Aura_Familia

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  1. Quote:
    Originally Posted by Demobot View Post
    It's kept me subscribed.
    COH Freedom kept me subscribed in-spite of the Incarnate System.

    If there were not new abilities for my 50s linked to the trials, I never would have touched them with a ten foot pole.

    For history's sake, I was one of the people who was 100% fine with them releasing the alpha slot without any major content ready to go.
  2. Quote:
    Originally Posted by DreadShinobi View Post
    I can't stand solo'ing. Doing my "daily" tip missions is the most unfun content I do in coh, and I doubt the DA content will be much different from that. I will still prefer to do Trials over soloing through incarnate progression, but having DA as an option will be nice to do occasionally.
    Who says you need to solo the DA content.

    You know there used to be this thing called duos, trios, and 4-8 man teams long ago when COH didn't add 16-24 man leagues

    It's not either mega leagues or soloing.

    There is this little thing called uhhhh, teams. GASP!

    Mythical I know.
  3. Aura_Familia

    Have yourself a

    Quote:
    Originally Posted by Beastyle View Post
    That's a nice piece! Happy holidays!
    I lol'd! Happy holidays all!
  4. Quote:
    Originally Posted by Celestial_Lord View Post
    There's a lot of assumption in this thread. "No one likes Underground, TPN, and MoM." Um, speak for yourself. Underground is my favorite Trial. TPN isn't far behind. In fact, the only trials I don't like are Lambda and Keyes.

    The main two problems with these trials are 1. weak leadership, and 2. people trying to bring unlevelshifted level 50s, or level 50s that are only levelshifted +1, to them. These are not trials that are meant for them. Either one is enough to sink the trial.

    Whether anyone likes it or not, City of Heroes became an endgame raiding game in Issue 20. Like any other MMOG with endgame raiding, they have tiers.

    Tier 1 (Level 50): Apex TF and Tin Mage TF

    Tier 2 (Level 50+1): BAF Trial, Lambda Trial, and Keyes Trial

    Tier 3 (Level 50+2): Underground Trial

    Tier 4 (Level 50+3): TPN Trial and MoM Trial
    Boring and predictable like every other mmo. Thankfully, they have some actually unique endgame content coming soon.
  5. Quote:
    Originally Posted by JuliusSeizure View Post





    Nothing I have said denies people the option to run whatever they want whenever fits best. But if you are level 42 and you want the best XP possible, you are going to run a defeat all ITF, not a Katie Hannon TF. What we have right now is the inverse of that, where the best rewards/time are lumped into the lowest tier Incarnate trials which are getting repeatedly spammed.
    I honestly don't have an issue with this. I say this because there is not nearly enough Incarnate content available for the devs to start caring about that. Once the have like 15 trials and other non-trial Incarnate content. Sure. But right now, they don't have enough meat on the Incarnate system to be pickey about what is or isn't giving the highest rewards vs time.
  6. Quote:
    Originally Posted by JuliusSeizure View Post
    You seem to be very sensitive to any issue that involves tiers or haves and have-nots. I am not sure how what I wrote is elitism. I was merely using that phrase to prove a point. I certainly don't think that what the developers proposed was the best solution, nor do I hope that it is immediately implemented.

    There is currently very little reason for people veer from spamming BAF and Lambda should their primary goal be to gain Incarnate powers. Once you have trivialized older content by gaining levels, it should not grant the same rewards/time that it did when you first attempted it; that's a fundamental law in any RPG/MMORPG/video game. Notice that I said it should not grant the same rewards, not that it should grant no rewards what so ever.




    It's not just about level shifts-- it's also about the powers themselves and how they can contribute. I would list the current situation as:
    • Tier 1 Incarnate: BAF/Lambda/Nerfed Keyes
    • Tier 2 Incarnate: Original Keyes/Underground
    • Tier 3 Incarnate: TPN/MoM
    I don't agree. I think anyone should be able to do whatever content at any time. That's what has defined COH all this time. Sticking to the traditional RAID treadmill is a terrible idea.

    Also, what if you are already tier 3 and are on a server that isn't doing the tier 3 stuff regularly. Are you **** out of luck for doing anything Incarnate related that night?

    Luckily the Incarnate level zone will be out soon and there will be more variety that has nothing to do with trials so I answered my own question.
  7. Quote:
    Originally Posted by JuliusSeizure View Post
    Isn't hard gating the inability of a level 1 to join a level 10-14 TF, or a level 15-19 TF, or a level 50 RSF?
    Not really the same as in the Incarnate system. In that system ANY 50 can do ANY trial. The problem is the more regular 50s you have vs +whatever 50s the harder it is as you progress up the trial system.

    So it's really NOT comparable to the Incarnate system. The only gate for that system is are you 50? yes, you can run the trials. No? Come back when you are 50.
  8. Quote:
    Originally Posted by JuliusSeizure View Post
    It was clear, and I merely used 1-50 as an analogy for 50-53+ that we have so far in the Incarnate trials. These Incarnate powers and level shifts really are just a proxy for regular powers and levels. We even have our own iXP that applies to these abilities. I don't see how hard gating is fine for 1-50, but needs to stop for levels 50+ and something as simple as effective soft gating is anathema to gameplay.

