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I'm not quoting everyone above who replied to me, but it's looking like we are all pretty much agreed on the reliability of Glassdoor and the sayings of disgruntled employees. In short, not very. I also feel the same way about the "withdrawing from the Western market" rumor.
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Quote:Yes. And I think I saw another source. I didn't mark it but I might be able to find it again. I'm trying to remember the circumstances. Given the level of rumor around here I'm trying to cite what I can that's reliable. I have no interest following the soap opera that is NCSoft, but it seems to delight others.There is one mention of Asia regarding NCsoft on glassdoor
http://www.glassdoor.com/Reviews/NCs...-E23242_P3.htm -
Quote:This is from commentary on a web site related to employer comparison. It's postings from alleged NCSoft West employees. Since they are posting anonymously - well, I think you see why I take it with a grain of salt. Unless there are real names behind it I call it a rumor.NCsoft just released GW2, has Wildstar coming out is promoting it's asian games as western localizations. The only people that talk about NCsoft abandoning the west are people on the Titan boards who are the same people who have no trouble giving negative reviews to games they have never played and or overstating CoH's profitability.
Matter of fact seeing as this is an unattributed statement on your part and it's something that there is both no proof for and contradicted by NCsofts actions where is your source ?
I can probably hunt around for it again. It's NOT on the Titan boards though. -
Quote:The biggest complaint, and a valid one, is there is no way to substantiate that it is an actual asking price from NCSoft.You're not paying attention to how it's being used.
As an offer, well, that's just some absurd rumor. No one would ever make an $80 million offer for CoX. There's just no way it's worth that.
As an asking price, it's clearly proof that evil NCSoft is just setting the price at such a high level that no one will ever even try, so they can say 'they exhausted all options' and deceive us all with their despicable PR speak.
You don't even have to look at a different thread, much less a different forum, to see it. Just find a couple of GG's posts above.
That NCSoft has a history of deceit is well established, and in an open court of law. I would suspect that is a contributing factor in their alleged decisions to pull out of Western markets if that is indeed the case. Again this is mostly rumor but it has more substantial sources than what has been bandied about around here. -
Quote:Agreed. Unfortunately right now some accountability is difficult to come by and there is simply too much rumor.TBH I understand JKedan's point of view, along with the immense skepticism of a lot of the others still here. All we can really see with any certainty is our favorite game is about to go away forever. They're tired of lies, promises and rumors. They want something they can actually see. They want solid, undeniable facts. Anything less than that is going to be viewed with great suspicion and doubt.
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Quote:A painful, but accurate assessment of the situation. I could even qualify myself as "others from Plan Z". And deal brokering now is probably not likely.I would just like to point out one problem with this. Although the "Plan Z" project DIRECTLY may be trying to avoid infringing, any number of members of Plan Z are pretty openly discussing reverse engineering of the server code. Just because the actual Plan Z group may not officially be trying to reverse engineer it, having members of that group participating or even supporting such a thing, is extremely bad practice for ANY game company. yes, I understand that Titan network does not equal Plan Z, but the fact that it is so openly discussed just boggles my mind.
It all goes back to one of the main problems I have with the whole Plan Z thing. It is not their goals that bother me, it is their methods, and more specifically, their public behavior. Not ALL of them. I don't want to start hearing people griping about me for labeling all of them unfairly. You can find plenty of examples both here and on the Titan boards, where members of Plan Z have said and done things that are indefensible for a software company to endorse or just turn a blind eye to. Chalk it up to having a LOT of people joining in on a community driven project, that don't actually know how to behave in a corporate environment, or who don't understand the business repercussions of those actions. I sort of feel sorry for Avel, as he has suddenly become a focal point of attention here. I think he came in here with the best of intentions, to show that Plan Z isn't just some flighty operation. Unfortunately what he presented, and how he presented it, doesn't match the experience of many of us. I said before, there may have been a lot more going on that he hasn't shared. Truthfully though, even if he had come in here with undeniable proof that he followed the correct procedures, and knew exactly what he was doing, he still would have been attacked. Why? because others from the Plan Z group have so soured a good portion of the playerbase here, that there is no way to recover, short of suddenly brokering a deal that DOES allow them to purchase the game from NCSoft.
For business and personal reasons I'm continuing to support the project but I do have my worries.
Thanks for the constructive criticism. -
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Actually I have some insider info that suggest that number isn't quite accurate and is too high, but the real one is still in the insane range.
