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Opening ports is not going to help you with performance issues, rofl sorry but thats funny. If his ports were not already open he probably wouldnt even get passed the updater. From using a packet sniffer/network scanning utility, I have seen that the updater uses TCP port 6994 (2104, 2106 are unanalyzed, but probably used for logins, zones and loads, since its a connection oriented protocol; TCP guarantees delivery of data and also guarantees that packets will be delivered in the same order in which they were sent.). UDP ports: 7000-7100 are used for game play, because UDP is a connectionless protocol, it has less overhead than TCP, but does not guarantee reliable communication. The game itself must process any errors and check for reliable delivery.
As for your performance hit with I7....your not alone! Pixels, shaders, polygons you name it, all of which have been updated allowing for more eye candy in place of performance. Turn down the graphics options (Details), and most importantly, crank down particle effects; especially if your playing with anyone who uses a fire set.
But the easiest thing to do is turn off advanced graphics options, slide the bar to minimum, re-enable advanced graphics options, turn down particle effects to no more then 2000, and tweak the eye candy upwards from there. -
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First off, the regen balancing should really be moved to its own thread
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Well, the first post was about MoG being broken, so I don't think I'm completely off topic. In either case I'm done ranting now. -
Im sorry, but I don't see a single number in my post. I don't see a single number being quoted from my post. I don't want to resort to the traditional forum gauging, but you leave me no choice. I think you need to go back to 2nd grade and learn what a number is. I also hear that hooked on phonics has worked for a lot of people. :P
Knowing the numbers for a game down to the very decimal point is not exactly what I call enjoying the game. Having to bust out a calculator to multiply your regenerative properties by pi, or the spherical translucency of the suns corona on Tuesdays isn't what I call fun. So Im just going to direct you back to Great_Scotts post, because he seems to know what he is talking about. BTW, my math skills suck, but I can even see by looking at these numbers that this would be better for regen then its current state.
Just so you know, that common sense dictates the following, which should make each scrapper build equally survivable, but getting this from different buffs.
Regeneration is supposed to regenerate from damage.
Invulnerability is supposed to resist the damage.
Super Reflexes is supposed to avoid the damage.
HOWEVER THIS IS ALL A MUTE POINT, BECAUSE UNLESS YOU WORK FOR NCSOFT IM TALKING TO A WALL ANYWAY. SO THIS WILL BE MY LAST POST IN HERE. THANKS! -
My renaming scheme obviously doesnt change balance; I just kind of threw it in there as a general fix to the regen AT.
But your right, I didnt give numbers, and I didn't because I don't know what they are. But it makes sense to me that hearing dev say IH was too powerful as a toggle, why didn't they just lesson its regen numbers; instead the totally changing how it works.
From the other standpoint, where does a +def/res fit into a regen model? Referring back to MoG. It doesnt. It's just a power thrown in there because dev was off smoking whatever pipe it is they smoke, and they didn't have anything else to throw in there.
Make it simple. Give regen more regen as they level. Dont give them one super power that makes them insanely hard to kill. Take away the regen in integration, and give that bonus for when they get IH or Reconstruction or whatever you want to call it, plus a little more.
My point was just that "Instant Heal" sounds like a power that instantly heals you. Why would such a power be a toggle? Reconstruction sounds more like a toggle then IH does.
Like I said, renaming wont change how powers work, I just threw it in there. Thinking that I meant that power A, being called Power B or vice versa would effect game play is just plain retarded. It just means you were looking for something to criticize and werent keeping an open mind on the real issue; MoG is broken and it needs to be fixed. Fixed in what manner is up to dev, but changing it into a +regen from a +def/res just makes the most sense if you ask me.
Two toggles is not a big deal. It used to have two toggles. But if you are concerned about the number of toggles, then make integration a click or a passive even. Passive would probably be out of the question, but it's kind of a new concept that dev is afraid to use. -
I don't know about you guys, but when I read these posts about MoG I just hear "blah blah, blah blah", because MoG shouldnt even be in a regen build in the first place. Reason being, which should be the most obvious; there are no regenerative properties in MoG!
Dev really hit rock bottom for regens when they changed IH from a toggle to a click. However, being that my main is MA/Regen, Ill be the first to admit that regen was a tad overpowered. But, what dev did, and what they should have done to balance out the build are two completely different things.
This it what they should have done
(1) Removed +regen from Integration. This power is well worth getting just for its effects resistances.
(2) Just tone down the original IH slightly, yet leave it as a toggle. This would make up for the +regen lost from Integration, and give a nice regen boost without it being ridiculous.
(3) Change the naming scheme of Reconstruction to Instant Heal and vice versa. Instant Heal should be your Instant Heal, not Reconstruction! Reconstruction sounds more like a toggle power then IH does.
(4) Change MoG into a click +regen, kind of like what IH is now, just better. Change the negative effect to all end when it runs out, just like all the other big powers.
(5) Get rid of Resilience; no clue what to put here in its place, but this is more of an invulnerability power then a regen power. Do I have to do all the work?
I think this would make for a more balanced, yet not totally nerfed regen AT. Plus this would make more sense and encompass more of the regen persona then what exists right now.
My 2 Cents anyway... -
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