cobbled together from Stone Melee with a few new powers (a la mental manipulation) to make a pairing for last issue's Earth Control. Then again if dom's ill is patterned after Malaise and not Carnies then we may see a Dark Assault, which would be easy enough to do. Or they may wait (as I expect) to save that for a new Dark Control down the line

    [u]Mastermind[u]
    Primary: *Unique
    Secondary: Cold, Empathy, Kinetics, Radiation, Sonic, Thermal
    Pick: Pain, Bonus: Sonic
    Since MMs got the raw end of the deal I12, maybe the devs'll grace them with an extra secondary. The safe pick in this case would be sonic

    [u]Stalker[u]
    Primary: Axe, Broadsword, Fire, Ice, Stone, Strength, Mace
    Secondary: Fire, Ice, Invulnerability, Stone
    Pick: Ice/Ice
    Fear not stalks, though you were overlooked on spiffy shields I predict you'll get ice/ice baby . Every single reason this set sucked for brutes makes it fantastic for stalks. Mitigation and controls on both sides of the fence make this an awesome stalker combination if you look at it. Only powers that'd need to go would be the aggro toggles Icicles (making room for the requisite Hide) and Chilling Embrace (changed into a click power with the same effects); Frost Breath sacrificed for Assasin's Icicle (the AoE is usually stripped from stalks) and the ol taunt/placate shuffle. This set would rock and finally get Ice proliferated - stop being greedy tankers

    So there's my 2 cents. Whatcha think and what's your picks? I figure a healthy talk on this subject will only spur the devs to include a little more proliferation in I13 if they haven't already
  4. I am VERY excited about this and take my hat off to the devs. One suggestion I humbly offer to fix an age-old concept issue with claws:

    Have one option for the claws set animate the "weapon" invisible. That way we can finally have the "fingernail/animal" claws that many have clamored for since beta.

    If you want your char to go the extra distance you can always give them the monstrous glove type to get the pointyness.
  5. Firstly: I love claws. Ignored it before, but with the change in animations I fell in love with it. I have a 30 claws/invuln and I have 2 humble suggestions because the range powers look tacked on:

    Gut(replace focus): same dmg/recharge. but instead of a short range w/kb make it a melee with -res along the lines of Slash's -def. in this way the set gains an interesting minor debuff theme not found in other sets (which are exclusively -def) and it makes sense thematically (you tear up their armor/resistance). For this power the jab animation used in Slash would make more sense, and we'd have to give it a different animation in exchange, maybe a downward left-handed slash to balance the left-right controversy

    Thresher(replacing shockwave): another PBCone DoT (that way you maintain the large number of multi-target powers in this set, something i love about it) that does dmg slightly better that eviscerate. Use the flurry animation or alternatively the old Swipe animation. Add an increased crit chance to make this a 9th tier power. The animation effect would combine with eviscerate to counter the right-claw dominance of the set (more left/right/left that is thematically sound) and the increased dmg that comes from a PBCone instead of a ranged one helps to temper the low dmg of the set.

    All in all I love claws as is but if we want alternatives to (?) ranged attacks in the set, what do you think about these? (And for the record i love the ranged attacks in Spines, they make sense, it's just odd in claws)