Aura_Familia

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  1. Quote:
    Originally Posted by EvilGeko View Post
    So was I. Not all of the Incarnate powers are going to be able to be role played as part of your character's inherent powers. My Scrapper whose mutant powers are flight and regeneration is gaining the power to do AoE damage (for example) from the Well of the Furies, not from some secondary mutation.
    Which is a problem for some folks, as the Well of the Furies is very origin specific.

    Me I don't care. I'll take any power I can get at any time.
  2. Quote:
    Originally Posted by EvilGeko View Post
    To a certain extent, I agree with this. You do have a pathway to play one main for a long time. But then, that's really the point of the system. People wanted exactly what you posted. A MMORPG endgame.

    For my part, I'm alted out. Alts only last a few levels before I tire of them and go back to my mains. But for some folks that's still a relevant style of play and Incarnates do not harm that play. In fact, the WST enhances it. Getting a Sister Psyche is not normally that easy since it's not a great TF. I was much easier when it was the target. Very friendly for altoholics, badgers, etc.

    I don't see much negative from Incarnates so long as a player can accept that it might not be for them and it's not the end of the game that this stuff will be added. I'm currently playing that market leader you mentioned. Super casually, highest character is 24. I have NO intention to raid there and don't have a problem with that. I play for enjoyment. If it feels like a job I stop. Incarnates don't feel like a job to me. It's fun.
    Great points. I think what folks are simply saying is for the devs not to abandon that style of play. Story arcs are the bread and butter of building a story in this game. I think folks are just poking the devs to not forget about that. I also think a side issue is the focus on Preatoria. If you don't like that storyline, what then? I think it's one of the things that prompted that thread earlier this week that some community reps commented on, asking for feedback on what storylines should be continued/re-focused on in COH.

    One of the problems with the market leader is that the Raiding Endgame system has caused the lower level areas to dry up in terms of available people to team with. Even after an expansion that was supposed to revitalize those lower level areas.

    It's a constant problem with MMORPGs that keep upping the RAID system.

    However with the way COH is set up I think they can avoid that.
  3. Quote:
    Originally Posted by EvilGeko View Post
    Sam doesn't apparently. Remember I was responding to him. Incarnate powers are not 'your' powers.
    Eh, from those statements of his it seems like he is coming at it from an RP perspective rather than a mechanics one.
  4. Quote:
    Originally Posted by EvilGeko View Post
    It's not my fallacy. It's the industry's fallacy. Let's say I agree with you and to a certain extent I do. Why then hasn't a game been made where teaming is 100% optional the way you all describe optional, I.e. no reward is gated to team/group content?

    I've thought a lot about this, and the level of social interaction that teaming requires is different than social interaction like chatting or marketeering. There's a game element to it. Now this particular game is different than other game where certain roles are not always necessary to succeed. But in other game and even some content in this game, you actually need people to fulfill specific tasks in a group.

    Even here, we expect a bubbler to actually bubble. Or a Tank to at least grab the biggest NPCs attention. That's different than just talking to other people. It is you putting other folks in charge of your game to a certain extent. Even if you never say a word, it's putting yourself out there in a way that simply talking or selling stuff on a market does not. I know that on the often hated speed runs, I have to put a lot more faith in the group than I do for a normal TF. It's exhilarating when you get a team where everyone knows what to do and can really push the envelope. For me, and I'd wager others it's more fun that even over the top solo tasks.

    So yes, you're right social interaction does not equal teaming. But teaming is a form of social interaction that is unique and worthy of reward.
    Actually for a lot of the newer MMORPGs you DON'T need to team, at all, to great rewards. I can't really discuss it without falling afoul of the no comparisons rule, so I'll put that aside for now.

    And in this game, no I don't expect a bubbler to always bubble as it's not always necessary. And in some instance due to the level of power individual players have built into their characters, a bubbler is irrelevant. That's the thing about the this game (unlike many other MMORPGs), which you alluded to. Multiple ATs can fill multiple roles. So much so that the level of interaction you might need with a holy trinity style set up in other games, just isn't necessary here.

    Relating to that is why speed runs are so successful, and why it's possible to do some tasks in this game without anyone having to say a word. Some of the stuff you can speed through in this game you could NOT do it if buffs worked the same way they do in other games. I don't think that's a bad thing at all mind you.

    I agree that teaming is worthy of reward. My question is for this game, when has it never been well rewarded?

    To me social interaction actually means talking to folks. Getting on a speed run, not saying a word and simply completing your task/role isn't interaction. It's replaying something that's been programmed into you via repeatedly doing the content to the point of perfection. For many folks that's not fun nor is it interactive socially. Sure it's interactive in completing tasks you've been programmed via repetition to do, but it's sure as hell not universally as fun as cracking jokes, discussing comics, and talking about builds on the forums or Global Channels. THAT is why I say teaming =/= social interaction.

