adam41476

Citizen
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  1. Okay, so took your suggestion and reslotted slightly. My main defense smashing/lethal seems to be the lowest -uh oh! That's not too good.

    I'm clearly missing something.

    Though my resistance is 23.4% for both of these, so does that make up for it slightly?

    I'm liking this and Mace - but undecided which is best.







    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery
    Hero Profile:
    Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(23), Lock-%Hold(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/Rchg(48)
    Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Heal(5)
    Level 2: Fire Cages -- GravAnch-Immob(A), Posi-Dam%(7), GravAnch-Hold%(9), GravAnch-Immob/EndRdx(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(13)
    Level 8: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(13), Armgdn-Dmg(15), Armgdn-Dmg/Rchg(15), Armgdn-Acc/Dmg/Rchg(17)
    Level 10: Combat Jumping -- LkGmblr-Def(A)
    Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(17), Amaze-Stun(19), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), LkGmblr-Def(23)
    Level 18: Boxing -- Stpfy-KB%(A)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Cinders -- BasGaze-Slow%(A), BasGaze-Acc/Rchg(25), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27), BasGaze-Acc/Hold(27)
    Level 24: Tactics -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Build%(37), GSFC-ToHit/EndRdx(43), GSFC-ToHit(45)
    Level 26: Bonfire -- JavVoll-Acc/Dmg/End/Rech(A)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), S'fstPrt-ResKB(43), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(50)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(37)
    Level 32: Fire Imps -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Dmg(34)
    Level 35: Siphon Speed -- P'ngTtl--Rchg%(A)
    Level 38: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-End%(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40)
    Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), Acc-I(42)
    Level 44: Charged Armor -- RctvArm-ResDam(A), S'fstPrt-ResKB(45), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResDam/EndRdx(46)
    Level 47: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48)
    Level 49: Summon Guardian -- ExRmnt-+Res(Pets)(A), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Dmg(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-Acc/Rchg(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

    Code:
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  2. Does anyone know how I'd slotEarth Mastery into this build.

    And - is Mu Master/Mace equal to this - in different ways? i'm really liking the look of both of these patron power pools.

    I've done a few builds, but don't really know what I'm doing with them. Earth especially looks unappealing.

    Thanks.
  3. Hi everyone. I appreciate your help so, so much!

    So, I've taken what you said on board and re-worked the build.

    Improvement?

    I've taken Mu mastery as the epic Power pool. Bad move? Is Earth a must-have?

