Babbster

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  1. [ QUOTE ]
    There's a flaw in your reasoning. 3 year olds don't post on the forums. Adults, however, do. And it's not an unfair request for people to *act* like adults instead of throwing temper tantrums like 3 year olds.

    [/ QUOTE ]

    Amen. It's also worth noting that it's not just developers who might be offended by some of the whinesulting that goes on. There are people out there who might have worthwhile points of view to offer on a particular topic but don't want to post after seeing umpteen "devs are out to get us" (which doesn't make sense) and "well, I'm just going to quit because I'm being disrespected" (over-personalizing and over-reacting) posts. In my case, I often find myself making excuses for changes just because I don't want to be aligned in any way with those kinds of comments. Then, of course, there's the fact that if anyone offers any support for a developer "nerf" decision they get slammed as being kiss-ups (or other, even more insulting words).

    The short version is that too many players take changes they feel are detrimental to their character(s) way too personally. That's not to say that there aren't good reasons to complain (hi, I'm running a spines/DA who was looking forward to cloak of fear, at least before this latest issue) but the attitude that comes out is too often counterproductive.

    In my view, paying $15 a month doesn't entitle anyone to anything beyond access to the game provided. Some people, though, feel that it gives them license to treat the people they're paying like dirt (see professional sports for examples of entertainment fans feeling and acting in similarly crude, unacceptable fashion). That's a crying shame.
  2. Some folks talking about free experience for dead bodies TPed for vengeance...this concept is unworkable if the changes to xp go into effect, allowing you to get xp only for a limited time after faceplant (I could suggest workarounds but it's too exploitive for my tastes). After that time period (I believe one minute was the last number I heard), you don't get jack until you get back up.

    Despite that, I think vengeance is actually a worthwhile ability. I know people talk big games about never seeing defeats while teamed up, but I've had relatively few groups like that who weren't going after yellow/white/blue. It's far more common in my experience that post-SO groups tend to go after unyielding/invincible missions facing +2 villains consistently (often using the missions of the highest member of the group, making the villains even higher to everyone else), and every once in a while somebody gets in a bad situation and picks up some debt. Making that eventuality work for the rest of the team seems like a great idea and I do believe this is a power my FF defender is going to take - particularly since there are only three "must-have" powers in her primary.
  3. I'm probably not going to much of a PVPer, but I must ask: Does this travel power restriction apply to swift, and more importantly (to me) to granite tankers who have slotted swift to compensate for that armor's movement penalty?