Asitoth

Citizen
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  1. Thanks for the advice and the build. There are changes in there I would not have thought of. I will need to play with carrion creepers to see how it performs before deciding on how to slot it, 10% recharge and great control or damage proc's to help clear mobs faster. I plan to play from lvl 1 to 50, not PL the toon, so I'll have plenty of time to play with the powers before deciding on an end game build.
  2. Hello all,

    I am newly returned to the game and not familiar with controllers, let alone Plant and Nature affinity power sets, however, I am working with mids to plan a build and I'd like some constructive critique's.

    My major goal was to perma Overgrowth. I am close, but not quite there. Hasten recharges in 118.7s and is (barely) perma, but Overgrowth recharges in 67.41s. I have not started to mess with incarnate powers yet and I can pick up extra recharge there, but I am sure there is a more efficient way to build this toon. I have room for 1 more LOTG global, but am not sure how to fit it in.

    Please feel free to critique and change things around. Maybe I'll learn something from the experienced builders out there.

    Here is the (incomplete) build I am working on.

    Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sash: Level 50 Natural Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Nature Affinity
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Strangler -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(5), UbrkCons-Dam%(5), Apoc-Dmg(7)
    Level 1: Corrosive Enzymes -- Empty(A)
    Level 2: Roots -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(7), Ragnrk-Acc/Rchg(9), Ragnrk-Dmg/EndRdx(9), Ragnrk-Dmg(11), TotHntr-Dam%(11)
    Level 4: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
    Level 8: Super Jump -- Empty(A)
    Level 10: Spore Cloud -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(21), DampS-ToHitDeb/EndRdx(23)
    Level 12: Maneuvers -- LkGmblr-Rchg+(A)
    Level 14: Wild Growth -- Dct'dW-Heal/Rchg(A), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(27)
    Level 16: Lifegiving Spores -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(27), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 18: Seeds of Confusion -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(33), CoPers-Conf(33)
    Level 20: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(33), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 22: Tactics -- Empty(A)
    Level 24: Vengeance -- LkGmblr-Rchg+(A)
    Level 26: Carrion Creepers -- Enf'dOp-Acc/Rchg(A), TotHntr-Acc/Rchg(36), TotHntr-Dam%(36), KinCrsh-Rechg/EndRdx(36), Posi-Dam%(37), ExStrk-Dam%(37)
    Level 28: Rebirth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(39), Dct'dW-Heal/EndRdx/Rchg(39)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Fly Trap -- Empty(A)
    Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(40)
    Level 38: Overgrowth -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(43), GSFC-Build%(43)
    Level 41: Spore Burst -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(45), FtnHyp-Sleep/EndRdx(45), FtnHyp-Plct%(45)
    Level 44: Fissure -- Empty(A)
    Level 47: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(50)
    Level 49: Rock Armor -- LkGmblr-Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(13), EndMod-I(13)
    ------------

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|