Nearly all of you are missing the entire point of exemplaring completely.
The point of exemplaring is not to provide any type of incentive to exemplar...
The point of exemplaring is to enable you to group with your friends once you outlevel them for whatever reason, and play the game at THIER pace while not exposing them to the higher-end content prematurely...
Example:<ul type="square">[*] My friends and i buy CoH and start playing together.[*] I am a powergamer and hit level one-billion in 2 weeks.[*] My friends suck, and only hit level 5 after 2 weeks.[/list]BEFORE EXEMPLARING
My friends and i want to group together:<ul type="square">[*] I Sidekick my friends, and for the next two weeks we have a great time fighting level one-billion mobs, while they advance to level 10.[*] For the next year, i sidekick my friends whenver they play, and the only content they see are the end-game level one-billion mobs.[*] Game gets boring for them, they quit.[*] I am alone and die with my 20 cats.[/list]AFTER EXEMPLARING
My friends and i want to group together:<ul type="square">[*] I get exemplared by my friends, and fight in thier missions.[*] I am able to offer my experiance in completing these missions before[*] Thier exposure to game elements progresses in a normal fashion, and they do not get too exposed to only one type of fight for too long (result of extended side-kicking)[*] Supposedly, i wont care that i am doing these lower-level missions all over again because i am having fun with my friends, and as a result, we all end up playing longer and having fun longer because my friends wont suffer burnout faster.[/list]
What would happen in the long run if all these "INCENTIVES" to exemplar are included would be:
<ul type="square">[*] 90% of high-end gamers would exemplar ONLY to level faster than normal, or gain much more influence than normal (for whatever reason)[*] Exploitation of exemplaring leading to massively increased influence generation server-wide (influence isnt worthless, it gates high-end SOs for the most part untill level 30-35)[*] Exploitation of exemplaring strictly to bypass the debt-system completely (again, debt is a content-gater designed to slow progression. Without this, everyone would be level on-billion in a week, then complain that there isnt any high-end content because they burned through it too fast)[*] Exploitation of exemplaring by using it to farm low-level enhancements. (sound worthless? thats what the entire low-level experiance will end up being if the normal enhancement progression were to be nullified by high-end people tossing out the zillions of unneeded enhancements to thier low-level partners)[*] Exploitation of Inspirations - High-levels dropping off thier 50% Inspirations to thier entire low-level party knowing that they will just load up on more during the course of thier fight. (assuming Inspiration-Levels are tied to their 'true-level' and not thier exemplared level)[/list]
these are reasons i can think of off the top of my head.
The true purpose of exemplaring IS NOT to provide any short-cuts whatsoever to any part of the Experiance/Levelling/Debt/Influence/Inspiration/Enhancement system.
It is to increase that ability of friends to group and play the game together regardless of the level differences, and to mitigate the overall exposure of high-end game content to the majority of players that dont blow through 10 levels a weekend...