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Posts
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Joined
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Quote:I am one uncommon salvage piece away from having a rare (45% dmg) Musculature now. Woot! Haven't slotted it yet, because I'm waiting for the level-shift tier ability.I have Cardiac (Partial Core Revamp + level shift) slotted in Alpha, but as a noob to the incarnate system, I realized that it's not the best fit for me, and I am in the process of crafting Musculature to replace it.
Quote:4- I don't have anything slotted in Destiny yet... but I was thinking to go with Ageless... Open for any suggestions here, for something that would compliment my build, AND be team friendly.
Quote:My Lore slot is about 50% unlocked... Not 100% sure what I want to go with, but I'm leaning towards Cimerorans, for no other reason, than from what I've read, the damage is fairly high, AND based on how much I LOVE the ITF, and that I commonly wear a Praefectus Castrorum tribute costume, it seems like it's a good fit for me.
I'm getting close to another level-shift (incarnate shift)... I'd have it already, if I wasn't working on a second Alpha ability... oh well! -
Well... a couple updates:
Been having fun doing Incarnate Trials... thus far I have my Alpha, Interface, Judgement and Destiny unlocked, and Lore is about 50% unlocked... This is the first toon I have ever done incarnates with, since I've been gone from the game for so long. So I'm still learning as I go.
1- I have Cardiac (Partial Core Revamp + level shift) slotted in Alpha, but as a noob to the incarnate system, I realized that it's not the best fit for me, and I am in the process of crafting Musculature to replace it. I guess I can always switch between the 2 should the situation present itself... But, I don't really need the end-redux, since I have Physical Perfection (slotted with Performance Shifter) and Stamina, and end-redux from sets, and Numina's +R/+R... And I don't really need the extra Resist, because of the rest of my build and set bonuses.
2- I have a Total Radial Conversion Reactive (75% chance for fire dmg) in Interface. I plan to keep this, and work on upgrading it... I am finding this is a very nice ability, especially when paired with the chance for Psi damage from Perfect Zinger slotted in Taunt.
3- I have a Void Judgement slotted in the Judgement slot. (common) I plan to keep this, and work on upgrading it... the extra DMG is a very nice compliment to my tank's already very high survivability, especially in large mobs, like the ITF.
4- I don't have anything slotted in Destiny yet... but I was thinking to go with Ageless... Open for any suggestions here, for something that would compliment my build, AND be team friendly.
5- My Lore slot is about 50% unlocked... Not 100% sure what I want to go with, but I'm leaning towards Cimerorans, for no other reason, than from what I've read, the damage is fairly high, AND based on how much I LOVE the ITF, and that I commonly wear a Praefectus Castrorum tribute costume, it seems like it's a good fit for me.
I finally got to take my tank on the STF last night also... (I was on one about a week ago, but we failed, because all 4 of the AVs aggroed and no matter what we did, they wouldn't reset, AND the only debuffer we had (Rad) DC'd in the middle of the fight, and couldn't rejoin because his internet connection went down...) So, I had a date with Recluse... And I met him last night... the team was OK, several people that had never done the STF before, and weren't following instructions... so we had 3 AVs pulled at once, and I was able to occupy Scirocco & Ghost Widow while the team killed Scorpion, then broke off Ghost Widow and I continued to occupy Scirocco. When we got to Recluse, me being the only tank on the team, went and got his attention, and managed to keep him occupied by myself (with the help of a few green inspirations)... he took me near death once, when he end-drained me and my toggles dropped, but I was able to mitigate it and recover. All in all, I didn't die once during the task force, and we finished in under 1hr 30min with no defeats... I felt very satisfied with my tank at that point. (I also got on an Underground Trial team last night for the first time, and we completed that trial... I died twice, but I think that's more than acceptable for that trial... it was HARD.)
