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I went away from the computer to check on some CoV stuff and *wham* I received 5 or so PM's asking "what is the Blaster's role?"
Answer - Ranged damage. Now, the issue is more specifically - what does a Blaster do that a Scrapper can't already do? Or, even worse, is a Scrapper inherently "stronger" than a Blaster. We want each Archetype to have a well defined role, and part of our Scrapper testing is aimed directly at this.
Secondly, I have no intention of removing melee attacks - it's just a "perception" by some Blasters that some of the Secondary Sets aren't as useful as Devices or Energy Manipulation. This is a rather frequent refrain in PM's (and the occasional forum post). This is something that we should also explore...we want all the Secondary sets to be fun.
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I agree with keeping some form of melee attacks for Blasters. They can be fun in the right situations. I also like the statement that a Blaster's main role is ranged attacks. Where I see the imbalance is a secondary with 3 or 4 melee attacks (on arguably the weakest character in the game defensively) or pb aoe's if the stated purpose of the character is ranged damage. Still, I have lots of fun with my blaster and still play him on a regular basis. Thanks to the devs for constantly listening, even to the rants.