Zenobious

Informant
  • Posts

    1
  • Joined

  1. So you don't think Tough and Weave are worth taking? I was planning to take them both (by 24) and end up three slotting them with SO's. Seems like it would really help keep a blaster alive.

    I'm doing an AR/Elect blaster (roleplay reasons) that is going to end up being a mid range fighter (Flamethrower, Ignite, and Full Auto), so I thought getting those powers would really help. With the cap of damage and defence at 90% three so's would more than do the job in them.

    I haven't gotten to the point of taking them yet so any advice would really help. I do plan on taking Health and Staming but they would be my last two powers - also three slotted (how many slots would you use?).

    Anyway, yeah, in the end the first power from Fighting would be basically wasted, but Tough and Weave seem pretty awesome.

    So, what do you think?