BIGTOY

Citizen
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  1. Quote:
    Originally Posted by Infini View Post
    Is Rest toggled on?
    Yes, that was it, thanks!
  2. Quote:
    Originally Posted by Cheetatron View Post
    I'm seeing that now too... must be a bug in the latest mids
    I built your build from scratch. Do I have it correct, you are running 40+ res to S/L/E and roughly 25-30 def before the prot bubble? Is having higher res to S/L/E better than soft capping your positional def? I read a thread on this a while back, can't find it now, but I remember there were many opinions on this... something like def reduces your chance to be hit and res reduces the damage you take once hit (if I have that correct). Can I ask why you went the route you did (I also have no idea how the incarnate stuff affects this)?
  3. Thanks for sharing your build. In Mids all of your def and res show as -9999 or -1000, not sure why.
  4. Hi All - So I have a few questions I hope you all can help me with.

    First I'm sure I'm somehow not playing my MM correctly. Case in point I'm getting my a$$ handed to me by the Night Widow when I try to solo her on +1/4x (no AV) settings. The most recent attempt left me dead not by the Widow, but one of her spiders. It was a psionic hit for around 515 hp.

    My goals (like most of the other posts I've read) are to solo AV/GM content and contribute to TF missions. I might not be a good enough MM player to solo AV/GM content, but I want to at least try. My typical "tough mob" tactic is to lay some traps, poison, acid mortar and caltrops, send in seekers which hopefully pulls the mob through my traps and into the poison at which points the bots attack. The caltrops should keep the easier folks from getting to close to the bots and I might also lay down bonfire to keep most baddies away as well until the tougher folks are dealt with, finally clean up the rest. For easier mobs I send in the seekers, after they go off run into the center of the mob and lay a poison at which time the bots engage and then do what ever else I feel like doing next. I'm sure there are glaring errors with my "tough mob" tactics. I play both in and out of BG mode but honestly I find it frustrating when the bots just sit there and don't attack because I'm not being hit even after provoking, this usually causes me to tell them to attack and then back to BG mode. Not really sure I'm utilizing BG mode correctly.

    My current "low cost" build is below which I mostly copied from Plainguy (because starting a build from scratch gives me a headache and I liked his "soft capped without prot bubbles" idea) with a few recent changes. I'm over the defensive soft cap when fully bubbled, something around 52-57% on everything except Ranged (48%), Energy and Neg Energy (both 45%). Psionic is 31%. Lilbots and Assbot defenses are 46% for everything except Psionics which is 24%. My S/L resistances are sitting at 17% (not great).

    With all that being said:
    - What can I do to make my build better (increase damage, decrease power recharge time)?
    - Should I be increasing my resistances or focus on defenses, can I do both?
    - What IO's am I missing that would contribute to better procs, and where should they be put?
    - Where could slots be better utilized?
    - I'm currently playing hero but should I move to Villain to grab a better APP (Mu Mastery)?
    - How can I change my tactics to solo higher level foes?

    Assume money is no object (even though it is) as I would like to understand what my final build might look like even if I have to take a budgeted road to get there.

    Thanks for your help!