All in all.... I think that all my other toons may be collecting dust for a while, because anytime I log onto CoH, and see my list of characters sitting there, I just can't bring myself to pick anyone but good old Captain Slap -
Well... I hit 50 yesterday.... did my respec for powers/slots, and set what I had. Like I said, I have spent quite a bit on this toon, and he's broke.
err, was broke...
one Hectatomb drop later and i've now got a decent amount of funds to deal with, so I started shopping!
will take a little while to get everything I need, but i'm working on it.
Thanks for all the advice everyone.... I really really and pleased with the way this toon turned out, and how much fun he is to play. -
Well... Right now I have 4 freespecs, and I haven't done any of the Respec Trials on this toon, so theoretically, I have 7 respecs available to me.... (2 bubs from lvl 48 right now)
Here is what I was thinking:
1- Energy Punch is useless to me. I don't need so many attacks.
2- Unstoppable is virtually useless to me. My resists/def is already pretty high, and if I raise it even more, the gain from Unstoppable is so minimal, that it's not worth crash-mitigation. A couple inspirations, combined with my toggles/passives, should be at the same place as Unstoppable. (I very very very rarely use it, I never even bothered to put any slots in it.)
I threw this together... I based it on IO sets that I already own, and have moved some things around with powers being dropped.
Really, the only difference between this and my current build, is extra Regen/Recov (but there's also some extra End-use, so it might even out)... and my S/L resistance goes to cap (technically 91.2%, but capped at 90%) instead of the 70.66% it is now, and I get some more % defense across the board.
Well, here it is.... (remember, these are sets I already own... the toon is broke right now, so any suggestions for new sets, would have to wait til I earn more influence, or get lucky drops...) I would like to eventually stick a Numina +R/R and maybe even a Miracle +R in the build... Hero Merits will likely get me the Numina, and I'll have to work on the Miracle... but that's in the future.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Slap - LVL 48 RESPEC: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), ResDam-I(7), Aegis-ResDam/Rchg(33)
Level 1: Barrage -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(43)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Rchg(19), Dct'dW-Heal(21)
Level 4: Bone Smasher -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5), P'ngS'Fest-Dmg/Rchg(13), P'ngS'Fest-Stun%(42), Dmg-I(43)
Level 6: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(21)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(40)
Level 10: Super Jump -- Jump-I(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(15), Zinger-Taunt/Rchg/Rng(15), Zinger-Acc/Rchg(37), Zinger-Dam%(37), Zinger-Taunt/Rng(40)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 16: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46)
Level 18: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(23), S'dpty-Def/Rchg(23), S'dpty-Def/EndRdx/Rchg(25)
Level 20: Boxing -- Dmg-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-EndRdx(27)
Level 24: Weave -- DefBuff-I(A), DefBuff-I(27), EndRdx-I(29), EndRdx-I(50)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(31)
Level 28: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-Rchg(33)
Level 30: Resist Energies -- Aegis-ResDam(A), Aegis-Psi/Status(45), Aegis-ResDam/Rchg(45), ResDam-I(45)
Level 32: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(33)
Level 35: Energy Transfer -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(36), S'ngH'mkr-Dmg/EndRdx/Rchg(36), Dmg-I(37)
Level 38: Total Focus -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(39), S'ngH'mkr-Dmg/EndRdx/Rchg(39), Dmg-I(40)
Level 41: Resist Elements -- ResDam-I(A), ResDam-I(42), ResDam-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), EndMod-I(48), EndMod-I(48)
Level 49: Maneuvers -- S'dpty-Def(A), S'dpty-EndRdx(50)
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A), Heal-I(34), Heal-I(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34), P'Shift-End%(34)
Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 11.25% Defense(Smashing)
- 11.25% Defense(Lethal)
- 7.81% Defense(Fire)
- 7.81% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 3.13% Defense(Psionic)
- 5.63% Defense(Melee)
- 2.5% Defense(Ranged)
- 6.25% Defense(AoE)
- 21% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% Enhancement(RechargeTime)
- 77.31 HP (4.13%) HitPoints
- MezResist(Immobilize) 9.9%
- MezResist(Terrorized) 4.95%
- 46% (3.59 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 4.26% Resistance(Psionic)
- 10% RunSpeed
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Well,
I will find out tonight. I'm paying Recluse a visit as the main tank. (he needs a good slap)
We will see how the build fares! If I get my tookus handed to me, I will plan a respec. -
Quite honestly...
