Zilya

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    6
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  1. Detective Jose Brogan

    Just for fun. Figured I would get in on this XD







    Code:
    {
    CostumeFilePrefix male
    Scale 3.038
    BoneScale -0.7855
    ShoulderScale -0.3928
    ChestScale -0.7733
    WaistScale -0.3535
    HipScale -0.3927
    LegScale -0.01527
    HeadScales  0,  0,  0
    BrowScales  0,  0,  0
    CheekScales  0,  0,  0
    ChinScales  0,  0,  0
    CraniumScales  0,  0,  0
    JawScales  0,  0,  0
    NoseScales  0,  0,  0
    SkinColor  255,  178,  155
    NumParts 28
    CostumePart ""
    {
    	Geometry V_MALE_PANTS.GEO/GEO_Hips_Pants_Biz_Slacks_01
    	Texture1 !Hips_V_Suit_Slacks_01
    	Texture2 !Hips_V_Suit_Slacks_01_Mask
    	DisplayName P887196332
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  49,  49,  97
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Jackets_Sleeves
    	Texture1 skin_tank_01a
    	Texture2 skin_tank_01b
    	DisplayName P566009771
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  255,  255,  255
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
    	Texture1 !v_face_skin_head_02
    	Texture2 None
    	DisplayName P687117166
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Smooth
    	Texture1 skin_bare
    	Texture2 None
    	DisplayName P3937616722
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BOOT.GEO/GEO_LlegR_Flat_Toe_02
    	Texture1 !Boot_V_Magic_01
    	Texture2 !Boot_V_Magic_01_Mask
    	DisplayName P2104750136
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
    	Texture1 !X_Officer_Belt
    	Texture2 None
    	DisplayName P177456852
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry MARTIAL_ARTS_01
    	Texture1 Style_01a
    	Texture2 Style_01b
    	DisplayName P2681220175
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P2793026233
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_EMBLEM.GEO/GEO_Emblem_Dress_Tie_01
    	Texture1 !Emblem_V_Tie_01
    	Texture2 !Emblem_V_Tie_01_mask
    	DisplayName P2281134661
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P772741860
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry Mustache_02
    	Texture1 Beard_01a
    	Texture2 Beard_01b
    	DisplayName P2371314042
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_TOP.GEO/GEO_Top_Open_Jacket_02
    	Texture1 !Top_V_Tweed_01
    	Texture2 !Top_V_Tweed_01_Mask
    	DisplayName P828551227
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  49,  49,  97
    	Color2  227,  227,  227
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry V_MALE_SLEEVES.GEO/GEO_Sleeves_Dress_Shirt_05
    	Texture1 !Sleeves_V_Suit_Coat_01
    	Texture2 !Sleeves_V_Suit_Coat_01_Mask
    	DisplayName P90216369
    	RegionName "Upper Body"
    	BodySetName Jackets
    	Color1  49,  49,  97
    	Color2  227,  227,  227
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P1848153390
    	RegionName Head
    	BodySetName standard
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Fx None
    	Geometry None
    	Texture1 None
    	Texture2 None
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Geometry None
    	Texture1 None
    	Texture2 None
    	DisplayName P546439883
    	RegionName "Lower Body"
    	BodySetName pants
    	Color1  0,  0,  0
    	Color2  59,  59,  59
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
    	Color1  0,  0,  0
    	Color2  0,  0,  0
    	Color3  0,  0,  0
    	Color4  0,  0,  0
    }
    
    
    }
  2. I heard Positron is getting an upgrade so I'm sure he will be plenty awesome :P
  3. I understand there isn't a lot in the pack. You guys also need to consider the time it takes to animate/add the objects/sound to this. I have animated it's takes time to line up to do a repeat animation not to mention how long some of the animations are. If you want it bad enough you will buy it if you don't like the price, don't want the emotes don't buy it. But come other then monthly payments. How are they going to make the money to pay for the team to keep making the free updates? I haven't bought it yet but I'm willing to dish out the cash when I have it cause I don't mind paying for the Devs time
  4. I down for option one. Why wouldn't people want the same costume part SAME with BETTER textures. Just do it to make the costumes up to date with the world thats being updated.
  5. Zilya

    Daz Studio Fun

    I was looking at the Daz Studio store one day and I saw a design for Victoria's bodysuit that I thought would be a great upgraded version of Sister Psyche. I thought about doing the other heroes maybe the villains though I might have to make some of the costume parts with hexagon or something >_< But anyways this is how she turned out.


    http://desireatin.deviantart.com/art...tume-145256149



    I hope you all enjoy ^_^
  6. Name: Zilya
    Global Contact:@Zilya
    Level of Classification:50
    Origin:Natural
    Super Rank &amp; Super Group: Menez le dragon - Le Sang de dragon