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You got it backwards
Defense is the likelihood of being absolutely and completely missed by the attack ( which of course means that you would also be missed by any secondary status effect that the attack may have had ).
Resistance lessens the damage that you do take from an attack of the type for which you have a resistance ( but since you did actually get hit, you're still subject to any status effects that the attack may have had as a secondary property ). -
And QueenVoodoo, Occam's Razor is a valid enough reason to be concerned.
Let me put it to you like this. CoH already has the Inspiration mechanism in place. It's a perfectly valid assumption that CoV will have much the same mechanism. It's also a perfectly valid assumption that any inspiration a Player of CoH can get can also be acquired by a Player of CoV ( if by no other mechanism than simple trade ).
I've seen nothing to suggest that Inspirations are in anyway tagged "For Hero Use Only".
So I think it's pretty safe to assume that any Inspiration available to either Heroes or Villians will be available to both and that they will function identically for both because assuming anything else introduces needless complexity.
Will Powers affect Heroes/Villians differently than they affect Mobs? We have Developer statements on Record to that effect.
There is nothing anywhere about Inspirations behaving differently. -
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We already know that all powers won't work the same in PvP, so why do you think the devs would be stupid enough to not do the same with this inspiration?...
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Alright, Revolver, I'll be your huckleberry...
Please show me one reference by any CoH Dev anywhere stating that Inspirations will function differently in PvP.
Ahh... Perhaps you're trying to say that Stun/Hold/Sleep/Imm won't actually be Stun/Hold/Sleep/Imm in PvP and therefore this new Inspiration type won't be needed. This of course flies in the face of the Devs' opinions that Controllers may be a powerful force in PvP.
Why don't you try thinking once in a great while there, bub.
What I'm hearing here is that by popping this new pill, I can completely overcome the main strength of an entire AT.
Combine that with another pill that I can pop that makes me all but immune to that set of powers and I'd say there's cause for concern.
Lastly, combine this with the changes incoming to Fear, which IMO stand a good chance of completely infringing on Controller's bailiwick, and I'd be purty dern'd PO'd if I'd invested any kind of time in the AT at all.
Now, what I asked was...
1) How will this new Inspiration consider the magnitude of the effect it's "dispelling"?
2) How many effects will be "dispelled" per Inspiration?
And before you think I'm getting bent over my "pet" AT, check the sig, I've never played a Controller. -
I'm curious how they will function, honestly.
Will there be some consideration for the magnitude of the effect that they are "clearing"?
Will they clear multiple effects at once ( Hold + Sleep + Disorient )?
I share Superchum's concern that improperly implemented this new inspiration type might just gut PvP Controllers.