    As for those other mmorpgs it can often be WORSE, as you're so busy worrying about dps rotations ,healing rotaitons, reapplying VERY short duration buffs and debuffs, and when to do specific tasks to the microsecond so that the entire raid doesn't wipe based on your mistake, that you don't really do anything I would call social interaction. THAT DOES NOT sound AT ALL like fun. Sorry. It's the reason many folks who play this game DON'T. PLAY. THOSE.

    Thankfully the other two Superhero mmos have avoided adding that nonsense to their endgames.

    I think that is why folks despise Raiding systems and are VERY wary of COH adopting that model. I think they are worrying a little about nothing but I can definitely see where they are coming from.
  5. Quote:
    Originally Posted by CactusBrawler View Post
    Not really going to help us EU players though.
    Am I mistaken but isn't the current Market (Wents/Black market) cross server with EU?

    EDIT: Honestly they need to merge the EU list with the US list and offer you guys free transfers, so that you have at least SOME characters that can get into teaming when your home EU servers are ghost towns, at certain times.
  6. Quote:
    Originally Posted by Carnifax_NA View Post
    Actually a lot of this stuff reminds of the MMO based on the IP which the market leader originally ripped off back in the 90s, as do things like the in-zone Praetorian events.

    The problem with that approach was that in that other game a lot of those Events were basically always empty and unused, especially in lower population servers.

    Just like the Praetorian Zone Events are now basically (about 3 months after they came out).

    That's possibly the biggest challenge for these Trials, for every Rikti Mothership there's a Cathedral of Pain.
    For lower population servers that will be a large, glaring issue.

    Hopefully the cross server aspect that's being hinted at comes out sooner than later.
  7. Quote:
    Originally Posted by EvilGeko View Post
    I'm not saying it is unreasonable to ask for different pets. I agree with that. In fact, I would much prefer a customizable pet so everyone can have their own buddy along.

    I'm just explaining the issue of where the powers come from.
    Uhhh I don't think folks don't know where the powers came from by now.

  8. Quote:
    Originally Posted by EvilGeko View Post
    Complete and utter nonsense. No one cares whether Sam Tow likes the Incarnate trials. What folks have been saying for months is that the developers can and should create interesting team based content. You might not like it, but if you want the rewards you should at least try it.

    This martyr complex is what has gotten me to snap.

    Folks like Sam don't know how good this game is for them compared to other MMORPGs. You posted even half of the nonsense I've seen, folks would tell you straight away to go find another game. Hell, I've seen the devs tell people that. Games built around social interaction are going to encourage social interaction. It's that simple.
    I'd argue the Devs care whether EVERY SINGLE PLAYER likes their content or not. They will also strive to improve such content based on feedback given to them. Hence the changes to make the Incarnate Content more soloale. The devs realize also that they can't please everyone all the time, but ARE (unlike some foolish posters in this thread) willing to hear the criticism. That's what makes the game great and doesn't seem to be changing based on some threads posted by Red Names in the last few days. So no, you cannot say no one cares if so and so likes the content, as saying that shows you don't know what you're talking about.

    So no, there are some folks who care whether Sam or you or me likes the content. If he doesn't they want to know why. And if they can they fix it they will, if they can't they will simply note what someone like Sam likes and try to EVENTUALLY create that. (Whether Sam [or folks like Sam] wish to wait for that is a different story.)

    Social interaction =/= teaming. Hell I've seen LESS social interaction in speed runs. Ive been on speed runs and regular teams where NO ONE talks. I'd bet eventually the same will be of these trials. With just the raid leader giving out instructions.

    I get more social interaction from the Global Chat Channels than some teams. This idea that teaming = social interaction in game is a fallacy (especially for this one).

    And thankfully this MMORPG isn't like the dreck that's out there.

    EDITs: To clean up words and meanings.
  9. Quote:
    Originally Posted by EvilGeko View Post
    They aren't your powers. They are powers that you're taking (or being granted) from the Well of the Furies.
    Doesn't make them any less unimpressive.

    I think folks get where they come from. That's the issue with the design.

    Folks are requesting alternate pets for the system. I don't think the suggestion is unreasonable.

    But I don't see that option happening any time soon or for ANY of the currently revealed slots.
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    ^This basically. The exact same principle works for Hami-Os (you can get them relatively quickly running the relevant TFs / Raid or you can grind Inf and/or a-merits to earn them), PvP IOs, Rare Recipes in general and a lot of the temp powers like Shivians and Nukes.

    Hell some of the badges and accolades you have to do specific arcs and take down specific EB level nasties to get them.
    Getting those accolades became trivial since being able to set those EBs to level 49.