    Thanks,


    http://www.cohplanner.com/mids/downl...9CC93F6226E9F9

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery
    Hero Profile:
    Level 1: Char -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(23), Lock-%Hold(29), Lock-Rchg/Hold(29), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/Rchg(48)
    Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/EndRdx/Rchg(3), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(5), Nictus-Heal(5)
    Level 2: Fire Cages -- GravAnch-Immob(A), Posi-Dam%(7), GravAnch-Hold%(9), GravAnch-Immob/EndRdx(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(13)
    Level 8: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(13), Armgdn-Dmg(15), Armgdn-Dmg/Rchg(15), Armgdn-Acc/Dmg/Rchg(17)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Acc/Rchg(17), Amaze-Stun(19), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21)
    Level 14: Super Speed -- Clrty-RunSpd(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(21), LkGmblr-EndRdx/Rchg(23)
    Level 18: Boxing -- Stpfy-KB%(A)
    Level 20: Speed Boost -- EndMod-I(A)
    Level 22: Cinders -- BasGaze-Slow%(A), BasGaze-Acc/Rchg(25), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27), BasGaze-Acc/Hold(27)
    Level 24: Tactics -- GSFC-ToHit/Rchg(A), GSFC-Rchg/EndRdx(33), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Build%(37), GSFC-ToHit/EndRdx(43), GSFC-ToHit(45)
    Level 26: Bonfire -- JavVoll-Acc/Dmg/End/Rech(A)
    Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(40), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(50)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Rchg+(37)
    Level 32: Fire Imps -- BldM'dt-Acc(A), BldM'dt-Acc/Dmg(33), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Dmg(34)
    Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(37), Efficacy-EndMod/Rchg(43), Efficacy-Acc/Rchg(46), Efficacy-EndMod(46)
    Level 38: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(39), P'Shift-End%(39), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(40), P'Shift-Acc/Rchg(40)
    Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), Acc-I(42)
    Level 44: Ball Lightning -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(45)
    Level 47: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(48), S'fstPrt-ResDam/Def+(48), RctvArm-ResDam(50)
    Level 49: Summon Guardian -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Build%(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal(31), Numna-Regen/Rcvry+(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-Acc/Rchg(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  4. I also did this one, with Mu Mastery - but no matter what I do, the resists and general overall survivability seem to be loads lower than the very first one I put on. Am I missing something?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery
    Hero Profile:
    Level 1: Char -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx(29), Thundr-Acc/Dmg/Rchg(43)
    Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx(7)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Hold%(9), GravAnch-Immob/EndRdx(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/Rchg(43)
    Level 4: Siphon Power -- Acc-I(A), Acc-I(45)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(13)
    Level 8: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dam%(13), Armgdn-Dmg(15), Armgdn-Dmg/Rchg(15), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(43)
    Level 10: Siphon Speed -- P'ngTtl--Rchg%(A), P'ngTtl-Rng/Slow(36), P'ngTtl-Acc/EndRdx(37), P'ngTtl-Dmg/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(46)
    Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-ToHitDeb%(17), Amaze-Stun(19), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(21)
    Level 14: Super Speed -- Clrty-RunSpd(A)
    Level 16: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(46)
    Level 18: Super Jump -- Zephyr-ResKB(A)
    Level 20: Speed Boost -- P'Shift-End%(A)
    Level 22: Cinders -- Lock-%Hold(A), BasGaze-Acc/Rchg(25), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27), BasGaze-Acc/Hold(27)
    Level 24: Tactics -- GSFC-ToHit/Rchg(A)
    Level 26: Bonfire -- FrcFbk-Rchg/KB(A), FrcFbk-Rchg/EndRdx(33)
    Level 28: Boxing -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 30: Tough -- RctvArm-EndRdx/Rchg(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(37), RctvArm-ResDam(40)
    Level 32: Fire Imps -- S'bndAl-Acc/Rchg(A), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(33), S'bndAl-Dmg/EndRdx(34), S'bndAl-Dmg(34), S'bndAl-Build%(34)
    Level 35: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(37)
    Level 38: Transference -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod(40)
    Level 41: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), Acc-I(42), RechRdx-I(42)
    Level 44: Power Sink -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(45)
    Level 47: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Knock%(48), Ragnrk-Dmg/Rchg(48)
    Level 49: Summon Guardian -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Dmg/EndRdx(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(31), Dct'dW-Heal/EndRdx(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-Acc/Rchg(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    http://www.cohplanner.com/mids/downl...56F20F2163E87A
  5. Okay, I've just rebuilt my build and everything on the totals has gone lower. But I've barely changed anything that I can see.

    Why am I so rubbish at this? lol

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Stone Mastery
    Hero Profile:
    Level 1: Char -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Dmg/EndRdx(29), Thundr-Acc/Dmg/EndRdx(43)
    Level 1: Transfusion -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(3), Numna-Heal/EndRdx(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
    Level 2: Fire Cages -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(9), GravAnch-Immob(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(43)
    Level 4: Siphon Power -- HO:Endo(A), HO:Lyso(45)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(13)
    Level 8: Hot Feet -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(13), Armgdn-Dmg/EndRdx(15), Armgdn-Dmg(15), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Acc/Rchg(43)
    Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Rng/Slow(36), P'ngTtl--Rchg%(37), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl-Acc/EndRdx(46)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-EndRdx/Stun(17), Amaze-Acc/Stun/Rchg(19), Amaze-Stun(19), Amaze-Acc/Rchg(21), Amaze-ToHitDeb%(21)
    Level 14: Super Speed -- Clrty-RunSpd(A)
    Level 16: Maneuvers -- LkGmblr-Def/Rchg(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(46)
    Level 18: Super Jump -- Zephyr-ResKB(A)
    Level 20: Speed Boost -- P'Shift-End%(A)
    Level 22: Cinders -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(25), Lock-%Hold(25), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27)
    Level 24: Tactics -- GSFC-Build%(A)
    Level 26: Bonfire -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rchg/KB(33)
    Level 28: Boxing -- Hectmb-Dmg(A), Hectmb-Dam%(45)
    Level 30: Tough -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(40)
    Level 32: Fire Imps -- S'bndAl-Dmg/EndRdx(A), S'bndAl-Build%(33), S'bndAl-Acc/Dmg/Rchg(33), S'bndAl-Acc/Rchg(34), S'bndAl-Dmg/Rchg(34), S'bndAl-Dmg(34)
    Level 35: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Dam%(37)
    Level 38: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod(40), Efficacy-EndMod/Acc(40)
    Level 41: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 44: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(45)
    Level 47: Rock Armor -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48), LkGmblr-EndRdx/Rchg(50)
    Level 49: Earth's Embrace -- Aegis-Psi/Status(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx/Rchg(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(31), Dct'dW-Heal(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Rchg(31), P'Shift-End%(36)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    http://www.cohplanner.com/mids/downl...3AF9079051E3BA


