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Quote:Balancing around IOs [which I thought was something they swore would "never happen,"] SHOULD HAPPEN IN LEVEL 45+ ARCS. It is purely stupid to "balance around IOs" in a level 20 arc. How many people are set-IO'ed out at level 20? I can tell you, I'm not.I have to wonder if new content is being designed around the idea of heroes being much more powerful than they used to due to IO's.
I.E. balancing around IO's.
Re that Sky-Raiders-in-the-tunnels mish, I hit Stealth, Sprint and ran through that like a maniac till I hit the end. I'm not that gullible, I know a bunch of suffering when I see it [usually] and that looked like plenty, all in one handy little package. I Just Said No. -
Quote:You mean I missed this by auto-completing the last mish before I ever went in...?! YAY, ME! Every now and then I do something smart, and this was one of the times. Whee! Drudgery and pain avoided!My own question about Roy Cooling.
Who in the name of all things ambush thought it was a good idea to not only abuse that mechanic in the arc. But then thought it would be a good idea to put as the final ambush an ELITE BLEEPING BLANKITY BLANKING ZEUS TITAN!?!
Yeah, not only a level 50 mob in a level 20 mission, but an EB version too? When that jumped me after blowing all my insps on callisto, and perma held me to death with gas missiles I just sat there for a moment, thought about it, then hit auto complete.
Last time I ever do that worthless arc.
Regarding the going rogue problems too. Would it be fair you think Sam to call Roy cooling everything we hate about praetoria in a single handy arc?
I can imaginethebeating my little level 20 Fire/bubbler 'troller would have taken in there, yay for narrow escapes. She didnt have SOs then [she's level 22 now, but back then....] so Char DEFINITELY would have missed and then... how. about. no. -
I would say "bug" if it were not happening only in praetoria or in newly-added contact missions.
As it was, I got done with that mission after multiple trips to the hospital, called Cooling and got the next mission, hit "auto-complete" - because I had had enough of all that, I promise you - and I think that was the end of the arc. Thank you God! I then got out the scanner and returned to sanity. -
Quote:I have never suggested adding the ones we have now as permanent backpieces. What I am saying is that the art department has already created many backpacks that are in the game now, its not like they don't know how to draw backpacks. My guess is that the backpack crowd is seen as relatively few players, therefore the issue has been placed on the permanent back-burner. I'm not on the art team so of course that is just a guess.Actually the reason permanent jetpacks wouldn't look good already applies to the temporary jetpacks. If you use the current temp jetpacks on certain characters (primarily ones with the "huge" bodytype or who have their physique on the high end of the scale it tends to imbed itself in their back. If they put them in like that as stnadard costume pieces the same thing would apply.
So adding the current ones as permanent pieces would result in them not looking good for at least some portion of characters.
As far as them looking good on everyone, we have stuff in the game now that looks stupid on some body sizes and types: see: trenchcoats. That's never stopped anyone before.
I just find one of our resident trolls faux-sweetly cooing "Be patient now, my restless little children! Soon!" over an issue that has BEEN an issue almost since the launch of the game, to be both annoying and fatuous. Like people have not been patient! Pah-LEASE. -
Quote:I am not sure exactly which mission it was, but it was near the end. The NPCs were not Family, they were PPD ["rogue" PPD?] and I don't know about you, I do not need multiple PPD Ghosts glue-trapping me at once. I just don't.I'm not trying to be at all snarky but asking because I just played through this arc at x0 and don't recall.
When is there waves after wave of 8+ NPCs rushing you? The most I can think of are the waves of 3 NPCs when you finish the first arc and arrest the Family boss (except the waves are staggered), the Family attack on the police station (except they don't rush and force you to look around the station to find them), and a couple small 3 mob ambushes (the warehouse where you have the three SWAT guys helping and an ambush in the Sky Raider base).
I was Hovering above them, looking down and counting 7-8 NPCs in one wave. If I managed to kill a few, another wave would come running up and etc. That is just too damn many for a solo level 20 troller on +0/0. A wave of three would have been fine, not FUN true eough, but fine. Eight is too damn many.
