Zyvannus

Citizen
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  1. Great post, finally to enlighten the melee happy guys, as well as those who think they can pull more than us darks! A few additions though:

    1) If you have established a good chokepoint+killzone, it is a *good* idea to have the anchor run away once in a while to aggro others. It saves you time from having to pull! Even better, it's fun to fly 3-4 groups away and aggro the furthest guy, to pull them all in! Warning: do NOT do this with a dark servant in tow. It gets terribly confused, tries to attack, and dies. And as an MM (me) you must leave pets behind with the rest of the team.

    2) Anchor pull is best done with immobilize/slow/hold powers. Best thing is caltrops or tar patch because they congeal but get closer together. It's *better* than a controller ghold because gholds aren't guaranteed to have optimal distance. Technique: once you disappear behind a corner, drop the tar patch at corner. Then they all gather at the corner. Then you AOE kill, or order your blasters/corruptors to fire. This also lets the team avoid having to get into melee range to be safe - the enemy stays in place and can only hit you with ranged attacks. You put the killzone away from the team buff zone. Some brutes/scrappers get bored though.