I was planning to respec after I hit 45... which I did last night.
And I decided something: I'm not going to respec this toon, until I can't do something.
I'm spending all this time thinking about the numbers, when the reality of it is, this toon is so much fun to play. I love playing him. People seek me out to team when I am on this character. I don't die, I rarely actually take much damage (unless it's Psi)... I played for a couple hours last night, against a bunch of different kinds of damage-types, all +2 to +4 baddies, and I think I only hit Dull Pain once, because my base health simply wasn't dropping, and I was steamrolling one group to the next.
My point is, I think I decided: My build right now, the way it is, is FUN. Could I change it around and max my resists, and number-crunch it? Yes. But WHY?
I think that I will hold off on changing the build I've got, beyond simply taking my last 2 powers and placing a few slots... I'm not going to fix what's not broken... However, the first time I run into something that I just can't do, well... Then I'll think about sticking him on the Test Server and trying out some respec'd builds.
Thanks for all the advice everyone. You've given me a lot of great advice.
See you in Paragon! -
OK. thanks for all the advice! I must say, I've taken some of it, made some decisions on my own, and I really love the toon!
Anyway, I'm a couple bubs from 45, and I'm planning to respec when I hit 45....
Here is what I was thinking: (although, I'm having a hard time even justifying a respec, because my current is already so much fun, I'm worried about changing it and screwing it up! I get no complaints with the people I team with, as a matter of fact, people have been searching me out.... so i'm a little torn.)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Slap Lvl 45: Level 46 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (27) Reactive Armor - Resistance
- (A) Smashing Haymaker - Accuracy/Damage
- (36) Smashing Haymaker - Damage/Endurance
- (36) Smashing Haymaker - Damage/Recharge
- (37) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
- (43) Doctored Wounds - Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (5) Smashing Haymaker - Damage/Endurance
- (11) Smashing Haymaker - Damage/Recharge
- (31) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (7) Reactive Armor - Resistance/Recharge
- (9) Reactive Armor - Resistance/Endurance/Recharge
- (15) Reactive Armor - Resistance
- (A) Aegis - Resistance/Endurance/Recharge
- (9) Aegis - Resistance
- (11) Aegis - Resistance/Endurance
- (34) Resist Damage IO
- (A) Defense Buff IO
- (34) Defense Buff IO
- (A) Perfect Zinger - Taunt
- (13) Perfect Zinger - Taunt/Recharge
- (13) Perfect Zinger - Taunt/Recharge/Range
- (27) Perfect Zinger - Accuracy/Recharge
- (31) Perfect Zinger - Taunt/Range
- (36) Perfect Zinger - Chance for Psi Damage
- (A) Damage Increase IO
- (A) Scirocco's Dervish - Accuracy/Damage
- (17) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Recharge
- (42) Scirocco's Dervish - Chance of Damage(Lethal)
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Serendipity - Defense/Endurance
- (19) Serendipity - Defense
- (19) Serendipity - Defense/Recharge
- (34) Serendipity - Defense/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (21) Reactive Armor - Resistance/Recharge
- (21) Reactive Armor - Resistance
- (33) Reactive Armor - Endurance
- (A) Serendipity - Defense/Endurance
- (23) Serendipity - Defense
- (23) Serendipity - Endurance
- (45) Serendipity - Defense/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (25) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Defense Buff IO
- (29) Defense Buff IO
- (29) Defense Buff IO
- (A) Adjusted Targeting - To Hit Buff
- (43) Adjusted Targeting - Recharge
- (A) Jumping IO
- (A) Smashing Haymaker - Accuracy/Damage
- (37) Smashing Haymaker - Damage/Endurance
- (37) Smashing Haymaker - Damage/Recharge
- (39) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Smashing Haymaker - Accuracy/Damage
- (39) Smashing Haymaker - Damage/Endurance
- (39) Smashing Haymaker - Damage/Recharge
- (40) Smashing Haymaker - Damage/Endurance/Recharge
- (A) Resist Damage IO
- (42) Resist Damage IO
- (42) Resist Damage IO
- (A) Serendipity - Endurance
