AtomicPhoenix

Citizen
  • Posts

    2
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  1. One thing to keep in mind that doesn't apply to the all-rad concept is time to buff. The sonic shields have a nice long duration, but for kinetics your speed boost is a 2min duration. If each kinetic needs to speed boost 7 other people it will take about 20-25 seconds. That's a significant about of time to require everyone to stand around every two minutes during a mission. Bubblers aren't quite as bad with two shields each. Assuming it takes 2.5 secs to put each shield up they waste 35 seconds out of each four or five minutes. The most efficient way to buff would then be to do all buffs (taking 35 seconds), then two minutes later do speed buffs again. Then two minutes after that do all of the buffs again. That amounts to a minute downtime per 4 minutes. That's a lot of downtime.

    I've been in 8-man kinetics teams before, and it's a serious issue. It can work well with some patience, but it won't be quite as fast and furious as 8-man rad teams.
  2. I was trying to come up with something both useful and unique for the Trick Arrows to make it less controllery and more defendery. What if we replaced the Entangling Arrow with the following:

    Illumination Arrow (or Marker)
    Ranged, Click, Target (-Def, -Stealth)

    This could have a high Def Debuff (-30 maybe?), but only last 10 seconds or so with a 20 second recharge. That would require frequent applications to maintain the single target buff, but would greatly improve the accuracy of anyone that targeted the marked enemy. As a single target debuff, it's not extremely powerful but could be quite useful against troublesome opponents.

    The -stealth component is just kind of an added bonus that wouldn't have much effect through most of the game (are there any mobs other than knives with stealth?) but would be an extra feature for pvp.