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Quote:Actually that's the term that was taught to me by my software firm many years ago. The idea is funding is derived from previous revenue streams and not future ones. It's also anything that contributes to the creation of, or sustaining of, revenue streams but does not actually generate revenue itself. Taxes would be a prime example. So is management salaries, marketing costs, maintenance, etc. It also includes R&D. Which is why my company was quick to impress on me the nature of the concept since my work was ALL NRE.NRE = Non RECURRING Engineering. Of course it's recoverable, assuming sales for that effort are large enough to support it. Most companies even capitalize this expense and amortize it over the life of the project. You don't seem to understand the basics of business finance for software companies the way you keep mis-construing standards of business communication. Were you self-educated?
When taken in context of the realities of revenue recognition rules, however, I think most of the numbers out there regarding actual revenue and operational costs for the game are way, way off.I know businesses capitalize on it. It's a useful concept. Given that the people who taught me had decades of experience in business and in multiple industries, I was inclined to trust their instruction. I also note that this former employer no longer had any of these people on their boards when they went belly up. I suspect they cashed out as soon as the holdings went public and moved on. I have since worked with MBAs, all of whom were millionaires, who confirmed my previous instruction and taught me more. And since my field was not finance I have relied mostly on on-the-job training. I've done additional research and study when it was demanded, but I've not gone out of my way to acquire formal training in the subject.
No disrespect. You are one of those "one or two" people I referred to elsewhere. Your last paragraph is consistent with that assessment. And I'm also familiar with the "Non-recurring" expense concept too. Our disagreement is mostly with regards to slight overlaps in nomenclature. I'm not a company financial officer except with my own, small business. I can do long term income and expense analysis then make projections that can satisfy financiers (and have done so), but that's the extent of my financial acumen. Well, also I put together a P&L and other financial reporting documents, but those are pretty standardized and routine. My appraisals are typically based on what I think I would want to pay for something and not a general market analysis. But when it comes to actual negotiations with me as a customer, that is what matters at the end.
Hmm. I'm doing myself a disservice. When I actually enter negotiations I've been told that I'm quite skilled. I'm knowledgeable about mathematical proofs concerning the process and the application. I just lack the skill for bringing initial contact into that stage unless it is something I'm already passionate about. If I don't care about something enough to promote it, it doesn't happen. I am unable to establish a false front. Anyways, most of my business knowledge is mathematical rather than social. Give me a set of simultaneous, non-linear, differential equations and I'm much happier.I prefer the abstract over the concrete. I'm a company officer out of necessity and skill but it's never my first choice.
I didn't misconstrue standards of business communication. At the very worst I used some terms loosely, I DO follow those standards except in unusual cases. I had some difficulty identifying proper and establishing proper channels in this case and I used a slightly novel technique to overcome this difficulty. I also used it to gather other information as well. Based on the standards I had set when I did it I found it successful. The reason I was so loose at the outset was because I set the story forth for entertainment purposes. Not for instruction or justification. Unfortunately I did not establish my intent sufficiently well and I've been paying for it since. It didn't help matters that the original story had other inaccuracies - the result of hazy memory, a lack of concern about detail, and typing it up when I was falling asleep at the keyboard.
Thank you for your respectful and professional tone. It's recognized and appreciated. -
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What is more amusing is that your lack of command over basic word meaning and sentence structure in the American English language has led you to the overdrawn conclusion that you were actually called any names at all. If I do start calling you names there won't be any confusion about it.
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Quote:Nope. I described specifically what I did and was able to provide specific documentation support the events claimed. I have a "paper trail". Your statement of "completely fabricated material" is not supportable against prevailing evidence.Just to point out the obvious.
He was attacking your "FACTS", that you brought to the discussion. You are attacking him personally, with completely fabricated material that you have no way of knowing one way or an other.
At the very least you have branded yourself a liar with that post.
I avoided attacking him personally even though he continued to chase my postings and doing that very thing. My normal pattern is to try to answer even apparent troll with courteous responses. But I have my limits. My last reply was certainly more ad hominem, but I was careful to identify it as speculative and a matter of subject personal opinion and not as established fact, but the existence of that opinion and its specific nature is objectively true. I'll leave the rest of your sophomoric claims alone. They are not worth the attention of any intelligent conversation. -
Quote:You gave a chart without citing sources. I used the simple expedient at the time of using one petition's numbers. Not a perfect source, but it still represented an strong player base with an active interest. How many of those were VIP vs F2P would have been difficult to evaluate. After that was the simple math of 15*number + maybe 1/4 of that actually using the store significantly each month. I used a figure of 10 for that monthly store number. Multiply by 12. That produces an annual gross income of 5.25 million a year. When I gave my estimate I definitely stated that it was a "rough" estimate. That means based on limited information. I notice you omitted store revenues.LOL. You haven't presented your methodology and anyone can spot obvious flaws. I will point out your valuation numbers are off the wall based purely on revenue. 500k is an insane low number as even with 1/5th the subscriber base pre announcement it would earn it back in 6 months without even being able to release I24 and the new superpack
500k was my valuation of the IP NOW. Any company that tried to buy it at this time is going to have to hire new staff or hope the re-hire the previous one. Deal with the negative publicity this fiasco has caused and a myriad of legal issues. The game engine may have licensing issues and might require a complete rewrite. That's NRE - Non-Recoverable cost of Engineering. That's right, that cost is never recovered. The question would there be enough Return On Investment (ROI) to justify purchasing the IP in its current state at a higher price. 500k was generous. -
Quote:Given that you keep slanting the story as the support ticket was the actual means used to attempt such I'm sure that's exactly the conclusion they would have reached. A lie of omission is still a lie.It's amusing that he thinks he can judge other's competence while assuming that we can't judge his.
