Zubon

Apprentice
  • Posts

    10
  • Joined

  1. My wife clapped her hands and said, "yay!"
  2. Very nice new outfits in the screenshots. I am duly impressed.
  3. [ QUOTE ]
    We need a way to be able to kick people from the team that are not currently logged in.

    [/ QUOTE ]

    This bears repeating.
  4. [ QUOTE ]
    Some were reporting that if people were offline but not quit, the spawns would be based on people in the TF, offline or online. For example, a TF with minimum size of six starts with eight people, two people disconnect and don't come back. From what you are saying the spawn sizes should be based on six people, but some were saying that spawn sizes were the size you'd expect with eight people. Was this bad analysis of the situation, or is there an additional part to drop.

    [/ QUOTE ]

    Sounds like the kind of thing players could have tested on the test server, if only it had been in the test notes. Oops?
  5. My trackbacks say that Massively picked this up. You may get a few more hits than usual on Monday.
  6. It went up 20 minutes after you saw that. Sorry to have jumped the gun.

    Zodiac Conspiracy, I still have that on my shelf.
  7. Very nice. You are hereby the topic of the day at Kill Ten Rats.
  8. Silverspar: I like that, but I feel like it overstates the threat of the 5th Column. They are hobbled and rebuilding, working with limited resources. Set new Boomtown as a mid-level coop zone, say 20-35, with Reichsman being the end of a level 35 coop TF. Even if he is Evil Statesman, he has been on ice for a while and is not back to full power. Both sides are trying to nip the threat in the bud, containing the 5th Column before they can become a significant threat.

    I like the view from Lord Recluse: one Statesman is bad enough, to say nothing of one hell-bent on world domination. 1. eliminate potential rival 2. test for potential Destined Ones.

    It would be nice to have a threat that is explicitly not (yet) a threat to the whole planet There are dozens of "one wrong step and the world will be destroyed/conquered" stories going at once. For the mid-levels, at least, we can have more moderate threats, rather than trying to escalate the Threat Meter each time.
  9. Striga Isle is some of the best content in the game. I have been through all of it at least twice, and I still want to head back and just look around some more. My guildmates are glad that my two current characters have out-leveled it all, so that I will finally shut up about it. Little do they know that I have three more just waiting to get going...

    Good stuff, make it all that good.
  10. 1. A way to connect supergroup, as through alliances.

    2. Multiple supergroup affiliation (would require some significant re-coding, I'm sure; possibly one primary and be able to be a "reserve member" of other groups?).

    3. A way to create a new leader in an existing supergroup if the leader has quit. Rules would need tuning, but as an example: if no leader has logged on in 100 days or if no leader has had a paid account in 30 days, the captain who has been in the SG the longest becomes the new leader, or the member who has been in the SG the longest if there are no captains (on in 100 days or paid within 30). Just a sketch on that idea, but it would be nice to be able to keep a SG name and group even if a leader quits without leaving a successor.