My level 15 +0/0 troller in Praetoria is having the exact same problem with ghouls and Resistance. Seriously, whose bright idea was this, anyways? Are there people who find this fun? I don't find facing level 50 threats at level 20 "fun." I don't have the enhancements or the slots to even be able to begin to deal with that sort of thing. -
Quote:I feel your pain, but luckily this issue is easily dealt with via a few keystrokes.The worst part about the forums logging me out is that it unignores Golden Girl until I relog.
As for "making jetpacks look good," that is a crap reason. We have several jetpacks in the game this instant. Its not like its some unknown, new art that has to be made up, we have jetpacks NOW. It seems plain to me that the rationale is not that the art department is going "ZOMG WE CANT MAKE A JETPACK LOOK GOOD, *bursts into tears*!!!!!" it is that for whatever reason they are completely uninterested in creating permanent jetpacks.
As such I find being told "be patient now, children!" both stupid and insulting, people have been waiting six years for jetpacks and I don't know about you, waiting six years is more than long enough.
I'm not even interested in jetpacks, I just know when its been more than long enough, and now is it. We are not getting them, its time to face facts. -
...not to mention the annoying sound-effects for the Resistance guns.
"pooka-pooka-pooka-pooka!"
"pooka-pooka-pooka-pooka!"
"pooka-pooka-pooka-pooka!"
"pooka-pooka-pooka-pooka!"
"pooka-pooka-pooka-pooka!"
"pooka-pooka-pooka-pooka!"
And if you got the requisite ambush of eight all going "pooka-pooka-pooka-pooka!" at you at once, of course this stupid sound-effect is eight times more annoying. When I enter Praetoria I turn my sound off. I am giving extremely serious thought to rerolling said controller Paragon-side, she is level 15 and I hate to delete her, but I am just sick and tired of this zone and all of the annoyances it represents. It is visually beautiful but I loathe every other thing about it.
I said "loathe." Yes, I hate it that much, and I hate the idea of Praetorian difficulty being 'ported to Paragon via these "new and improved" arcs. Roy Cooling can kiss my grits. -
I am even fine with waves of running ambushing NPCs, what I question is EIGHT AT ONCE?!!
If I brought a team it would be what, 30 at once? Same difference.
I don't like this new dev-mindset, so Roy Cooling has seen the last of my characters. When I get my elec troller out of Praetoria, it has seen the last of me too, except for people hunting exploration badges. -
Quote:Completely untrue; if people here wanted to be playing fantasy or SW-themed games, they would be there doing it. Some of us are here to get away from all that. I think orcs, dragons and hobbits are silly.
Poison: You could replace the supervillains with orcs or Imperial stormtroopers and I doubt they would even notice the difference -- or care if they did.
We do indeed enjoy the comics milieu. We just don't do a lot of public roleplay. Public roleplay is rare, and if you are here for that you may find this game disappointing. -
Here is my rhetorical question about the Roy Cooling arc:
How in the name of flaming hell is my level 20 Controller supposed to defeat wave after wave of 8+ NPCs, all eight running at her at the same time? Does she have the endurance for that? Since she hasn't even hit SOs yet, you can guess the answer. And yes, she is heavily slotted for End, as are all smart Controllers.
Does she have the hit points to withstand hits from eight NPCs at once? Well, duh. This is on +0/0 by the way.
One more time: I would guess that for every person on these forums going "OH MAN! DIFFICULTY HAS BEEN RAMPED WAY UP, GOOD GOING DEVS!" there's probably at least one of me, going "Good gawd, I am never running that **** again." I have another troller stuck in Praetoria with the same problem: the arcs are so painful to run due to increased difficulty that I can't get her out of there.
[general] you might find this new world order great, I can tell you that had things been like this when I was new, I would not be here. Fun and frustration are not the same thing in my book. Waves of eight NPCs when one is struggling along with DOs are not enjoyable. -
Quote:This was not a "gimme these pieces naow!" thread, [although there's nothing wrong with those,] I was asking about the antennae because we have a lot of stuff in the costume creator, and between regular faces, Masks With Skin, Full Helmets, Half Helmets etc. there is a lot of room for stuff to be very hard to find, indeed. I was thinking I might hve been looking in the wrong places.There are many signature NPCs that have signature costume pieces, and the Devs have commented that want to maintain a uniqueness to those NPCs. So it is highly unlikely that you will ever see those available for players.
