Xeverix

Citizen
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  1. Hi Turbo! Nice template you've got there.

    I'm actually a little bit of a noob to the Incarnate system as I'm recently returning to the game. It seems our builds kind of even out. With your Endurance alpha, you can fit more +% damage and defense into your build. Mine is the opposite, fitting endurance into the build, and buffing damage with the damage enhance alpha.

    My main question is, do you think your build suffers from the lack of procs? Also, do you have your build made? If so, I'd like to hear about how it fares.

    Cheers!
  2. Hiya,

    I've been tweaking my Widow build for the last couple weeks using some of the builds here as an original guideline. I'm a bit of a min/max lover, and so I'm trying to come up with an optimal build for myself where Inf isn't an issue.

    That in mind, I'll post one of my builds here with some thoughts on it. I would love some feedback on this, if anyone wants to poke holes in any flaws it might have.

    ---

    I'm a big fan of Eviscerate and I am including it in this build. In my most recent build I also added the Blood Widow pet that is nearly perma (just 10~ sec away).

    I'm building for versatility, ideally having solid defense/regen and endurance without sacrificing damage potential. I'm also building to have a powerful single target attack chain, while having the capability to do good AoE damage.

    ---

    Some thoughts on my most recent version:

    **Removed Strike from build and moved slots to Summon Widow.

    **Dropped some recharge set bonuses and moved some slots for more balanced defense.

    **Dropped TT:Leadership for Elude with LotG. Is this a mistake? Thinking missing the +perception could hurt.

    **Optimized for end reduction across template at the possible cost of slots. Does this help or hurt?

    **Def is 53.9% melee, 52.1% Ranged, 51.4% AoE without Mask Presence.

    **High health regeneration (285%), solid recharge, endurance, accuracy, etc.

    **Lacking +% Dmg. (16.5% from sets) Is this a problem?

    ---

    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jeanette: Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Swipe -- Acc-I(A)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Combat Training: Offensive -- Acc-I(A)
    Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(45), RedFtn-Def(46), RedFtn-EndRdx(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
    Level 10: Indomitable Will -- EndRdx-I(A)
    Level 12: Lunge -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), Mako-Dam%(19)
    Level 14: Spin -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(21), EndRdx-I(21)
    Level 16: Aid Other -- Heal-I(A)
    Level 18: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(25), C'ngImp-Dmg/EndRdx(27)
    Level 20: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(33), Mrcl-Heal/EndRdx/Rchg(33), Mrcl-Heal(33)
    Level 22: Foresight -- DefBuff-I(A), LkGmblr-Rchg+(34), LkGmblr-Def(34), S'fstPrt-ResDam/Def+(36), GA-3defTpProc(40)
    Level 24: Mask Presence -- EndRdx-I(A)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dam%(37)
    Level 28: Mind Link -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(39), LkGmblr-Rchg+(39)
    Level 30: Mental Training -- Run-I(A)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
    Level 35: Dart Burst -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(37), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(42), Ragnrk-Knock%(42)
    Level 38: Tactical Training: Assault -- EndRdx-I(A)
    Level 41: Gloom -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(43), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(43), Apoc-Dam%(45), EndRdx-I(45)
    Level 44: Soul Tentacles -- Enf'dOp-Immob/Rng(A)
    Level 47: Summon Widow -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Elude -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 1: Conditioning
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(3), Numna-Regen/Rcvry+(3), Numna-Heal(5), RgnTis-Regen+(5), Panac-Heal/+End(48)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(11), P'Shift-End%(34), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(46)
    ------------



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