Support ticket. For a corporate acquisition.
It's the joke that keeps on giving.
FWIW, I've asked a few of the entrepreneurial CEO's I've worked with (who've started and sold companies with a total value in the billions). None of them think the story makes sense. So I don't know who these "one or two" other people are, but if they actually think this is a valid way to proceed, they're clearly incompetent as well.I also take it you are NOT one of those alleged CEOs. I suspect that you are more of an amusing pet that brings some funny stories to them to laugh at and not one of them would even consider the possibility of you running any of those supposed billion dollar business. You might own a few shares of common stock, but I doubt it goes much deeper than that.
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I was basing my estimates on only 20-25k subs and microsales actually. The staff overhead was probably the biggest liability, but nothing insane. And there I simply did a quick estimate of about 100 people. A gross of 5 mil a year was within reason.
With an effort at marketing, even though that's a non-recoverable cost, the total volume of sales would have gone up. There would have been a definite return on investment. Get a movie based on it? The funds were there. NCSoft's lack of update on their English language version of their site is quite telling. -
Quote:That's the reporter I mentioned earlier in the thread.Yes, that is a bit unusual.
It also reminds me of the response one reporter got from NCsoft West, saying something like, "We are declining to comment because the questions are about City of Heroes."
It's like orders were given across the board for absolutely everyone to remain silent about the game.
She got it direct. I just "read between the lines".
Oh. And for those of you who wonder why I read so much into what seems so little? Try arguing committing millions of dollars of your company's credit to something that has the slightest hint of being shaky. And on top of that I'd have to show to any potential VC people that there was no cause for alarm. I was authorized to make inquiries ONLY. I do my job, and I do it well. There's only one or two people in this thread who have the necessary qualifications to fully criticize my methodology and not one of them has attacked my competence. -
Quote:You summarized it well though. I got some (actually expected) lawyer speak and in interesting omission. When I first posted the story on this thread I did so from some hazy memory. If I don't dwell on something I don't recall it well later. When I decided to actually quote what was said it jarred the rest of my memory. I've been up against some weaker forms of stonewalling before and I recognized the pattern. Again, acquisitions is not my forte', but corporate communications and politics is well within my grasp. In fact I suspected they already had a buyer at that moment.My take on it is this, instead of an expected, "we can't help you with this" response, he received lawyer speak "we can't discuss this at this time." or whatever it was he quoted.
It's not the communication tree I would have used, but I can see why he may have felt he'd received, what I would say is, an "unusual response".
As an FYI, I was working on this before Avel's last post... -
Quote:For the record here is the exact language of that ticket. It was actually a reply to a response to an existing ticket (I had forgotten that point).I'm curious how everyone arrived at the conclusion that the entire basis for the idea that NCsoft is ignoring all offers and inquiries regarding the sale of CoH, all came from one ignored helpdesk ticket. That's just as ridiculous as the 80 mil rumor if it's origins are indeed what has been said about it here.
Quote:I found a work around. I had to avoid "wading in" to the main group and sniped from the periphery doing "pulls". But the mission completed without an exit option. Had to log out to the character select and back in to exit (mission was still successful )
Also, any word if NCSoft is willing to sell the CoH IP? I'm an officer in a game software company. We are still in the middle of startup, but we might be able to get funding. Paragon Studios is too good a team to lose like this. In fact we need the very same skill base for our own planned major product. If you can't answer this directly can you give me the contact information of someone who can (and is proficient with English!)?
The reply:
Quote:Greetings,
I am glad to see your issue is resolved. The GM team is not able to comment on the future of City of Heroes. Please keep an eye on the forums for any new or updates as they are made available.
If you have any additional questions, please feel free to contact us.
