Arcanaville

Arcanaville
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  1. Quote:
    Originally Posted by Garent View Post
    You're missing the point. Build diversity is an important thing. It may not be the most important thing to most people, and it may not be important to you at all, but it is important.
    Speaking as someone who has championed build diversity for just about as long as I've been here, I'm pretty sure I got the point fine. But lets say for the sake of argument I missed it somehow. Having acknowledged that build diversity is important, my reply now is:

    You don't have to take it if you don't want to. Just like Regen scrappers don't have to take Integration. Conversely, if the buff is something the devs perceive to be necessary to improve the set, then if its spread out among many different powers only the players who take *all* of them will get the intended buff. Everyone else will not. That's often a worse problem.
  2. Quote:
    Originally Posted by newchemicals View Post
    We shall see, some of my builds will change since they "buffed" a secondary power which I skipped.
    My main's build will change in I24, by choice. Not because I need to change to get access to the buffs in I24, but because I intend to build to maximize the value of those buffs. That's my choice. There's no such thing as being forced to min/max.
  3. Quote:
    Originally Posted by Lazarillo View Post
    The buffed snipe is not situational. Getting the buff, however, can be.
    Build Up itself is situational in that it can't be up all the time. Is Build Up worth taking and slotting?
  4. Quote:
    Originally Posted by Starsman View Post
    I just hope, should they decide this "is not enough" they don't cramp even more into these powers. I already don't love the idea that technically all blasters now will have one power in the secondary that is nearly mandatory unless you are suicidal. I would had liked to see this kind of buff be a bit more distributed.
    You don't have to take it if you don't want to. Just like Regen scrappers don't have to take Integration. Conversely, if the buff is something the devs perceive to be necessary to improve the set, then if its spread out among many different powers only the players who take *all* of them will get the intended buff. Everyone else will not. That's often a worse problem.
  5. Quote:
    Originally Posted by BrandX View Post
    With Devices changes tho, getting the 22% tohit will be easy. So wouldn't they get a good bump out of it as well?
    Isn't that what I said?
  6. Quote:
    Originally Posted by BrainBrillo View Post
    once I hit the magic +22% hit, my entire rotation changes.
    To the very complex "use the snipe, then go back to what you were doing."
  7. Quote:
    Originally Posted by Starsman View Post
    Just crossed my mind... this would include Scrapper/Stalker Patron snipes...?
    Yes, and its going to open a discussion on those powers. Those snipes are not as good as blaster or other snipes, but perhaps more critically it seems some use the melee damage table and others use the ranged damage table. If all of them used the ranged damage table, I might be more ok with that. But the ones that use the melee damage table were already cheating before: to give them insta-firing would in my opinion be bordering on amplifying an exploit.

    And before anyone notes this: I'm fully aware of the cast time differences. My concern stands.
  8. Quote:
    Originally Posted by Tater Todd View Post
    Yes, the snipe change will affect Scrappers, Stalkers, Dominators, Blasters, Defenders and Corruptors ...I hope that I didn't leave one out again *_*;.
    Dominators potentially have the most to gain by this change, but they have the least ability to trigger it on their own. In teamed situations with ally tohit buffs in play, it'll be more available but reliability will be an issue. Defenders with their higher tohit modifiers have a better chance of genuinely leveraging the buff to a better extent than Blasters, which would suggest Blasters still need a little something extra to give them more distinct benefit.
  9. Quote:
    Originally Posted by Starsman View Post
    Refresh my memory... LRM?
    The sniper-ranged AoE attack that shows up in Munitions Mastery.
  10. Quote:
    Originally Posted by Starsman View Post
    That sounds great.... but it also sounds like blasters with no snipes are in a HUGE disadvantage....
    If the primaries with no sets were left unchanged, yes. But Arbiter Hawk stated in the stream that those three primaries were being examined separately, to improve them independent of the sniper blast changes.

    Quote:
    It just crossed my mind though... are they doing this also for dominator snipes?
    Supposedly all sniper attacks that aren't LRM.
  11. Quote:
    Originally Posted by Paladin View Post
    I'm just reading through this thread now and hit this post, but it's worth repeating - It seems silly that Blaster's snipe would require special enhancements, slotting, etc., to benefit from as a class change, when Stalker buffs were given out (correctly) without any prerequisites.
    Blasters do not need to make any special slotting or enhancement changes to gain the benefit that sniper shots will get in I24. Unless they want to min/max the benefit. In which case, as with all min/maxing, you're on your own.

