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Posts
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Joined
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yeah i found out that it was much less of a concern than id previously thought. was fighting mostly huge enemys at the time turned out 2 be the issue.
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After posting bout possible benefits of having large or smallsized characters with different powersets, and the regrets that might come with it, with the fact that u cant change ur characters size post character creation, was thinking of a fun addition to the game. would it be either a item aquired or purchased at the black market, or perhaps a storyarc upon compltion unlocking access to a resizing chamber. With the now added feature of buying a renaming token for your characters, changing ur charactername to say Biggest Baddy, or Tiny Stomper etc, would now be an option, aswell as possible character changes ingame (thinking for roleplayers). anyway changing the size of your characher post character creation any way u would add it would be an awsome addition. for my character now for various reasons mostly how one of my powers function in aspect of my characters size, i have regrets about this, almost so as id want to restart it (at lvl42 now). wich saddens me. anyway be fun to se what replys i get out of this. sorry for my poor grammar spelling etc, its late here. cheers.
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Maybe i could get ahold of a shrinkray somewhere ? =)
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id really love some confirmation on the workings of the radius of rize to challange as it is sort of the top power in the set. other than making another char and lvling it to 16. but i might just do that if all else fails. cheers.
edit: well as it is now i jump into a pool of mobs in a 8man team, get 4stacks of rttc, when i should be getting 10 -
The rize to the challenge power works sort of like the invicibility power of the invulnerability set. the more foes around u type style. often i have 8-12 mobs around me yet i only have 4 stacks of rize to the challenge, im not convinced that size of my character doesnt have impact here. anyone accually tested this?. cheers.
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hello, i rolled a ss/wp brute a while back, and after using rize to the challenge power id come 2 ask myself, does the size of my toon have any impact?, as i noticed that i usually get 4-8 stacks of it and sometimes for a split second 12ish(mostly 4ish), i made my toon as big as possibly typical brute style, but it left me thinking had i rolled a tiny toon would i get more stacks of rize of the challenge cus theyed get more mobs closer 2 me?. anyone have any experience with this?. cheers.
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aw that sux, how bout including the draw axe animation with the axe powers activation then?, maybe thats dumb, donno its 6am here =)
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currently playing an axe/fire brute, and i love it, apart from one thing that seems unessesary, and is annoying too me.
every time i use a power that isnt from the primary axe set, i loose the axe out of my hands wich means i have to go throgh the "draw axe" animation almost more times than i accually attack in most encounters, most other primarys do not have this far as i know. if this was a planned addition to the axe primary i cant say other than huh. in my opinion, most other power animation would look normal with the axe still in hand and would make more sence keeping it handy at all times (maybe put in a put-away axe animation after certain time beeing afk or not using a power,like say 1m). If there is the time part of the whole id really love a better implemention as for example, calculating the draw axe animantion time over the strategy of the primary, and spread it out amongst the powers, say the axe draw animation is 1sek(not sure exactly how long it is) spread that out amonst the activation time of the axe primarys. IMHO would make for a much sleeker primary. thogh im guessing this is probobly worst for a fire armor as we would use the self heal, burn power quite often, whilst alot of other armor powersets dont have many or any activation powers that are used often. anyway i really hope you take out the draw axe animation (execept for the first time u accually draw it ofcourse). cheers on a great game that keeps evolving!.