    Your thoughts about smaller servers are spot on and should really be addressed by a comprehensive cross server Team Up Teleporter. I personally would much rather log in and have access to the entire CoH population than be relegated to Freedom, which already has a large population.
    There is NO HARD GATING in levels 1-50. Why? SSK.
  9. Quote:
    Originally Posted by Zwillinger View Post
    Pretty sure that mid to late January still stands...

    I didn't say *right after* the new year...maybe shortly after.
    Which is why I've said I don't see an issue launching in Jan/Feb. People were being waaay to optimistic in that presumption.
  10. Quote:
    Originally Posted by mauk2 View Post
    ...really.

    You're really not grasping the whole "Away From Keyboard' thing here, are you? The whole point of the AFK farm is that you set it up and then it runs automatically. The player then goes away and does something else, while his toons happily auto-slay and auto-rez, with nary a human interaction in sight.

    That's not 'playing the game' that's bots farming the most valuable stuff.





    Really?! I did not know that.

    So, since I have a good income in Real Life, I can simply crush everyone else by throwing cash at the issue, and you will, of course, consider that perfectly fair play.

    Good to know. (Pulls out debit card and waits patiently.)



    You know, I'd wager that at least 75 percent of all pvp hours spent on the game right now are bots auto-killing each other.

    A sad state, that is.
    Seeing as how pvp is in a sad state complaining about AFK farming is the least of things wrong with pvp.
  11. Quote:
    Originally Posted by GATE-keeper View Post
    No, he's complaining about people getting PvPIOs by not playing the game.

    Whereas, he's using A-Merits to get PvPIO's. Last i checked, A-Merits can only be earned by ... playing the game.
    Except they are playing the game. They are just using their second account.

    Also soon A-Merits are earnable via reward merits, which will soon be earnable by simply buying superpacks. In other words PVP IOs will become earnable with real cash money.

    Not seeing the issue here as the majority pvp IOs haven't been gotten via pvp since they came out.
  12. Quote:
    Originally Posted by mauk2 View Post
    True, but only because the market caps at 2 billion. Most sales happen in off-market channels.

    Also, as I suggested, have the PVP IO's available via other tracks: Increase supply.

    Last, I have several PVP IO's, despite the fact that I neither PVP nor actively farm them. Alignment Merits For The Win!

    It is nonsensical that the best way to amass in-game resources is to NOT play the game. How does that make ANY kind of sense? Change the code so AFK farming doesn't work any more, and increase supplies of PVP drops via other channels.
    Soooo you're complaining about folks getting their pvp IOs by not pvping . . . yet you got most of your's by, drumroll please, NOT PVPING!



    Right. LMAO!
  13. Quote:
    Originally Posted by TRTerror View Post
    People that wants to pvp in this game. Stop. Go play a game where pvp is supported.
    Pretty much this. Stop complaining about pvp IO farming.

    If people didn't you'd never see most of the most popular pvp IOs on the markets, for any price. EVER.
  14. Quote:
    Originally Posted by Deus_Otiosus View Post

    Other MMOs have PvP that is relatively balanced. Its not impossible.
    Name some please. Having tried the pvp of nearly 30 mmos I'd say most of them were fairly terrible, with nerf calls and imbalance calls all over their forums.

    The big daddy game of them all keeps re-balancing (nerfing and buffing) their sets nearly every patch, and they have way less sets than this game.

    PVP balance is not impossible, but I'm yet to see an mmo that comes close to do it well that isn't an FPS (read everyone has nearly the same abilities). At all.

    Not to mention it requires a justification for putting out the outlay to buff pvp. I don't think the current runners of NCSoft are going to provide PS with enough funds necessary to HIRE the personnel it would take to balance pvp, when there is near 0 participation.

    The MOST we will ever get is them removing heal decay, and MAYBE DR as well. But that would just make pvp suck *** less. The issues that made it TERRIBAD before I13 would still be there.
  15. Quote:
    Originally Posted by Erratic View Post
    And what is to say they do not have sufficient numbers amongst themselves to keep the selling value exactly where it is? If you have 100 billion influence under your sleeve, you can buy anything you want and not care, so 90+% of the market refusing to buy isn't going to keep you from buying. Likewise, whatever asking price you set isn't producing income you absolutely have to have to afford something new so you can post for a price and let the item sit there for weeks and months until it sells.

    It may not seem reasonable that people with lots of cash squander it, but its what I've been observing in the market on my server. Recipes you can go to the university and purchase for 12K are selling on my server for 300K. Why? The only thing I can think of is because some people have so much influence to spend it literally is worth it to them to not make the side trip to their base or the university to go ahead and be overcharged 2499% as opposed to taking the extra minute to get what they want for an appropriate price.

    With that type of money sloshing about and the number of people it must be to sustain such ludicrous prices I doubt a boycott would have much impact.

    Edit: For the record, I don't care one way or the other about AFK farming. It would seem to me to be like what other players have said--a means that produces more goods than would otherwise be available.
    Not sure if anyone corrected the bolded, but the game's market is CROSS SERVER. It's the same market on freedom, virute, protector, etc.
  16. Aura_Familia

    Holiday Time!