    The only powerset combination that is unlikely to have either Build Up or Aim and thus may not be able to gain this benefit in some measure are AR/Dev blasters who have neither BU nor Aim. But their build burden is tiny and for that teeny change they end up with the best sniper option of any blaster, by a large factor.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    I do think that Targeting Drone should be enough to trigger the Speeded-Up Snipe effect without having to slot 4 ToHit IOs in (i.e. silly overkill, when 2 is usual slotting with 3 being the very limit) especially given Devices other...problems. And, y'know, AR paired with Devices has no Aim, and ergo no other method that other Primaries have. Which is somewhat unfair.
    AR paired with Devices has a relatively easy path to an (almost) always available scale 3.0 DPA attack that hits from 150 feet of range. That's a higher DPA than any current attack any blaster has access to by a very large margin.

    It is somewhat unfair, but I'm willing to let AR/Dev keep it.
  13. Quote:
    Originally Posted by Lazarillo View Post
    I guess my thing with snipes is that a situational change just doesn't feel like enough to justify picking up another power that will need significant slotting on AT that's already kind of starved for them. They're still ultimately too situational.
    When you say "situational" when would you not want to use an attack that has a higher DPA than all of your other attacks and fires in about one second?
  14. Quote:
    Originally Posted by Airhammer View Post
    I dont see how this will improve the majority of my blasters overall.
    Because you believe you need a lot of defense and resistance to get any benefit from regeneration. Which is false, but its your right to believe it.

    Also, some sets are getting absorb instead of regeneration, and energy manipulation is getting energize. The changes will make every blaster I've ever created more survivable: that's obvious. Whether it will make them survivable enough is a judgment call that will require actual testing to know for certain.
  15. Quote:
    Originally Posted by Lazarillo View Post
    Ostensibly, these changes are to help Blasters, specifically, though the Snipe can help others as well. And that's where this change sort of falls flat. As noted, this'll massively improve them for Defenders and Corruptors, who are already, presumably, sitting pretty well. Not doing much for Blasters (or even moreso, Dominators), though.
    The intent of the changes described by Arbiter Hawk was to improve snipes for everyone, because they are universally reviled, and that helps blasters to some extent, and to improve blaster secondaries by adding more survivability benefits to them.

    I've placed a blaster-only snipe suggestion into Arbiter Hawk's suggestion box specifically to address the issue that the sniper changes, while beneficial to blasters, are at the least diluted by benefiting lots of archetypes besides blasters.
  16. Quote:
    Originally Posted by MisterD View Post
    Ah well..there we go. I think that is pretty wrong, if you can get there alone with one power (that isnt aim/bu).

    Also..the changes, the snipe ones I mean...far and away favour some sets. Dp gets nothing at all from it..nor does ice and elec. AR does..but its still lollethal. Then we have fire and beam, apparently two of the best damage sets..WITH snipes.
    Electric has a snipe: the sets without snipes are DP, Ice, and Sonic.

    As to Fire, here's something to note. These are the cast times of the various snipes with the interrupt window removed, along with their arcanatimes and arcanatime adjusted DPAs, sorted in descending order by DPA:

    Code:
    Assault Rifle	Sniper Rifle	0.67	0.924	2.987
    Psychic Blast	Psionic Lance	1.00	1.188	2.323
    Radiation Blast	Proton Volley	1.33	1.584	1.768
    Beam Rifle	Penetrating Ray	1.40	1.584	1.742
    Dark Blast	Moonbeam	1.33	1.584	1.742
    Electric Blast	Zapp     	1.33	1.584	1.742
    Energy Blast	Sniper Blast	1.33	1.584	1.742
    Archery     	Ranged Shot	1.67	1.848	1.494
    Fire Blast	Blazing Bolt	1.67	1.848	1.494
    Its a coincidence, but probably a good one, that Fire and Archery, with the highest single target DPA and best nuke respectively, have the lowest DPA insta-snipes, and the primary that lacks Aim has, by an enormous margin, the absolute best insta-snipe. Its not perfect, but its not a case where the good tend to get better at the expense of their peers.
  17. Quote:
    Originally Posted by NightSable View Post
    The challenge will be remaking builds that now incorporate the to hit bonuses needed and the snipe when we used to skip it. End management seems to be handled by tier 4 secondary changes, but until I see the powers, not so sure. Snipes use a lot of endurance, so I could see potential issues there on fast recharge builds.
    For blasters that used to try to build for extra survivability in the first place, the challenge may not be all that bad. Looking at my current (Energy/Energy) build, I take the fighting pool for tough and weave: that's three powers. I'm thinking about dropping them and replacing with maneuvers and tactics. I lose some defense and some resistance, but I'm being handed Energize. Plus I have a high recharge build. Plus I already take Power Boost. That means I should be able to cycle BU/Aim/PB and have perma insta-snipe, plus get Energize, plus I now have an extra power choice.