Good point though: I would like access to every last piece Nightstar has on, and they can start with the antennaeI dont expect arm-blades such as she has on, but a sword option with that cool belled edge would be a nice addition, as well.
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Of all the "name" NPC revamps in Praetoria, I perhaps like Nightstar's the best. What a lovely upgrade she got.
Do players have access to her horizontal ear-antennae? I have looked all over the place, am I just not seeing this costume piece? -
It has been requested before, but we still need it! Halos, good and bad both with a glowing-eyes option, PLEASE, thank you and goodnight!
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5 stars: friends and excellent players whom it is a pleasure to team with. There's a lot of cross-pollination in that category.
4 stars: excellent players whom I may not know that well.
3 stars: hardly ever used.
2 stars: People who insist on doing stuff I don't like, like repeatedly SBing me in a cave and them "Oops! sorry!" after every hit.... yeah, SURE I believe that's an accident, yeppers I sure do. Or not. I want to avoid these people from then on out. Also two stars for daring to recite the Speed Boost sermon. Yeah, I dont *care* about your +recharge, I am built for speed as it is and I care not about enabling your laziness. You would think skipping a name on the team roster was the equivalent of finalizing Unified Theory or something.
1 star: People whom I dislike intensely, for a variety of reasons. I have stars always enabled so that I can tell the difference when out and about.... saves me a lot of grief. -
....TOTALLY UNREALISTIC, this is not how nurses are now, I agree. This nurse should be in scrubs with a harried look on her face: she's got a patient in the next rez-ring over whom she is wondering if she's going to have to call a stroke code on, and she just got off the phone with a physician who is annoyed at being disturbed after hours due to said patient suddenly displaying left-sided facial droop and left sided weakness: DISTURB HIM NOT! Who cares if the patient codes, don't disturb martini-hour dammit. Plus on line 2 is an angry family member attached to another patient who is threatening this, that and the other. Plus she just misplaced her penlight and she really needs to assess pupil-sizes on the stroke-code guy ASAP, where the hell IS IT?!, and the unit secretary is saying meanwhile, "Do you have any scissors? I can't find mine anywhere!"
Oh yeah.
Bad <----- is actually a nurse -
Yep... that's pretty much what we will get. I would bet money, not MUCH money true, but money.
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Quote:As soon as I saw the Fireflies aura, a beautiful character popped into my head, costume and name all intact. I waited until i19 to roll her, so she could have her aura.
Melancton: While I understand the notion that there should be a carrot motivating players, after the first hero to hit 35, it does get extremely old having to unlock pieces for each with only 15 levels to go until 50 for each successive player. Same problem with auras at 30... I have a number of characters who looked "wrong" until they could get their auras, and it was just lame.
Imagine my chagrin to realize that yep, she has to wait till level 30 to get her beautiful little glowy creatures of the night.,
and once again I say:
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....anything that helps hide the join between torso and neck is a good idea, in my book. Because that is one ugly connection.
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Quote:I have thought for years that Pocket D was simply crying out for some Daft Punk. At any rate, it sure does need some new music, and this would be great....and it's from only one movie of 2010....
TRON: Legacy.
This:
http://www.youtube.com/watch?v=Ap7uG...eature=related
and the end titles are what people should have in their nightclubs. -
The game is already harder. Had Praetoria been the first thing I saw as a new player, I would not be here right now I promise you. I cannot get behind the idea of the developers making existing NPCs "custom;" one reason I avoid AE is because of NPCs being made stupidly hard, and then you get a reduced reward on top of increased difficulty. That is not how you motivate me, can't speak for everybody but then look at your average AE building and how many people are in it.
Anyone wanting custom NPCs please repair to the nearest AE building ASAP. I don't want "custom" NPCs infiltrating regualr gameplay any more than they already do.
We have tools in place so that players can make things stupidly difficult for themselves, if they have the desire to. Please do that and leave the overall game-world alone for the rest of us. -
Quote:Wrong! People who like to solo run TFs all the time. I sure do. One must team for a TF, that's how the rewards are gated.Some people would have been happy but given the general tone of the complaints in this thread I think we'd have still gotten complaints that the solo option was to hard. In general I would think that people who don't want to team to do Trapdoor aren't going to want to do a TF to unlock the slot either.