    Just saying, accolades used to be considered hardcore. They haven't been for a long, long time.
  11. Quote:
    Originally Posted by EvilGeko View Post
    As I've told folks before that was Issue 18, Going Rogue. A 90%+ solo expansion. I was told to just try it, I was scolded how solo friendly COH is and how we should all embrace it. "Your endgame was coming EG", they told me.
    As players complain about ambushes from hell, I'd argue that GR being a 90% solo expansion is VERY arguable. The devs may have meant it to be mainly soloable, but that's (besides the FORCED solo missions) NOT the perception I get from the playerbase at large.
  12. Quote:
    Originally Posted by EU_Damz View Post
    Thats fair enough and if im honest, while the pets will be nice i cannot see myself using them on a regular basis. The effects added to your attacks/team buffs on the other hand . . . . . .
    Yeah those procs are win. Some of them are as high as a 25% chance.

    Again, pure win.

    As an aside, is it me or does it seem like for what we've seen so far of the Incarnate System, but won't buffers and deffuing based toons become the most powerful toons? I mean with ally buffs, AOE attack, Praetorian pet backing them up, Alpha to fill any holes their builds may be, and the awesome debuff/buff procs, it seems to me that players of buffing/debuffers should be in heaven.
  13. I think Icon status is not only dependant on the character, but everything related to them.

    Everyone knows who the Joker and Catwoman are and what character they relate to. Even if they don't know the publisher who owns the rights to them. (Though one might argue that BOTH the names Marvel and DC are iconic in of themselves)

    Everyone knows what kryptonite is (hell there have been pop songs that mention them) and what it relates to even if they don't know that there are several versions of it. (Not to mention Lex Luthor and Lois Lane)

    Everyone knows what the lasso that makes people tell the truth, bracelets that can deflect bullets, and a star spangeled and eagle top and hotpants relate to (bad description of her costume but you get my point).

    IF I mentioned any of the above without naming the main character they relate to, many who may not read comics regularly (hell, or ever for that matter) would recognize them.

    Same with razor sharp claws that make a "snikt" sound.

    Same with a wand, lightning bolt scar and the word Voldermort.

    I don't think the same can be said about Judge Dredd (yet) or Doc Savage (yet).

    Just my two inf.
  14. Quote:
    Originally Posted by EU_Damz View Post
    From what we've seen of the system so far, while some people might not like the method of how to get the powers, the powers themselves are actually very powerfull and people will finally start to feel like incarnates.
    the AOEs and buffs look awesome. The pets, not so much. But that's mainly because as time goes on I'm getting more and more sick of Praetoria. But it has nothing to do with how powerful those pets may or may not be once we get to test them.
  15. Quote:
    Originally Posted by EvilGeko View Post
    I will not ignore anyone. I will call them on their crap. I've never put anyone on ignore. There's not one poster that I've seen who doesn't have something of value to contribute.

    I find Samuel Tow's ideas on the issue of the Incarnate content to be ridiculous, but I don't have anything against him as a person. He stated above that I didn't like HIM. That's absurd. I don't even know him. I don't have enough information not to like him. I just object to his ideas.

    I fight with a variety of posters all the time, I don't suggest that I'm always right. Hell, most of the time I'm being an unreasonable jerk. But so are they. People can have strong opinions on the boards. There's nothing wrong with that. The only thing that really grates on me is when people feel like they should be able to post whatever they want without opposition on a forum. Forums are for discussion and debate. If you don't want to argue then use the in-game feedback or PM Positron or something. But the forums are about interaction and that's not always going to be positive.
    I was just stating to use it as both you and Sam were getting a little to serious.

    /shrug

    If you like the stress go right ahead.
  16. Quote:
    Originally Posted by Obscure Blade View Post
    I'd like that. For example, Recluse is an Incarnate; there could be an Arachnos centered Incarnate TF (or just add the feature to the Statesman TF) that grants you the power to summon Arachnos pets. Or beating the ITF could let you summon Cimeroans, or perhaps Cyclops/Minotaurs - several of the high level TFs could easily be "repurposed" as Incarnate-related content. They already have as a degree after all, with the Incarnate component salvage.

    There could also be an "Incarnate Challenge Setting", sort of like the "Master of" setting that seriously buffs the difficulty of those TFs so that even Incarnates find them a challenge. Beating them on that difficulty could be what unlocks the pets.
    I'd like if they did this instead of sticking us with Praetorian pets. NONE of the pets impress me, because none of those mob type impress me. I don't see them giving us a to scale size Warwalker (the ONLY impressive one to me).

    Seriously, they seem to be needlessly obsessed with that world. It ain't that impressive folks.
  17. Quote:
    Originally Posted by Mr. DJ View Post
    Writing is easy.
    Writing a story is harder. Just because you have a professional writer doesn't make it easier

    I personally find all of the Praetoria Arcs to be very good, despite some proof-reading being looked over.

