_Gauge_

Citizen
  • Posts

    3
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  1. i have noticed that when using the kilt option for legs that your tunes legs appear to be really thin in the thighs, as in they look like little twigs. Now with some kilts the thighs are covered and you never notice it, but on the new chain mail and roman kilts...it is as clear as day. The giant toon model with these kilts on has a really big upper body and these itty bitty little legs. Now i know its not a huge game breaking issue, but for me it is...i can't get into playing a toon unless i like the name and the costume of my toon. And right now with certain kilts, i won't even use them for my costume, cuz the legs are just so tiny in the thigh. Was writing in hopes that it can be made that while wearing some of these shorter kilts that the musculature of the legs, mainly the thigh area can continue to stay the same size, and all would be great. Thank you for reading this and hopefully it will be fixed in a future patch and i can use the kilts on future toons
  2. _Gauge_

    Incarnates

    Im recently back to the game after a very long break and could use a bit of advice. I finally decided to roll a tank and stick with it till 50. I loved the TW set and decided to go with that and chose invuln after reading a lot of posts that basically stated that it is a pretty solid set and really can't go wrong with it. I am currently at 39 and like it a lot, a lil bit of end problems, but a final build with io sets should help fix that. My question is, what incarnates should i really be going for. I run with a guy in my SG a lot that is a inv/stj tank and i really think he believes he knows a lot more then he really does. He told me he was working on a his build and having trouble with end and when i asked what alpha he was using he told me that he runs musculature. Now i have a stalker at 50 and i run musc. for the damage increase, which works great for me..i am a sty/ea and end isn't a problem whatsoever so the choice was pretty easy. But I've read forums and it seems that tanks are going for agility or cardiac...is this true? it would seem to me that those would be far more beneficial to a tank then must, although i really don't know, but one gives an end reduction the other an end mod, and one has dmg res. bonus the other def. res bonus. To me those just sound like they are tailor made for tanking. Now I'm sure there are certain defensive sets that agility works better for and cardiac work better for. Would really appreciate if someone was willing to explain a bit for me or even put a link down that explains it all. I honestly don't think musculature would be the best choice for a tank, so id rather ask people that know the right answer and could point me in the right direction. Thank you all in advance
  3. I'm recently back to the game from a long break and seeing all the new io's and everything and really not a clue on what i should put where...i made a street justice/ energy aura stalker and love it!!! just really need some advice on what powers and what sets to put in them to make him quite the person to have on a team in end game. Want unbelievable damage and good survivability. I know this is kind of hard to work with, due to i haven't linked what i have taken, but maybe someone that has the same power sets would be able to steer me in the right direction of what should be taken and how to slot it. Tyvm in advance and pardon my noobness.