However we have many, many many mission arcs which are fine for soloers. The expectation is that a single mission is going to be completable by a solo player. Every now and then one runs across one which IS NOT completable by a solo player, and then it usually gets dropped if that is an option.
If Trapdoor were droppable all of this angst would stop. And he should be.... because there is no real choice to be made, the mission completes and the arc progresses no matter which dialog-tree one chooses.
If this is a "must team" sort of arc, then it should be a task force. Again, problem solved. -
Quote:I think the underlying is that Trappy needs to be made droppable. If he were able to be dropped, almost all of this angst would vanish. This is why we're seeing a ton of complaining abut Trappy, yet almost none about Honoree/Holtz. In my opinion, those two are almost worse than Trppy, especially if you have the ill luck to have both of them respond to a pull AND get hit with the Curse of Weariness.
Lots of people in this thread were called liars for reporting different experiences than the OP's. Lots more have been called losers for not being able to beat Trapdoor easily, the way you did in your video. That aggravates me.
But you can dismiss that mission - thank the powers that be - and so we see little complaining. Honoree/Holtz are a speed-bump that can be got around.
The issue of people being called liars when reporting issues that other players have no experienced is far older that Trappy or this thread. This behavior has been going on in these forums for an extremely long time. I remember once I was dogpiled for reporting that every now and then, EBs can hit right through Phase Shift. This is especially true for "name" characters like Citadel and Black Scorpion - if the boss is powerful enough, you better keep running even if you ARE phased. I had seen it multiple times, but the screaming on these forums about what a "liar" I was could probably be heard at the rim of the Arctic Circle. The amusing thing was that people were weighing in on this, and they'd never had Phase on one of their characters. Truly, lol.
No one person can see everything that happens in this game, on all possible ATS, on all possible builds. That's not popular news, but its true. For instance I have no idea what happens when an AR/traps Blaster takes on Trappy, so it interests me to hear what others have to say. Such conversations can, in the long term, help me decide what powersets I want to try for myself.
When people tell me I need to bring inspirations, or more inspirations, or different inspirations, I laugh. I enter EB encounters with a trayful, believe me, usually at least half Lucks. What strikes me as dangerous and counterproductive is when my level 50 character, so carefully built and slotted, is forced to rely on some little temp powers [which is what insps are, if you think about it] in order to get through an encounter. That does not say "super" to me, but that's just me.
Bad <----- actually a female, just sayin'. -
Quote:....I guess out of all 140,000 or so strong, Bad is the only person who had some characters who had a problem with Trappy, so it's alllllllllllllllllllll me and not one thing to do with this NPC and what he can do, and how he does it. Yep, that sounds about right.
Once again, the failure is in your performance and not the design of the encounter.
Or not.
Look, this is all academic to me. When I meet this kind of crap on a low-damage character, I cut the Gordian knot: I go get a temp power. All of my 50s are Incarnate. Willy, nilly, whichever kinda way: it is done.
Doesn't sound like a "failure" to me. Mileage will vary, natch. Meanwhile one way or another I beat the system. -
Quote:Your statement is far too all-inclusive. You're speaking for all ATs and all possible slotting, and that's just too broad, I am sorry.
IMHO if it has to be fought as a war of attrition that's bad design however I'm not at all convinced it does have to be fought that way
Maybe its not a war of attrition TO YOU. It wasn't for certain of my alts. For some of them it WAS though, and no offense but what you think had zero to do with what went down at the time.
Quote:Now if you could not defeat the EB with only one tray of inspirations then I would consider it a problem but under the circumstances I don't. -
Quote:Few things will get me to /gignore faster than micromanagement. There's at least three of them on my gignore list right this minute.
Granite: SB Plz (team chat)
Leader: Please don't forget to SB him!
Me: Dont worry I got him
Leader: But you didn't have him. A good kin is always aware when SB is fading
Me: Umm, okay.
This is what I do: I never, ever discuss slotting with strangers. I never discuss it with "what you got in HowlingTwilight?" types especially. This always lets me know that I have got a would-be micromanager on my hands, and I get enough of that at work. I am not putting up with it in my ENTERTAINMENT.