Zedicus

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  1. [ QUOTE ]
    PVP will either make tankers useless or one of the most important things to have. It all comes down to if Taunt forces a PC to not be able to target anyone but the tanker or not.

    [/ QUOTE ]

    I definately hope it doesn't cause come down to a choice like that. Personally I would like to see a taunt cause an accuracy debuff to the effected targets against all other targets except the taunter (coding I am sure would be impossible but hey I can dream).

    As for seperate PvP & PvE rules just create another set of enemy definitions. Minion, Lt, Boss, AV, Object, & Player and adjust skills as necessary for the Player set only.
  2. The changes to mobs, xp, and Smoke effects I think where well done (although I would have been comfortable with a higher acc debuff and removal of stacking).

    The point that has been bandied is that you con no longer solo the way you use to this doesn't mean you can't solo anymore.

    I will conceed that as I have yet to experience the post 30 game I can't speak to the mobs or the missions there but in the mid 20's I just do missions when I feel like soloing with the new xp pump at the end missions seem like "how" to solo know.

    As for street soloing I don't have many more challenges as far as damage to death on mobs but then again I don't play an AoE blaster so I always had to be on the move and my fights typically took more than 10 seconds.

    The one thing I dislike about expansion 2 is the afore mentioned chain hold/slow/sleeps that seem to be going around. Being burried in 6 layers of Caltrops is ridiculous and I am being forced to grab SS 4 levels earlier just to combat caltrops.