- (45) Serendipity - Defense/Endurance
Level 49: [Empty]
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Level 1: Brawl- (A) Damage Increase IO
Level 1: Sprint- (A) Run Speed IO
- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (33) Endurance Modification IO
- (33) Endurance Modification IO
- (A) Recharge Reduction IO
------------
Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 15.63% Defense(Smashing)
- 15.63% Defense(Lethal)
- 4.69% Defense(Fire)
- 4.69% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 3.13% Defense(Psionic)
- 7.81% Defense(Melee)
- 2.5% Defense(Ranged)
- 4.69% Defense(AoE)
- 15% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% Enhancement(RechargeTime)
- 112.4 HP (6%) HitPoints
- MezResist(Immobilize) 13.2%
- MezResist(Terrorized) 4.95%
- 32% (2.5 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Reactive Armor
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Barrage)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Bone Smasher)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Resist Physical Damage)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Unyielding)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
(Whirling Hands)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
(Invincibility)- 4% (0.31 HP/sec) Regeneration
- 14.06 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 4% (0.31 HP/sec) Regeneration
- 14.06 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
(Resist Energies)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Build Up)- 2% DamageBuff(All)
(Energy Transfer)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Total Focus)- MezResist(Immobilize) 2.2%
- 21.08 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Maneuvers)- 4% (0.31 HP/sec) Regeneration
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OK...
Tank is currently lvl 42..... In need of a respec. (I have too many attacks!)
Don't have a mid's for the current build, however it breaks out sorta like this:
I have all 9 Invul powers... Resist Eng/Elem are both slotted with 3 IO Resists... Resist toggles are slotted with (4) Reactive Armor, Tough Hide with 3 IO Defense. (Unstoppable has 1 IO in it, don't remember off-hand which one, but it doesn't matter, because I never use it, and it will likely get respec'd out) Dull Pain is (6) Doctored Wounds.
All single target attacks are slotted with (4) Smashing Haymaker (Except Bonesmasher which has Pounding Slugfest.) Taunt has (6) Perfect Zinger, and Whirling Hands has (6) Scirocco's Dervish.
My pools: Hasten, Maneuvers (2 Luck of the Gambler), Combat Jumping (IO Def), Super Jump.
With my toggles running, I have 70% smashing/lethal, and about 30/35% cold/fire/toxic/energy/neg energy..... I have minimal (around 15%) psi..... I'm also getting around 25%(ish) smashing/lethal defense, and low-mid teens % for all other damage except psi which has about 9%(ish) defense.
My thoughts for moving forward:
1- I will drop Unstoppable. I never use it. With my resists being so high, and with decent defense, using Unstoppable doesn't give me that much extra pop, except for the +recovery aspect, which I can mitigate some other way honestly.
2- I need to drop at least one attack. (I have every Energy Melee power except Stun) So my attack "chain" is too long. It's nice when I'm solo, but I very rarely solo on this toon, I thrive in teams where there is mass mayhem. Thinking Energy Punch is likely going to hit the chopping block... I can't bring myself to lose Bonesmasher or Total Focus.. I physically can't drop Barrage, and Energy Transfer's damage is so retardedly high, that I can't justify dropping it.... So I will probably gain 1 power here.
3- I need to fit Tough/Weave in to cap my resists and add extra Def. I need to free up 3 powers to do that... Dropping Unstoppable and Energy Punch gets me 2/3 of the way there... Not sure what should be the 3rd power? Manuevers? It's a bit of an end-drain, but I'm liking every little extra bit of Def I can get...
4- Advice on Epic Pools? I really don't see too much in the Epics that make me think it would make my toon BETTER... I might just wait til lvl 44 when I get select another power, and use THAT as the 3rd way to fit in Fighting pool, and then respect to accommodate that.