Now go to their site and look at their news links... Yeah. The one that has the latest news a 2007 announcement about... City of Heroes!
That site has not been updated significantly since 2009. I wasn't about to trust the contact information that may have been over four years out of date.
(http://global.ncsoft.com/global/aboutus/overview.aspx)
The Korean language version is more up to date (latest news dated as November 12th, 2012 but my ability to translate is quite limited.
Option two then was to ... contact supportWhy? Because one of the things they do is resolve questions of that very nature. And I also figured in the other factors I mentioned earlier.
But not even a "I don't know who you can contact?" (which would have been a logical response). -
Quote:Nope. That's more likely to get you arrested. Meet some interesting people of a different sort then.Possible but very very very unlikely.
I dont think it's guranteed to get in contact with those people if you went directly to Apple HQ, got inside the Vatican, or went to the White House's front door. -
I was always told never to "Feed the trolls" and I probably shouldn't reply to this, but the response was anything but boilerplate. And later evidence from other sources established this as the case.
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Quote:No, the only thing GMs can do is give you further contact information.Don Thompson is the current CEO. Skinner retired. Both are 1st degree connections on my LinkedIN. Neither can be reached via GM's of restaurants, even McOpCo (corporate) locations. Indirectly, perhaps, if you filed a complaint that resulted in a lawsuit that made national headlines. But even that is a stretch.
Which is why I find this whole scheme of using the help desk as a gateway for M&A inquiry's.....interesting.
The help desk has an internal contact list and may be more familiar with which of a set of public lists is better for your needs. It was an experiment mostly on my part. It wasn't a planned one. -
Quote:I remember that stuff. The Commodore computers (20, 64) had two 8k banks at the upper memory address range. The first bank was a form of BASIC (I used it tons of times for floating point work). The second bank was the Kernal OS. It was great for some of the IO, but I often found myself writing my own routines. A trick I used was to use the address of this one opcode for some two-byte instructions. The opcode itself rarely had much use other than testing some bit values. After that I went to Data Race and worked with a Z80 with a set of parallel 6502s for the DSP. I also worked with the 8088.Not sure about Atari and Commodore, but the minimum RAM for an Apple II was 4K (which is 4096 bytes, a K being 1024 which is an even power of 2). When I got one, I splurged and got 16K.
The 6502 processor had a 16 bit memory bus (which meant it capped out at 64K). It basically had two sets of read and write commands, one for page zero, the command was just two bytes long, "command byte" "0-255 address", and one for the rest of RAM, the command was three bytes long, "command" "low byte of address" "hi byte of address". The zero page instructions executed faster, as well as taking less memory to store the instruction. today, the idea of optimizing the code for one byte is laughable, but I once was on a team to create the ROM for a Novation Apple-Cat. 1024 bytes for the ROM. On our first assemble, the ROM was 3K. We'd keep finding tricks to shrink it, I remember a while celebration when we realized every case of "JSR (address); RTS;" could be replaced with "JMP (address)", saving one byte. There were 25 occurrences of that, so we cut 25 bytes in one blow!
Ah, those were the days. Glad they're over, but there was something special about that kind of focused programming for optimization.
Now, if I'm programming and need to allocate a buffer, I think nothing of reserving 32K space. -
Quote:Actually that was the official stance. That was just the minimum desired assets. Having a functional game that was already generating revenue was definitely worth having.So in your case, you were not even trying to save the game, but just trying to buy a development studio and a crap load of private information?
((Which for the EU players, you would have had to ask each and every single account holder if it is OK to share with others...))
And I'm aware of the EU issue. They are much better at privacy matters than they are here in the U.S. -
Quote:I estimated at the time the IP was earning at minimum a rate of 5 mill a year. No less than 10 mil and no more than 15. My original estimate seems to have been pretty close as I found out later. Now, with the loss of Paragon Studios, its senior staff, and player accounts (among other things)... The IP is now probably worth at most 500k. NCSoft doesn't even own the engine. That still belongs to Cryptic Studios. We weren't after the IP. We were after the studio and player accounts. Those were the real assets.It was mentioned as a rumor that was born from misreading a quote.
But in that version, $80 million was the bid price offerred to NCSoft and now $80 million is the NCSoft asking price.
$80 million must be an interesting number, it keeps showing up in one form or another.
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Since we're talking about offers...separate question to AvelWorldCreator.
Setting aside the chosen method of communication (although, personally i would think asking one of the rednames to point you in the right direction would've gotten a better response than from customer support personnel)...but anyway, i know giving figures isn't always good prior to negotiations but since you're convinced there won't be any, it should be safe to say now.
If you were granted an audience, how much would your company be willing to offer?