    I'm not sure what recipes to put where. I know the powers I want. Although I'm totally unsure about the earth power pool which was recommended -Don't know what I think of it though. Sure I had it before and specced out of it.

    hmm.
  6. So what would you slot into the powers you've selected?

    I have no clue about slotting things really. If it's purple I trust it's best, but I know that's not correct. I also know that things are overlapping that shouldn't.

    When people are talking about S/L caps and things - means nothing to me at all. Or % of things. I dont' really understand. I just wanna get the best out of each set that I can.

    Thanks!
  7. Thanks for all the advice. I've re-sent the build as you instructed.

    Although I'm sorta following you, I admit some stuff going over my head.



    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Molten Hot: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery
    Hero Profile:
    Level 1: Ring of Fire -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(5)
    Level 1: Transfusion -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(7), Numna-Heal/EndRdx(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(11)
    Level 2: Char -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Fire Cages -- GravAnch-Immob(A), GravAnch-Hold%(15), GravAnch-Immob/EndRdx(15), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(19)
    Level 8: Hot Feet -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(19), Armgdn-Dmg/Rchg(21), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(23)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 12: Flashfire -- Amaze-Stun/Rchg(A), Amaze-EndRdx/Stun(25), Amaze-Acc/Stun/Rchg(27), Amaze-ToHitDeb%(27), Amaze-Acc/Rchg(29)
    Level 14: Super Speed -- Clrty-RunSpd(A)
    Level 16: Maneuvers -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), Lock-%Hold(33)
    Level 20: Speed Boost -- P'Shift-End%(A)
    Level 22: Stealth -- LkGmblr-Def/EndRdx(A)
    Level 24: Boxing -- Dsrnt-I(A)
    Level 26: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx(34), RctvArm-EndRdx/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 28: Bonfire -- FrcFbk-Rchg/EndRdx(A), FrcFbk-Rchg/KB(36)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36)
    Level 32: Inertial Reduction -- Zephyr-ResKB(A)
    Level 35: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg(37), Ragnrk-Dmg/Rchg(37), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
    Level 38: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod(39), Efficacy-EndMod/Acc/Rchg(40), Efficacy-Acc/Rchg(50)
    Level 41: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam(42), RctvArm-EndRdx(42), S'fstPrt-ResDam/Def+(43)
    Level 44: Fire Imps -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(45), S'bndAl-Acc/Dmg/Rchg(45), S'bndAl-Acc/Rchg(45), S'bndAl-Build%(46), S'bndAl-Dmg/EndRdx(46)
    Level 47: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), Acc-I(48)
    Level 49: Rise of the Phoenix -- RechRdx-I(A), RechRdx-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A), Heal-I(43), Heal-I(43)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run

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    http://www.cohplanner.com/mids/downl...56F21F1839E333
  8. Hi everyone.

    I've recently re-registered here. I've been on the game since it's start - and was on the American servers for a good few years before I restarted on the European.

    I've always stumbled along (rather blindly) with my characters builds myself, but was hoping some more enlightened people could throw me a little help.

