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  1. Until burn I literally just had six slots in blazing aura (1 acc, 5 damage) and 1 acc in Scorch. All my other slots went into defence. Anything that keeps you alive long enough for blazing aura to do it's work!

    So yeh, I'd say go for damage resistance first then fill up your heal, then damage. What you might find doing it that way is the damage resistance DOs cost a lot less than the Damage ones so you might well have enough money left for more than you think after you've maxed your shields.
  2. [ QUOTE ]
    Thanks for the great post.

    I have a few simple questions about my level 12 fire/fire tanker.

    1. How important is it to have taunt now that Blazing Aura has a taunt feature? Would your recommendation be for me to use my free respect and get Healing Flames instead of Taunt?

    2. You mention getting Plasma Shield at 12 but you don't get it on your builds until Lvl 20 andLvl 22 respectively.

    3. Are you not a fan of Super Speed? Or is it just because you like the Leaping pool?

    4. I may just be used to my MA/SR scrapper but I find that I needed Hasten at Lvl 6 so that Fire Sword and Scorch were not so slow for attacks.

    5. How do I use my free respec and where?

    Thanks for all you do!

    4.

    [/ QUOTE ]

    Hey Matt,

    I've used Mephe's guide and have just hit 40 in about a week of playing...THAT'S how good it is

    I'll try and answer these questions for ya, as I faced the same things myself and worked through the answers as I played...

    1) I've lasted up until 40 without taunt, just using blazing aura (2 accuracy, 2 taunt, 2 end reduction). It's done the job very nicely for herding around Crey's Folly and in missions. But now, I intend to do more teaming and the mobs I face now (+4s, sometimes +5s) I just can't hit with blazing aura enough. As taunt is auto hit, if you're going to be facing mobs more than +3 i'd recommend getting it. If you're going to solo your way up to 40 like I did, hold off taunt until you've got a spare slot later in your build. I'm gonna pick it up at lvl 41 as I feel it's more important to my build now than conserve power. I'll get CP at 44, then Build Up at 47, then RotP at 49 cos it's cool!

    2) I took plasma shield at 12, but didn't really need to. I hunted on my own in Boomtown until 19, avoiding clockwork as their end drain was too much for me, and so the only mobs that plasma shield protected me against were the lost gunmen. Once you hit 20 though, you're gonna need it as you now started running into mezzing Tsoo and Family, as well as more Circle of Thorn energy attacks and then Rikti. So you can hold off until 20 if you want to, but I took it early so I could get Acrobatics and Stamina as quickly as possible, which are both extremely important powers.

    3) Superspeed is a good power, but as a fire tank you have no knockdown protection. If you take the leaping pool tho, you can pick up Acrobatics at lvl 20 which gives you this protection. Very useful to have, in fact at lvl 20 I found it more useful than Stamina, so even held off stamina until 22.

    4) In the early levels, patience is the key. You're primarily a damage over time tanker, and, if you're following Mephe's guide, most of your damage will be done with blazing aura until you get Burn at lvl 18. As there are so many otehr powers to pick up early, I held off hasten until I could put SOs in it, as it's pretty useless until you can make it perma-hasten. So I took it at lvl 24. Your secondary attacks use more endurance than they're worth IMHO, so I just kept scorch as a boss-killer move, and hunted with only blazing aura. The longer the recharge of the scorch, the longer time I had to regain endurance. I think if I was to have picked hasten, my scorch would have recharged too fast for my endurance gain and I would've ran out too fast.

    5) just type /respec wherever you are standing and you should be taken to your respecification screen. Simply choose your powers again, as if you were levelling from level 1 again.

    Hope this helps you!
    Ciao
  3. Hi folks

    I thought you might like to know, that in a day of playing PvP with a lvl 36 MA/Regen scrapper, the only AT that could kill me was Illusion Kinetics.

    My observations playing a scrapper are that the regen-killing powers are

    Spectral Terror - may be bugged and vastly overpowered but almost chain holds you with fear. Integration provides no resistance to this.

    Siphon Speed - keeps the scrapper at bay, unable to run close enough to damage u.

    Transfusion - the scrapper can hit u all they want, they're in melee range and transfusion fills ur health bar right back up again! So annoying!

    Phantom Army - when they hit you they taunt you and you lose your target from the controller, giving them more time to siphon you, or heal themselves.

    Transference - may be not so much of a problem once the stamina bug has been fixed (currently when you die the first time and respawn, all your auto powers, like stamina and Quick Recovery no longer work...it's like being a lowbie all over again!), but one illusion/kinetic kept my scrapper out of toggles constantly using this and I was killing almost instantly by the Phants. LIterally... transference, siphon speed...all the time the phants are firing at me...dead. Nothing I could do!

    So...Illusion/Kinetic, at least in my humble opinion, is probably the most powerful AT I've fought so far in PvP. It's the only one to manage to kill my regen scrapper at least.

    My blaster can snipe-kill in 2 shots though, so Superior Invis is almost a MUST I'd say. That way you can see my stealth+superspeed blaster way before I can see you to snipe you.

    So that's it! I can't wait to get my Ill/Kinetics up to speed in PvP, currently lvl 21! Good luck out there! Hope to see u in the arenas soon!
  4. Siphon Speed has had it's own recharge time reduced, and it now also affects the recharge rate of powers, debuffing the targets attack rate and increasing your own.

    Superior invis has had it's stealth component upgraded, which makes you more difficult to detect as far as Snipers and drones go. You are now also allowed to attack whilst invis'd, and is the only toggle-invis power to allow you to do this.

    Here's the full list of changes
    Issue 4 Changes

    Hope this helps