    We've gone into detail with the Rikti and learned pretty much everything. We've gone into detail with Reichsman, peered into Rularuu and now we're going into Praetoria.
    We have?
  18. Quote:
    Originally Posted by EvilGeko View Post
    You know. Part of that comes from the attitude being expressed on the other side. Sam had the extreme gall to complain that I was making the forums worse for him. When all I've seen from him for MONTHS is how this or that or the other thing is bad for the game. Things that I like a lot.

    When I or Zombie or Arcana or anyone called him on his BS, it was, "Oh why can you let me have an opinion?" He can have his opinion, and we can have ours.
    As I've said the Ignore button is your friend.

    EDIT: Bottom line if folks like issue 20 fine, if folks think it's imperfect fine. Both have a right to say so. I love Issue 20, but so far with what's been announced/revealed by testers it's faaaar from perfect.
  19. Quote:
    Originally Posted by EvilGeko View Post
    Now who needs glasses. I said above, that I don't like badges, but I don't feel the need to complain when they're added. Just like I don't complain about anything being added just because I don't personally enjoy it.

    I'm getting really sick of people acting like I'm the one being unreasonable. I've never said that there shouldn't be solo/small team content. I've never said all content should be for teams. What I have said is that people should realize that sometimes there will be difficult or team based content in the game and that's a good thing IMO.




    No it's not. But you're ignoring that there have been people who have stated quite clearly that they don't want the devs to add this content at all.
    It seems then that folks are arguing about nothing if everything you and Bill posted is 100% true about each side. (Like I believe that for a minute.)

    More realistically BOTH sides of the argument have misrepresented each other greatly.
  20. *picks up Guitar*

    *starts playing Kumbaya to soothe everyone in the thread*

    Kumbaya my Lord, kumbaya
    Kumbaya my Lord, kumbaya
    Kumbaya my Lord, kumbaya
    Oh Lord, kumbaya

    Someone's singing Lord, kumbaya
    Someone's singing Lord, kumbaya
    Someone's singing Lord, kumbaya
    Oh Lord, kumbayah

    Someone's laughing, Lord, kumbaya
    Someone's laughing, Lord, kumbaya
    Someone's laughing, Lord, kumbaya
    Oh Lord, kumbaya

    Someone's crying, Lord, kumbaya
    Someone's crying, Lord, kumbaya
    Someone's crying, Lord, kumbaya
    Oh Lord, kumbaya

    Someone's praying, Lord, kumbaya
    Someone's praying, Lord, kumbaya
    Someone's praying, Lord, kumbaya
    Oh Lord, kumbaya

    Someone's sleeping, Lord, kumbaya
    Someone's sleeping, Lord, kumbaya
    Someone's sleeping, Lord, kumbaya
    Oh Lord, kumbaya
    Oh Lord, kumbaya
  21. Quote:
    Originally Posted by Mr. DJ View Post
    *runs through all the garbage in the thread*

    *adjusts monocle*

    I look forward to giving this stuff a go
    Same here!
  22. Quote:
    Originally Posted by Golden Girl View Post
    It was also A+
    Issue 19 (including 19.5 in this) B+ as it intro'd/advanced the Incarnate Content forward. I would have given it an A if running lower level content dropping shards had been implemented BEFORE the WST.

    GR was an A. Hands down (even with some of the bugs). It gave us more lower level content that many wanted.

    Issue 20 looks to be an A-.
  23. Quote:
    Originally Posted by Eiko-chan View Post
    With the new lore stating that Cole is the Well gone mad and trying to conquer the multiverse, I think Praetoria is the Coming Storm.
    This would be EXTREMELY mind numbingly disappointing.
  24. One problem folks have with the Incarnate Content is the never-ending (so far) focus on the Praetorians. Hopefully the next parts of its story focus away from Marcus "I'm a jackass in any dimension" Cole.

    But I won't hold my breath.
  25. Quote:
    Originally Posted by Gangrel_EU View Post
    Sorry, but Samuel Tow *forced* me to stop visiting the forums for a while.

    I can barely go past a thread that deals with upcoming content of the game without reading how badly he has been slighted etc etc...

    I could have put him on ignore, but when people start quoting him, I still see what he says.

    What should I do then? Just leave the forums forever? Or just stay away from threads that *actually* interest me about the game (ie up coming content, what needs tweaking etc etc)
    Put him on ignore and quickly scroll past his posts when they are quoted. I've been doing that for years for folks I want to ignore.

    If you can't do that don't come to a public discussion forum.

    EDIT: Or if you think his posts are that offensive report him to a mod. But I'd bet money you won't get very far.

    The forums aren't just for saying "oh yay everything is great" with COH. They have NEVER been that way, and I don't think the devs would find nothing but praise useful. I think we as a community give them more than enough praise that we're entitled to state when we don't like something.