alexavier

Citizen
  • Posts

    1
  • Joined

  1. I just wanted to thank you for this guide. I made a mind/rad and it is the most fun Ive ever had on this game. Im at 23 now, but once I hit 22 and got SO I was able to put my reputation on the highest level and I solo without issue... and quickly too.

    End isnt an issue, and I assume will get a bit worse once I get my big powers, but better once I get conserve power.

    I def see a need in my playstyle for tp foe and stealth (both for the EXACT reasons you mentioned).

    This guide is by far the best around. Kudos.

    My playstyle: Solo 70%+. And with all the temp travel powers, never really have needed one. TP I decided to get so I have a 'Z' travel once my temps run out, but hurdle/swift and sprint work great even as is.

    My build:

    ---------------------------------------------
    Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Controller
    Primary: Mind Control
    Secondary: Radiation Emission
    ---------------------------------------------
    01) --> Mesmerize
    * Accuracy(1)
    * Accuracy(3)
    * Damage(3)
    * Damage(5)
    * Damage(37)

    01) --> Radiant Aura
    * Healing(1)
    * End Reduction(43)
    * Recharge Reduction(45)

    02) --> Dominate
    * Accuracy(2)
    * Accuracy(5)
    * Damage(7)
    * Damage(7)
    * Damage(31)
    * Recharge Reduction(48)

    04) --> Levitate
    * Accuracy(4)
    * Accuracy(11)
    * Damage(11)
    * Damage(13)
    * Damage(37)
    * End Reduction(50)

    06) --> Confuse
    * Accuracy(6)
    * Accuracy(25)
    * End Reduction(43)

    08) --> Mass Hypnosis
    * Accuracy(8)
    * Accuracy(9)
    * Accuracy(9)
    * End Reduction(34)
    * Recharge Reduction(34)
    * Recharge Reduction(37)

    10) --> Accelerate Metabolism
    * Recharge Reduction(10)
    * Recharge Reduction(13)
    * Recharge Reduction(15)
    * Endurance Modification(15)
    * Endurance Modification(17)
    * Endurance Modification(17)

    12) --> Enervating Field
    * End Reduction(12)
    * End Reduction(19)
    * End Reduction(46)

    14) --> Hasten
    * Recharge Reduction(14)
    * Recharge Reduction(19)
    * Recharge Reduction(21)

    16) --> Swift
    * Run Speed(16)

    18) --> Hurdle
    * Jump(18)

    20) --> Lingering Radiation
    * Accuracy(20)
    * Accuracy(21)
    * Recharge Reduction(36)
    * Recharge Reduction(42)
    * End Reduction(46)
    * End Reduction(46)

    22) --> Stamina
    * Endurance Modification(22)
    * Endurance Modification(23)
    * Endurance Modification(23)

    24) --> Radiation Infection
    * End Reduction(24)
    * Defense DeBuff(25)
    * Defense DeBuff(31)
    * Defense DeBuff(31)
    * To Hit DeBuff(40)
    * To Hit DeBuff(43)

    26) --> Terrify
    * Accuracy(26)
    * Accuracy(27)
    * Damage(27)
    * Damage(29)
    * End Reduction(31)
    * End Reduction(36)

    28) --> Teleport Foe
    * Accuracy(28)
    * Accuracy(29)

    30) --> Stealth
    * End Reduction(30)

    32) --> Mass Confusion
    * Accuracy(32)
    * Accuracy(33)
    * Recharge Reduction(33)
    * Recharge Reduction(33)
    * Recharge Reduction(34)
    * End Reduction(36)

    35) --> Teleport
    * End Reduction(35)

    38) --> EM Pulse
    * Accuracy(38)
    * Accuracy(39)
    * Recharge Reduction(39)
    * Recharge Reduction(39)
    * Recharge Reduction(40)
    * End Reduction(40)

    41) --> Conserve Power
    * Recharge Reduction(41)
    * Recharge Reduction(42)
    * Recharge Reduction(42)

    44) --> Temp Invulnerability
    * End Reduction(44)
    * End Reduction(45)
    * End Reduction(45)

    47) --> Power Boost
    * Recharge Reduction(47)
    * Recharge Reduction(48)
    * Recharge Reduction(48)

    49) --> Telekinesis
    * End Reduction(49)
    * End Reduction(50)
    * End Reduction(50)

    ---------------------------------------------
    01) --> Sprint
    * Empty Enhancement(1)

    01) --> Brawl
    * Empty Enhancement(1)

    02) --> Rest
    * Empty Enhancement(2)

    01) --> Containment
    * Empty Enhancement(1)

    ---------------------------------------------