[ QUOTE ]
No matter how you slice it, flying is ultimately safer than super speed, and offer an undeniable vertical advantage over super speed (or in this case, 4 other speed powers). If flyspeed had the same max as runspeed, why would anyone ever take superspeed?
[/ QUOTE ]
Because you can go that fast with Superspeed without using six incredibly valuable Enhancement slots.
Plus Superspeed's inherent Stealth allows you to sneak through non-kill-all missions to get to the goods as well as maneuver into a good attacking position for when you will be fighting. Fly lets you... fly over them and they still shoot you.
Superspeed can also be kept on in combat for incredibly quick movement with no accuracy penalty which is a huge boost for melee characters.
And finally let's face it: everyone is taking Hasten. And once you've got that it's only one power to get Superspeed with the above advantages as opposed to two powers and a second of only four power pools!
I'm firmly in the "Fly's speed cap should be increased" camp. Putting Enhancement slots into travel powers rather than attacks or defense is a difficult choice and should be rewarded. Very few people will think "I won't take Superspeed because with six slots I can fly just as fast" because those slots are almost always needed more elsewhere.
Also, while I'm here talking about travel powers, Teleport should *never* have a "you can't TP there" and should instead put the player a foot away from the click-location (towards the character). Using TP in some places is *incredibly* frustrating because the game thinks you're trying to teleport "too far" when a "step back from where you clicked" would be just fine.