    Merry Christmas to the best MMO team in the industry.

    see you all in 2012.
  17. Quote:
    Originally Posted by Issen View Post
    Beam Rifles required a purchase and wasn't a melee set. But you've seemingly already addressed that point.

    I'd also point out just how darn POWERFUL the two new melee sets are. Street Justice is basically Dual Blades on crack, and Titan Weapons AoE-fest makes melees weep for joy (seeing as melee sets tend to be somewhat lacking in the AoE department save 1 or 2 attacks).

    I have no doubt that Staff (based on what we know of the mechanics) won't be just as buff.
    I don't know, I'd argue that Time Manipulation is more powerful that Street Justice and Titan Weapons combined. Remains to be seen how staff is. The melee sets are singular trick ponies. Time Manip can be combined with specific primaries to make a godly buffing and/or debuffing monster.

    Two of my time manip toons for instance have 280% recharge perma. YMMV.

    /shrug
  18. Quote:
    Originally Posted by Issen View Post
    I already know who the architect is, and frankly, given I've already given away what happens from parts 1-4 in this thread? There's no reason to hide it.

    And honestly, if what you said is the case? Then it's incredibly poor writing on the part of the devs. Who's going to care about the Arc on Blueside if they don't feel motivated to play it because the writing forces idiocy?


    As Mokalus said, I -could- be calling doom and gloom early. A distinct possibility I realize. I'm just feeling a little sore from the fact that the story THUSFAR feels like nothing of a series of "Look-at-how-stupid-Heroes-are".
    As for the bolded, have you actually tried to READ the Praetorian arc for the trials? LOL, you're complaining about this here? Really?
  19. Quote:
    Originally Posted by Xzero45 View Post
    A victory on the side of evil every now and again builds tension and makes the villains much more menacing and threatening. I imagine that's what the first few parts were for, along with Statesman's death. Build up the villains and give us a reason to hate and want to them, rather than present us with a bag of HP that the game tells us we should hate as is the case with most TFs and the like.

    Also, constant victory on the side of evil just makes for a depressing story where there is absolutely no hope whatsoever. The villains get boring, and heroes become laughable. This is why I believe the story will soon pick up and the heroes will layeth the smacketh down.
    Reminds me of the storyline of the Justice storyarc painted by Alex Ross.

    If anyone doesn't know about Justice, look it up.
  20. Quote:
    Originally Posted by SentinelBeta View Post
    After this is all said and done, I want someone new to the game to stare at Statesman and think "Who is this clown?"
    They don't already?

    Seriously I can easily see this being just him losing his powers and changing his name from Marcus Cole. He'll still be around, but the Statesman/Marcus Cole personas will be gone forever.
  21. Quote:
    Originally Posted by Hqnk View Post
    I'm not touching that "other game" until it's ah...relationship patch...goes live. CoH, the Distinguished Competition, and various offline rpgs, are more than enough to keep me occupied.
    The game about Saints fighting in a row, the Elders writings, and the Asylum that became a city are all offline things I'm enjoying right now.
  22. Quote:
    Originally Posted by EvilGeko View Post
    I've spent the better part of this week in Coruscant, Tython, Korriban and Hutta. But City of Heroes is my heart. I'm subbed through 2013 for goodness sakes. But I've always been a two MMORPG guy, so for now it's CoH and some other game taking place a long, long time ago.
    Played that other game in a place a long, long time ago.

    Stopped after 6 hours.

    There is another game on the market that rhymes with Mow that is too similar and that I've played to be impressed with anything in that new game.

    Long live COH.
  23. Quote:
    Originally Posted by Rodion View Post
    What's so outrageously bogus about getting one-shotted by a civilian is that a few seconds later we're in the building shrugging off energy blasts and RPGs while still "Pacified."

    If the Telepathists have debuffed us so terribly that simple rocks can kill us instantly, the RPGs the IDF are launching at us should be rending our constituent atoms to plasma, leaving us not merely dead, but really most sincerely dead.
    After this explanation I don't think anything else needs to be said. LOL civilians with cheat codes.
  24. Quote:
    Originally Posted by JuliusSeizure View Post
    The amount of new content since Freedom went live has been amazing. I have no problem with these super packs if they help generate additional content for the game. In less than three months, we have so far received:

    6 new power sets
    • Titan Weapons
      Beam Rifle
      Time Manipulation
      Street Justice

      *and coming soon*

      Staff Fighting
      Dark Control

    Many new costume sets
    • Celestial
      Barbarian
      Gun Slinger
      Elemental Order
      Carnival of Light
      IDF

    And lots of new content
    • First Ward
      Keyes
      Underground
      TPN
      MoM
      Mercy 1-20
      Atlas 1-20


    Even if you don't want to delve into the Super Packs, and wish that you could just buy the items a la carte, you WILL STILL BENEFIT FROM OTHER PEOPLE BUYING THEM.
    Once again THIS.
  25. Quote:
    Originally Posted by TrueMetal View Post
    And if the changes you're hoping for is for them to cancel the packs altogheter, well, even I realize that that's just not going to happen.
    This.