Aura_Familia

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  1. Quote:
    Originally Posted by Pacur View Post
    Thank you for writing that. That pretty much explains how I define power, as I take context and game universe into account as well.
    That's all well and good and fine, but then explain how having fire surrounding you is different than having slime or bubbles. How is one or the other more impressive that one goes "oh this person is an Incarnate".

    You never explained that part.

    That is my whole issue with the logical pretzel of saying this aura or that aura signifies Incarnate power. There is no difference in the aura you get at 1, 30, or 50. Which is why I don't think the CURRENT auras are justified in being locked behind being Incarnate content no matter how you justify power. It just doesn't jive with the other more visually impressive auras we can get at any other time BEFORE 50.
  2. Quote:
    Originally Posted by Arilou View Post
    Hence why it's an excercise in teamwork. You can't do everything on your own.

    I actually think Keyes' Island is the most fun, design-wise of the trials. (bugginess aside)
    Baf is the best for me. Keyes is just okay.
  3. Quote:
    Originally Posted by Pacur View Post
    Auras give your character the ability to alter the environment about themselves, so it is power.
    Uhh, no they don't. The buildings door ways floors etc, aren't permanently set on fire or covered in slime. Auras are only visual.

    And yes I define power as anything that increases my ability to defeat mobs faster. So does the game, as standing around looking pretty doesn't get you any type of advancement.

    Logical pretzels continue.
  4. Quote:
    Originally Posted by Pacur View Post
    But not everything in the game is challenging. Challenge makes people stronger, therefore, to get to an incarnate level of power, you need an incarnate level of challenge.

    There are really two ways to get to the same destination: One is long, but does not require you to do any trials, yet you can get almost anything you want.

    The other is short, requires you to do trials, and you can get anything you want.
    They can simply make them more challenging. This isn't that hard.
  5. Quote:
    Originally Posted by Pacur View Post
    Wait, back up. You got four characters over the course of a couple of evenings, and a saturday, to T3 and some even to T4?

    If that is the case, them wow, you grind WAY too much. And that means this new trial wasn't designed for the way you play.
    That's actually not that difficult. All you need is lucky drops at the end of each trial. No grinding at all required.
  6. Quote:
    Originally Posted by Pacur View Post
    You should of continued, he makes a few good points.

    On your tpoic, would it help if more TFs were introduced that give Astrals?
    I only wanted to correct some misinformation. I had no issue with his other points.

    No need to re-write what worked with alpha. As has been stated repeatedly before they can:

    Add an Incarnate Version to the lvl 50 tfs, in which Mobs scale to lvl 54.

    Then allow those to drop an Emp, once every 48 hours.

    Or better yet simply add a rare incarnate component to the weekly WST, which like the Notice of the Well, can only be gained once a week.

    The devs have time out systems that work. They can simply use those until they have the time to build a true solo or small teams path.

    Point being there are many other things they can do to round out the system, whiles still requiring folks to run the trials to fully incarnate out.

    None of this stuff is new. It's been discussed and suggested to death over the past year, in closed, open and clopen betas.
  7. Quote:
    Originally Posted by Pacur View Post
    On the first point, I don't see people who run same character over and over getting the most reward. I fact, they get less, because you can earn E-merits only once every 20 hours.

    On the second point, when you say your characters get incarnated in a couple of days, what exactly do you mean? Can you clarify please?
    Means running the trials multiple times and being luckily enough to get the drops needed to slot the powers as needed. For two of my 50s I had their tier 3s in 4 days.

    /shrug. Luck of the draw.
  8. Quote:
    Originally Posted by Lemur Lad View Post
    And I understand that End Game means different things to different people, and not just trials. However there's a tendency among game developers (not just our's) to go after low hanging fruit. In this case that has meant they're making some raiding/trial content because it's one of the biggest holes in remaining in what this game has to offer.

    The lack of it has actually driven away quite a few players over the years. People who like that sort of thing have tended to head to greener pastures. I'm happy to say I've seen a few of them come back lately.

    It's a good thing to have a well rounded game, even if it takes a while to get to it. I'm not opposed to a robust endgame system for all types of players. It's the demanding insistence that it all be delivered now, and on a stick, with glitter, that gets unreasonable.
    Oh I agree. I just wanted to make it clear that endgame can also mean pvp, more tfs like apex/tin mage, more IOs. etc.
  9. Quote:
    Originally Posted by Pacur View Post
    The trials would still be run if it weren't for the Lore expansion.
    Thanks for making my point.
  10. Quote:
    Originally Posted by Pacur View Post
    Just wanted to say, I agree, especially with the point that people have been asking for it.
    We asked for Endgame, not necessarily trials. There's a difference.
  11. Quote:
    Originally Posted by Pacur View Post
    Astrals are available through TFs. E-merits are available only through trails, for reasons I listed before. These particular costumes show increase in power. Again, see above.
    An increase in which particular powers?
  12. Quote:
    Originally Posted by Pacur View Post
    Thank you for that. I really hope someone on either the dev or GM team will read this and pass this on.

    One question though, how would scrappers use pistols?
    Pacur people have been requesting those things for a year+. Some way more.

    I'd be shocked if the devs and GMs aren't already aware of those things.
  13. Quote:
    Originally Posted by Lemur Lad View Post
    Sorry to disagree, but this is a contrived explanation Pacur. The new stuff is tied to the new trials because they're the assets they completed and decided to add to this system. That's all, and it's not any more involved than that.

    However they did concede the kind of mistake they made with Vanguard and the RWZ and they made most of these new shinies unlock account wide so that people would only have to do the trials enough times to get the credits once, instead of once for each character.

    It's simple. The devs come up with a theme park event system they want people to play, and they tie shinies to it. In this case though they've learned from their mistakes and don't expect people to jump the hurdle in perpetuity.

