afinalcadence

Citizen
  • Posts

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  1. [ QUOTE ]
    It would be like taking a Katana/Inv scrapper and trying to use your origin attack power, Divine Avalanche, the Nemesis Staff, the Presence pool, and Calling the Wolf and then complaining that scrappers were weak and needed a buff.

    [/ QUOTE ]

    This is pretty much the problem here. Ultimo, you could easily make a much stronger character by picking better powers, and playing more efficiently. But instead, you chose bad powers, and a bad playstyle, and then attributed your troubles to a design issue, rather than your decisions to have bad power choices, and a bad playstyle.

    What you're doing is equivalent to playing a theoretical scrapper, taking none of his attacks other than his basic tier 1, his 'temporary' ranged origin power, and a bunch of pool powers. That same Scrapper would come to these boards and complain about how weak he is, but you wouldn't say Scrappers are weak. You would say, he picked bad powers, and chooses to play in a manner that's less than efficient. And that's exactly what you've done.

    [ QUOTE ]
    It may not be optimal, but I consider it a flaw in the class if you have to build one specific way to be viable.

    [/ QUOTE ]

    But Defenders aren't the only ones with this problem. Every archetype, if built poorly (ie. bad power choices and bad playstyle), will have a hard time soloing. If you build a Blaster or Controller the way you did, I would bet you'd be having troubles, too. But then this is a game wide issue, and a much more philosophical, and subjective problem.

    Of course, I do believe there is an issue with how weak lots of powers are (the pool powers, mostly), but that's not a Defender-specific problem. It's something that affects every archetype.

    Now, assuming you take the advice given here, you should perform much better, but not solo as well as a Scrapper. But you've already acknowledged this, and accepted it, right? You said it's okay that Tankers, Controllers, and Blasters can't solo as well as Scrappers. What's important is that you could solo with a modicum of efficiency. So the Defender's solo capabilities should be good enough for you as well, assuming you change things up a little.

    I'm sorry if you find this post insulting, but this is just how I see things. I don't intend to insult you, but I believe your argument is flawed for the reasons I've stated.
  2. Ooh. That's even better than I thought! Thanks. :]
  3. How do knockback protection IOs work when slotted in something like Hover or Combat Jumping. Do you get the knockback protection only if they're toggled on?