Azrail_NA

Informant
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  1. [ QUOTE ]

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    Can North Americanos play on the Euro Servers?

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    Not with the US version of the game, no. I guess they could import a European copy and sign up for a Euro account if they really want.


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    Will either/both the US and/or Euro version be available for download? I'm thinking mainly if an existing Euro supergroup stays put on a US Server, and somebody new wants to join up with them after the European release.
  2. [ QUOTE ]
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    Oh - low level trials - Sewers (upper). Faultline.


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    I have never, ever heard of a trial in faultline. Not from any of the hundreds of players I have played with at all levels of this game. I think this may be the first mention of a trial in faultline in the history of CoH.

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    It's a trial *zone*, there's just no actual trial there yet. The subject's been raised on the boards several times.

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    4 people or 8, the spawns are identical in a hazard zone.

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    If you flip back a few posts, Statesman said:
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    City zones spawn mobs designed for 1 to 3 heroes, hazard zones spawn things for 3 to 5 heroes, and trail zones spawns mobs designed for 5 to 8 heroes.

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    So the theory is that more than four in a group, you should head for a trial zone, like the upper sewers, Faultline or Terra Volta. I've never really explored the sewers much, but the latter two certainly seem to have plenty of monster spawns. Trouble is, it's tricky getting a bigger group within the right level ranges for them, but maybe the new Find Team options and reverse sidekicking in Issue 2 will help out with that a bit.
  3. I love the map patch and the looping sounds mods as much as anyone; heck, I'd probably have given up teaming with Force Field and Empathy defenders if I hadn't been able to quiet down some buff sounds.

    What I'm *guessing* is going on here is that modding is suddenly really taking off, especially re-texturing, raising the specter of:
    - Copyright infringements, as others have pointed out in this thread. Can we say "Freedom Force"?
    - How long before the first EVRY HERO NEKKID MOD? Remember what Richard Garriot(?) said to Statesman, "first thing players do if they can move stuff is spell f**k"
    - Conflicting mods/elements of mods could cause players problems; yes, the vast majority of mod users would know what they're doing and take full responsibility, but you know the helpdesk is still gonna get calls...

    So while it's Draconian, as a short-term measure, I don't see they've got much choice other than to say "modding - NO!" on the *Official* forums. Maybe it was a bit abrupt, and hopefully a slightly longer/more explanatory announcement will follow, but I'm sure things are plenty hectic with Issue 2 hitting the test server.

    Again this is entirely an assumption on my part (and we all know what happens with assumptions), but I'd be fairly surprised if there's a heavy crack down on extrenal mod sites; indeed I suspect tacit approval for things like the map patch and looping sounds update, if nothing else than as a stop-gap measure until they can get a proper fix, as they seem to be doing with Issue 2.

    But I'm entirely guessing, presuming and assuming here; I'd really suggest giving it some time to see how things pan out before throwing around accusations of fascism and threats to quit (yeah, I know, that's not how things are done on the boards...)