    I'm 50 (+1) and have had this same character years. I've got my complete build but know I'm probably not making the best use of the slots and/or enhancements.

    I think I have the 'purple recipe' is best problem, which I know it always isn't.

    The build I play is a pretty aggressive controller - more likely to jump straight into the fray as opposed to sticking back. I enjoy the high damage too.

    I won't say expense is no object - lol cause it is. But I've already painstakingly saved up the purps in my build below - so if I respec out of some of these, I can always sell them and swap over.

    The only other thing : I was recommended out of the fire mastery set for psionics. Whilst that may be the better move, asthetically I prefer it with my fire-centric character

    So if there are any glaringly obvious errors I've made, or any tips I would be appreciative!

    Thanks.



    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Molten Hot: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Concealment
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery
    Hero Profile:

    Level 1: Ring of Fire
    • (A) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (5) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Transfusion
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (7) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Endurance
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    Level 2: Char
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (11) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Endurance
    Level 4: Siphon Power
    • (A) Accuracy IO
    Level 6: Fire Cages
    • (A) Gravitational Anchor - Immobilize
    • (15) Gravitational Anchor - Chance for Hold
    • (15) Gravitational Anchor - Immobilize/Endurance
    • (17) Gravitational Anchor - Immobilize/Recharge
    • (17) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (19) Gravitational Anchor - Accuracy/Recharge
    Level 8: Hot Feet
    • (A) Armageddon - Damage/Endurance
    • (19) Armageddon - Damage
    • (21) Armageddon - Damage/Recharge
    • (21) Armageddon - Accuracy/Damage/Recharge
    • (23) Armageddon - Accuracy/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun/Recharge
    • (25) Absolute Amazement - Endurance/Stun
    • (27) Absolute Amazement - Accuracy/Stun/Recharge
    • (27) Absolute Amazement - Chance for ToHit Debuff
    • (29) Absolute Amazement - Accuracy/Recharge
    Level 14: Super Speed
    • (A) Celerity - RunSpeed
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    Level 18: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (31) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Recharge/Hold
    • (33) Basilisk's Gaze - Endurance/Recharge/Hold
    • (33) Lockdown - Chance for +2 Mag Hold
    Level 20: Speed Boost
    • (A) Performance Shifter - Chance for +End
    Level 22: Stealth
    • (A) Luck of the Gambler - Defense/Endurance
    Level 24: Boxing
    • (A) Disorient Duration IO
    Level 26: Tough
    • (A) Reactive Armor - Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (34) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Endurance/Recharge
    • (34) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Bonfire
    • (A) Force Feedback - Recharge/Endurance
    • (36) Force Feedback - Recharge/Knockback
    Level 30: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Recharge
    Level 32: Inertial Reduction
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 35: Fire Ball
    • (A) Ragnarok - Chance for Knockdown
    • (37) Ragnarok - Damage
    • (37) Ragnarok - Damage/Recharge
    • (37) Ragnarok - Accuracy/Damage/Recharge
    • (40) Ragnarok - Accuracy/Recharge
    • (40) Ragnarok - Damage/Endurance
    Level 38: Transference
    • (A) Efficacy Adaptor - EndMod/Accuracy
    • (39) Efficacy Adaptor - EndMod/Endurance
    • (39) Efficacy Adaptor - EndMod/Recharge
    • (39) Efficacy Adaptor - EndMod
    • (40) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (50) Efficacy Adaptor - Accuracy/Recharge
    Level 41: Fire Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance
    • (42) Reactive Armor - Endurance
    • (43) Steadfast Protection - Resistance/+Def 3%
    Level 44: Fire Imps
    • (A) Soulbound Allegiance - Damage
    • (45) Soulbound Allegiance - Damage/Recharge
    • (45) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (45) Soulbound Allegiance - Accuracy/Recharge
    • (46) Soulbound Allegiance - Chance for Build Up
    • (46) Soulbound Allegiance - Damage/Endurance
    Level 47: Fulcrum Shift
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Accuracy IO
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------

    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Healing IO
    • (43) Healing IO
    • (43) Healing IO
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (46) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment

    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run