zephyra

Citizen
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  1. [ QUOTE ]
    Mob increase of hp is exactly how they are proposing to fix AoE. It's a terrible idea and will negatively affect every AT across the board.

    [/ QUOTE ]

    I absolutely agree with this statement. That is what I was thinking. If controllers and defenders think it takes a long time for them to kill mobs now, then it will take even longer if the mobs' hit points are increased. As it stands now, sometimes the defenders and controllers run out of endurance before killing what they need to kill. This will make it worse for pretty much everyone in my opinion. I think the developers need to brainstorm for a different solution that willl not affect all of the classes negatively.
  2. Thank you. I was not aware of this. I play mainly with a mind control controller, so I know what his strengths are and put away the AE while I am playing with him. I find that my single target powers work well enough in those fights(although my single target powers are not as powerful as some other blasters I know as I am an electric blaster).
    I appreciate the insight
  3. I apologize. I did not realize that this would not be in order to what I was reading. My previous argument was directed against someone else that stated blasters could use AE after a controller held a group.
  4. You said that blasters should wait for a few seconds and let the tanker draw the aggro or let the controller set off some sort of hold for the group, and then blasters could AE? I am only arguing this point because as soon as the blaster uses an area effect power, it undoes the hold that the controller had on the mob. I play a blaster and use these powers infrequently because I would like the mob to remain immobile for as long as possible. Also, as damage dealers, blasters tend to draw more aggro than some of the other classes.