The build is not done, I have sets to buy, bonuses to work on, BUT I will say this: IT IS FUN! I never ever die. Period. It's rarely even close. Last night I led an ITF (did EXP, almost cleared the whole TF) and we finished in 1hr 29m (on a pug no less), where I was the only tank, and we had no buffers at all. No defeats... I stood toe-to-toe with Romulus and he barely scratched me... Generally, across the board, the other things that give me a little bit of a hard time are Rikti & Arachnos.... I can manage them OK without dying, but I'm relying a little more on Dull Pain being up more often... Other than that, my health rarely dips 10% of full...... Loving this! -
Code:
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I really appreciate all the thoughts here...
Here is what I've gleaned from this:
I'm not focusing on ACC enough, over-valuing End-Redux, and don't automatically count out IO sets.....
My tank is currently level 31... and I can't remember the last time I had so much fun in CoH quite honestly. I was on a team last night, and we got hit by TWO large ambushes at once, and there were easily 30+ baddies in the room. (unfortunately, I couldn't hold all the aggro, since it was over the aggro cap...) A team-wipe ensued. Actually, a 7-member team-wipe ensued..... I was still very much alive, and kicking butt in the middle of the mayhem. I was able to taunt the whole group away from all the dead heroes on my team, so they could all rez, and then we finished the mission. I was easily the only person alive on the team for a solid 5/10 minutes, getting attacked by 25-30 baddies, and I survived without any inspirations. (the problem I did have, was that I was totally out of endurance, and was just managing aggro/end to make sure my toggles didn't drop...) hehe.... but that's mostly because, at this point in my build, i haven't added any end-redux at all. That is a big problem when I'm solo, but not a problem at all in teams. (my last couple slots went into a few end-redux, so it's going to get much better very quickly.)
I definitely need to keep my eyes on some IO sets that grant +Recovery...
Anyway, at Lvl 31, here is my current build. (some of my level-slot placement here might be wrong, but the slotting/enhancements are correct.)
But first, a few questions: STUN seems situational at best. It is a great disorient, but the other powers in my attack chain also have disorient effects... should I drop it? Maybe replace it with Energy Punch? (my attack chain is a LITTLE light, but I'm not really a big soloer, and when in teams, I'm more focused on holding aggro and being a meat-shield.)
I'm not decided yet on whether or not I will invest in the Fighting Pool. I've heard two schools of thought on it... Not sure which way I'm going on that one yet.
Unstoppable: is it too situational because of the huge crash? Do I want it as an "Oh CRAP!" power? Or should I just try to max my resists/def as much as I can through my other Invul powers, Maneuvers, and Fighting Pool?
OK... here's my current build:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Slap: Level 32 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Temp Invulnerability- (A) Resist Damage IO
- (3) Resist Damage IO
- (5) Resist Damage IO
- (13) Endurance Reduction IO
- (A) Damage Increase IO
- (7) Damage Increase IO
- (13) Accuracy IO
- (A) Resist Damage IO
- (3) Resist Damage IO
- (5) Resist Damage IO
- (A) Pounding Slugfest - Damage/Endurance
- (7) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Recharge
- (29) Pounding Slugfest - Disorient Bonus
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Resist Damage IO
- (11) Resist Damage IO
- (11) Resist Damage IO
- (23) Endurance Reduction IO
- (A) Accuracy IO
- (A) Jumping IO
- (A) Resist Damage IO
- (15) Resist Damage IO
- (15) Resist Damage IO
- (A) Resist Damage IO
- (17) Resist Damage IO
- (17) Resist Damage IO
- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (31) Endurance Reduction IO
- (A) Scirocco's Dervish - Damage/Endurance
- (21) Scirocco's Dervish - Chance of Damage(Lethal)
- (21) Scirocco's Dervish - Accuracy/Damage
- (23) Scirocco's Dervish - Accuracy/Recharge
- (A) Recharge Reduction IO
- (A) Rope A Dope - Endurance/Stun
- (25) Rope A Dope - Accuracy/Stun
- (A) Defense Buff IO
- (27) Defense Buff IO
- (27) Defense Buff IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (31) Endurance Reduction IO
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 2: Swift- (A) Run Speed IO
- (A) Healing IO
- (A) Jumping IO
- (A) Endurance Modification IO
- (29) Endurance Modification IO
- (31) Endurance Modification IO
- (A) Damage Increase IO
Level 1: Sprint- (A) Run Speed IO
- (A) Recharge Reduction IO
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Set Bonus Totals:- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 1.25% Defense(Energy)
- 1.25% Defense(Negative)
- 0.63% Defense(Ranged)
- 9% Enhancement(Accuracy)
- 24% (1.87 HP/sec) Regeneration
- 3.13% Resistance(Negative)
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I've played CoH off/on almost since release. I've been gone about the past 3ish years, but have come back to play.