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Group 9: Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Traps
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Heat Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) Blood Mandate - Accuracy/Damage
    • (15) Blood Mandate - Damage/Endurance
    • (15) Blood Mandate - Accuracy/Endurance
    • (19) Blood Mandate - Accuracy/Damage/Endurance
    • (19) Edict of the Master - Defense Bonus
    • (25) Blood Mandate - Damage
    Level 1: Web Grenade
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (3) Enfeebled Operation - Accuracy/Endurance
    • (3) Enfeebled Operation - Endurance/Immobilize
    • (5) Enfeebled Operation - Immobilize/Range
    • (5) Enfeebled Operation - Accuracy/Immobilize
    • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
    Level 2: Caltrops
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (7) Impeded Swiftness - Chance of Damage(Smashing)
    • (9) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Recharge
    Level 4: Triage Beacon
    • (A) Doctored Wounds - Heal/Recharge
    • (9) Miracle - Heal/Recharge
    • (11) Harmonized Healing - Heal/Recharge
    • (27) Regenerative Tissue - Heal/Recharge
    Level 6: Boxing
    • (A) Accuracy IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Acid Mortar
    • (A) Shield Breaker - Defense Debuff
    • (11) Shield Breaker - Accuracy/Defense Debuff
    • (13) Shield Breaker - Accuracy/Recharge
    • (13) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 12: Maneuvers
    • (A) Red Fortune - Defense/Endurance
    • (27) Red Fortune - Defense
    • (33) Red Fortune - Defense/Recharge
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (45) Steadfast Protection - Knockback Protection
    Level 16: Force Field Generator
    • (A) Red Fortune - Defense/Endurance
    • (17) Red Fortune - Defense
    • (17) Red Fortune - Defense/Recharge
    Level 18: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Poison Trap
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (21) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (21) Neuronic Shutdown - Chance of Damage(Psionic)
    • (25) Lockdown - Chance for +2 Mag Hold
    • (23) Lockdown - Endurance/Recharge/Hold
    • (23) Lockdown - Recharge/Hold
    Level 22: Weave
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    Level 24: Provoke
    • (A) Perfect Zinger - Taunt
    • (43) Perfect Zinger - Taunt/Recharge
    • (43) Perfect Zinger - Taunt/Recharge/Range
    • (45) Perfect Zinger - Accuracy/Recharge
    • (48) Perfect Zinger - Taunt/Range
    • (48) Perfect Zinger - Chance for Psi Damage
    Level 26: Equip Robot
    • (A) Endurance Reduction IO
    Level 28: Seeker Drones
    • (A) Cloud Senses - ToHit Debuff
    • (29) Cloud Senses - Accuracy/ToHitDebuff
    • (29) Cloud Senses - Accuracy/Recharge
    • (31) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (31) Cloud Senses - Accuracy/Endurance/Recharge
    • (31) Cloud Senses - Chance for Negative Energy Damage
    Level 30: Protector Bots
    • (A) Sovereign Right - Accuracy/Damage
    • (37) Sovereign Right - Damage/Endurance
    • (39) Sovereign Right - Accuracy/Endurance
    • (39) Defense Buff IO
    • (39) Defense Buff IO
    • (40) Sovereign Right - Resistance Bonus
    Level 32: Assault Bot
    • (A) Blood Mandate - Accuracy
    • (33) Blood Mandate - Accuracy/Damage
    • (33) Blood Mandate - Damage/Endurance
    • (34) Soulbound Allegiance - Chance for Build Up
    • (34) Blood Mandate - Accuracy/Damage/Endurance
    • (34) Blood Mandate - Damage
    Level 35: Trip Mine
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 41: Bonfire
    • (A) Positron's Blast - Accuracy/Damage
    Level 44: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Detonation - Accuracy/Damage
    Level 47: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 49: Rise of the Phoenix
    • (A) Performance Shifter - EndMod
    ------------
    Level 1: Brawl
    • (A) Mako's Bite - Accuracy/Damage
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Miracle - Heal/Endurance
    • (50) Miracle - Heal/Endurance/Recharge
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Endurance
    • (46) Performance Shifter - EndMod


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  5. Quote:
    Originally Posted by Cheetatron View Post
    The VR pet set is cheap so use all 6 but use only 3 per pet summon, definitely grab the 2 protection procs and grab use blood mandate to take care of enhancement values the set is very cheap and has the best henchmen set bonuses

    I use hamis for the Protectorbots to take care of all end issues, boost their -tohit and hit the ed cap on defense
    What is the VR pet set?
  6. Hi Masterminds - I have a questions about IO sets. I'm a level 42 MM with 600,000,000+ $$$ to spend on my build (probably more $ to come) and wanted to know what IO sets I should be considering (both if money is an issue and if money is no problem). Any ideas on what IO sets to go after first (if I should wait until level 50 that is OK)? Thanks in advance!!
  7. Thanks everyone for your comments. I'll be keeping my Drones. More questions to come.
  8. Anyone playing Bots without Battle Drones but instead Pulse Rifle/etc? Is any spec playing without your lower henchmen and instead with your own attack? Is it fun/worth it? I'm contemplating trying it out. Is there any reason not too? Are the BD's stronger than your own attacks? Thanks!