    Ultimately we agree that new assets should be tied to new content. However there doesn't need to be a mumbo jumbo explanation that doesn't satisfy most people. It's a matter of economics, and not much more than that.
    This is an explanation I except.
  14. Quote:
    Originally Posted by Lemur Lad View Post
    You wait for the next round of non trial stuff. Just like people who like big group raids/trials had to wait for years for something they liked.

    Acting like everything from now on forever and ever is gonna be related to this feature and locked behind a wall you're unwilling to climb is shortsighted at best, moronic at worst.
    Or take a break from COH for a bit, or drop to Freemium when the choice comes.

    Quote:
    Originally Posted by Pacur View Post
    You are right, no one was asking for quicker rewards. Then you move five posts later, and we have one of those people.

    I really appreciate that you are trying to see the big picture, as it were. So in your opinion, what is the most important thing we are learning here, and if it's a problem, how can we fix it?
    I would argue the perfect solution already existed with the way the alpha slot worked.
  15. Quote:
    Originally Posted by Pacur View Post
    Thank you for the support! I especially like the last part.
    Funny as how teams are already steamrolling through Keyes. I was just on three back to back ones.
  16. Quote:
    Originally Posted by Pacur View Post
    '

    Emotes, i agree with. Either move them to something that doesn't require E-Merits (Astrals, reward tokens, inf is fine by me), or make them incarnate-level flashy.

    Costume pieces, and auras, see above.
    See my question above.
  17. Still waiting for a response to this question:

    So what are these auras increasing my character's ability to do? (And I mean in terms of recharge, end management, damage, etc.)
  18. Quote:
    Originally Posted by Pacur View Post
    See above.
    See my response.

    Traditionally for this game costume pieces have not been seen to be an increase in power.
  19. Quote:
    Originally Posted by Pacur View Post
    Ok, I am glad you asked this question.

    It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.
    If you have to twist yourself into a logical pretzel it fails.

    I think the issue is what one considers power.

    I don't consider a flashy costume to be indicative of power.

    Any fool can put on a costume, doesn't make them a superhero if their weak as spit.

    Traditionally for this game, power has been equated with increased recharge, end managment, new abilities, etc.

    So what are these auras increasing my character's ability to do?
  20. Quote:
    Originally Posted by Pacur View Post
    Auras and costumes show an increase in power. See above.
    The definition of power is my issue. For seven years neither auras nor costumes have equaled an increase in power.

    Hell the devs did NOT sell Ascension Armor that way when they discussed during beta. It wouldn't fly.

    This isnt WoW where a costume pieces increases your recharge, jump height, end usage etc.

    Let me ask you straight out, what specific increase in power do these pieces give us? And I mean in terms of recharge, damage, end usage... the traditional increases in power in this game for seven years. I'll wait.
  21. Quote:
    Originally Posted by Pacur View Post
    I agree about emotes that aren't "flashy" should not be locked behind E-Merits. I have stated my reasons before.

    Also, bubbles and slime, I addressed with the example previously.

    Yes, throwing massive fireballs, calling down lightning, etc...shows an increase in power. But so are ascension costumes. As we get this power from the world around us, it changes the physical body, which we can use to display all the new costumes. Again, I can explain it in detail, but I do not believe it is necessary at this point.
    Auras are NOT ASCENSION costumes. Most folks are FINE with that being locked away. (Though I personally don't see cosmetics are increasses in power, that's my issue).

    Aura, no. Sorry.
  22. Quote:
    Originally Posted by Pacur View Post
    Bubbles are not the only options available. It is simply an option. What if someone has a bubble-themed character in mind? If they start at lvl 1 with the ability to only have small bubbles, how is it wrong to assume that as they level, and gain power in the incarnate system, they now have a trail of bubbles that come off them?

    The problem with this argument is that it's fixated on one thing, be it bubbles, or something else people think is ridiculous.
    Except that you can unlock that for another level 1 character who will never be an incranate.

    The logic of auras showing incarnancy isn't logical. What's the difference between a fire aura that can only be unlocked at level 1 versus bubbles/slime/insert whatever the the hell you want here, that can't be unlocked until level 30?

    If you want to say the auras are locked behind them for something for us to do after tiering up our REAL incarnate abilities, sure.

    But I'm not buying this nonsense that any aura signifies an increase in power. It hasn't in seven years of this game. It doesn't now.
  23. Quote:
    Originally Posted by Doctor_Gemini View Post
    What I find extremely hilarious in reading TonyV's posts on this subject is that, him being a poster who has so often over the years posted diatribes against farming in the game is now a zealot for farming, as long as it has the dev-stamp of approval, and is labeled a "trial".
    I had to lol at this.
  24. Quote:
    Originally Posted by Bill Z Bubba View Post
    So you keep stating while failing to back up the statement. I have already explained in detail, repeatedly, WHY I chose to play in a way that I don't wish to. You chose to ignore it and instead continue to attack me rather than the facts because as usual, you have nothing else to work with.

    The fact is that there is no viable solo incarnate path. You know this to be true. You don't care. We get that.

    Are your bloomers on too tight?
    *munches popcorn, awaits next act*
  25. Quote:
    Originally Posted by Clouded View Post
    So you want subscribers to quit the game? Cutting off your nose to spit your face, eh?
    heh. I'm glad I'm not the only one who noticed that stupid stance.

    I'm sure the devs would looooooove it if the number of folks who are told to shut up and quit daily if they didn't' like something actually did.

    Thankfully the devs have more sense than a lot of posters (myself included) and actually don't shake like wall flowers at not totally positive criticism.

    AKA: See the new revamped low level content coming in Issue 21. Unlike some players, the devs do listen.