    In a leveling build I would probably not bother initially with tactics and just rely on BU and Aim. Slotted with SOs it shouldn't be too difficult to reduce Sniper Blast's cycle time to under 10 seconds, meaning you can get two shots off during one BU window. So the attack chain might go BU->snipe->other stuff-> snipe->other stuff->Aim->snipe->other stuff->snipe->other stuff. Even though BU and Aim are not collectively up all the time, you could actually buff every use of sniper blast as it became available if you simply waited until snipe was available or about to become available before using BU or Aim. The actual "penalty" for not being able to buff snipe "all the time" might actually be almost non-existent until you get to builds with very fast cycling snipes.
  18. Quote:
    Originally Posted by StratoNexus View Post
    Done deal then unless you think anything needs more clarification. I can't wait until Issue 25!
    You'll only have to wait until Issue 24.
  19. Quote:
    Originally Posted by Fulmens View Post
    The Regen change is large, maybe larger than I realize, but I don't think it works right.

    Arcanaville came to the Regen-equivalent number by looking at smoothly applying damage over time;
    You know, people have been saying this since I first started posting my scrapper secondary comparisons. If you can explain what this actually means, you will be the first in seven years.


    Quote:
    if you are smoothly applying damage over time Assault is better than Build Up and Aim combined. My memory's not what it was, but has anyone argued that, ever? I think some amount of "burst stopper" is important.
    The averaged damage benefit of unslotted Build Up based on 1.95 damage slotting is about +8.4% damage compared to Assault's 10.5%. Slotted with three recharge SOs its approximately +16.7%. With just SOs, Build Up's damage over time benefit exceeds Assault. That's on top of its burst damage qualitative benefit.

    When players worry about Blasters becoming overpowered, I just hear the song from Oliver.

    I'm happy that we're getting improvements, but ... please, sir, could I have some more?[/QUOTE]
  20. Quote:
    Originally Posted by Zombie Man View Post
    My copy of Mids says 21.99%.
    Probably because you're looking in the Effects tab which I'll bet a lot of people don't. If you only look at the misc buffs in the view totals option it shows as +22% because that panel rounds off. The effects tab of the power info area is accurate to two decimal places and shows the value with more precision.
  21. Quote:
    Originally Posted by Xprom View Post
    I disagree on it being a "luxury" fix. I think it's fundamental. They really need to be on par with Judgement T4s. Is that a Blasters only issue? Not in the slightest, but if we are going to be glasscannons at least give us the cannon.
    You can make blasters good without having nukes at all. Conversely giving them good nukes doesn't automatically make blasters good. They are neither necessary nor sufficient, so they cannot be fundamental. What they are is a generally not good option that could be made better.
  22. Quote:
    Originally Posted by Oliin View Post
    According to my copy of mids 3 level 50 IOs gets you right to 22% on the nose.
    Be careful. Mids rounds off. According to my calculations, 3 level 50 IOs would get to you 21.99%. If the game is accurate to the same two digits for the purpose of this calculation, you'd be off by 0.01%.

    You need to get to at least 58.56% tohit enhancement strength in Mids on Targeting Drone. Three 50 IOs is 58.48%.
  23. Quote:
    Originally Posted by Fulmens View Post
    I think of nukes [admittedly with a teamcentric bias] as "every fourth enemy spawn just goes away". So ummm 75% of the problem.

    But yeah, this is a variation of "blasters are just fine."
    My spawns have Lts and Bosses in them, and my nuke doesn't perform a guaranteed kill on either. It does take away all my endurance to make life especially interesting when facing off against the critters that aren't one-shotted by Nova, which I think should count for bonus points in the problem area. So, somewhat more than 75% for me.
  24. Quote:
    Originally Posted by Another_Fan View Post
    I am sorry I can't see having my attack chain require inspirations to run as a good thing.

    It's especially bad when you consider what it means to your build. Its 2 power pics so you can improve your attack chain with a power that wont be available 100% of the time and isn't usable while mezed. Comparing the new powers to integration seems a little off, as integration also provides mez protection.
    I take build up and Aim which are two powers not available all the time and not usable when mezzed just to improve my damage.


    Quote:
    Edit: I also don't buy their argument about drain psyche being overpowered
    No one is arguing that Drain Psyche is overpowered. Its eye-rollingly ridiculous. You can try to make a case otherwise, I'm just not sure who you'd be making that case to.
  25. Quote:
    Originally Posted by PRAF68_EU View Post
    I would think it would have to work like that, or you make def+absorb much better than res+absorb, and hence mess with the balance between def and res sets.
    I made that assumption once before in another game that just happened to be written by a dev team related to our dev team, and was surprised like you wouldn't believe to find out logic had no bearing on the situation whatsoever.