_Veritas_

Apprentice
  • Posts

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  1. * Supergroup Name: Ascendence / New Ascendence
    * Website: http://ascendence.guildportal.com
    * Leader or Recruiting Officers: Fire Paladin (@veritas), Calchus, Vandelist or Bull Dozer
    * Preferred Method of contact: You can catch one of us in game.
    * Guild Description: Tight knit group of players who enjoy teaming up for missions, task forces, trials and other tomfoolery. Characters of all level ranges and types (i.e., altoholics).
  2. That was ... incredible! Great work!

    Have you done any others?
  3. _Veritas_

    Blaster role

    [ QUOTE ]
    I went away from the computer to check on some CoV stuff and *wham* I received 5 or so PM's asking "what is the Blaster's role?"

    Answer - Ranged damage. Now, the issue is more specifically - what does a Blaster do that a Scrapper can't already do? Or, even worse, is a Scrapper inherently "stronger" than a Blaster. We want each Archetype to have a well defined role, and part of our Scrapper testing is aimed directly at this.

    Secondly, I have no intention of removing melee attacks - it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation. This is a rather frequent refrain in PM's (and the occasional forum post). This is something that we should also explore...we want all the Secondary sets to be fun.

    [/ QUOTE ]

    I agree with keeping some form of melee attacks for Blasters. They can be fun in the right situations. I also like the statement that a Blaster's main role is ranged attacks. Where I see the imbalance is a secondary with 3 or 4 melee attacks (on arguably the weakest character in the game defensively) or pb aoe's if the stated purpose of the character is ranged damage. Still, I have lots of fun with my blaster and still play him on a regular basis. Thanks to the devs for constantly listening, even to the rants.