I have almost exclusively played Blasters/Blappers and Controllers. My very first CoH character was a very backwards blapper: Eng/Fire, and I used him almost entirely as a /Fire blapper. I was new, and he was a stupid build, but I found a way to make him FUN. (and that is the goal right?) Anyway, I stumbled across Earth/Rad for a controller, and I played it to 50 TWICE... I've had Ice/Eng blappers, Fire/Kin controllers, etc.. you name it...
I have NEVER played a Tank.... SO, I've decided to try my hand at it:
Captain Slap - Invul/Energy Melee (currently lvl 17)
Here is my build as it stands right now, but I am open to (and requesting) suggestions as this is my first foray into this AT. (I added all the slots at the end, so the ORDER might be out of whack, but please ignore it. I also assumed only standard IO's since Sets tend to be pretty expensive, and I'm trying to be realistic on what I am going to be able to afford to slot.)
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Captain Slap: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Resist Damage IO
- (3) Resist Damage IO
- (7) Resist Damage IO
- (33) Endurance Reduction IO
- (46) Endurance Reduction IO
- (48) Endurance Reduction IO
- (A) Damage Increase IO
- (5) Damage Increase IO
- (5) Damage Increase IO
- (A) Recharge Reduction IO
- (3) Recharge Reduction IO
- (15) Recharge Reduction IO
- (40) Healing IO
- (42) Healing IO
- (A) Resist Damage IO
- (7) Resist Damage IO
- (21) Resist Damage IO
- (A) Damage Increase IO
- (9) Damage Increase IO
- (9) Recharge Reduction IO
- (50) Endurance Reduction IO
- (A) Resist Damage IO
- (11) Resist Damage IO
- (21) Resist Damage IO
- (23) Endurance Reduction IO
- (37) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Resist Damage IO
- (11) Resist Damage IO
- (13) Resist Damage IO
- (A) Taunt Duration IO
- (A) Jumping IO
- (A) Damage Increase IO
- (17) Damage Increase IO
- (17) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Disorient Duration IO
- (50) Taunt Duration IO
- (A) Defense Buff IO
- (19) Defense Buff IO
- (19) Defense Buff IO
- (23) Endurance Reduction IO
- (31) Endurance Reduction IO
- (36) Endurance Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Accuracy IO
- (43) Disorient Duration IO
- (43) Disorient Duration IO
- (A) Resist Damage IO
- (27) Resist Damage IO
- (27) Resist Damage IO
- (A) Defense Buff IO
- (31) Defense Buff IO
- (31) Defense Buff IO
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Jumping IO
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (34) Resist Damage IO
- (34) Resist Damage IO
- (34) Resist Damage IO
- (A) Damage Increase IO
- (36) Damage Increase IO
- (36) Damage Increase IO
- (A) Damage Increase IO
- (39) Damage Increase IO
- (39) Damage Increase IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Endurance Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Healing IO
- (45) Healing IO
- (45) Healing IO
- (45) Endurance Modification IO
- (46) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Interrupt Reduction IO
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (13) Empty
- (15) Empty
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
SO... have at it! Criticize/Compliment/Suggest away!