WorkOfArt

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  1. Quote:
    Originally Posted by je_saist View Post
    Okay. I'm going to deal with this first since it reads like a deliberate trolling.

    First thing: Very, very, very, very few MMO's attempt to implement any kind of complex Artificial Intelligence routines in their games for two very good reasons:
    • Computational Performance
    • Network Lag
    What you might have missed the developers talking about, on a repeated basis, is their desire to keep developing City of Heroes without increasing the performance envelope. If you wanted to, you could technically still run City of Heroes atop a 1ghz Athlon T-bird processor with a Radeon 8500 or an Intel Integrated graphics chip with something a lot more substantial in the CPU department.

    Implementing any kind of substanstive A.I. system into City of Heroes would dramatically increase the processing requirements. Now, I know that you haven't been hanging around the technical support forum as Ultra Mode went live, so let me fill you in on what happened. Users with Intel Integrated Graphics, aging Radeons, and Aging Nvidia's, on weak processors, went livid as the game stopped working like they expected the game to work. I can't put any clearer than this: A player base does not respond well when performance of the game changes for the worse.

    The use a comprehensive A.I. was one of the big selling features of the NCSoft Published bomb, Tabula Rasa. When the game launched, it's reccomended processor was the Pentium4 3.5 ghz edition, and while the game would support some GeforceFX cards and some Radeon 9600 series cards, users quickly found that you really wanted the reccomended Geforce 7800 or Radeon x1800 instead.

    Unless Paragon Studios and NCSoft are willing to blow the existing installed base of City of Heroes aware, you won't see any signficant changes to any existing A.I. systems.

    Yes, it has been rumored that the upcoming Going Rogue release features enemies that don't "auto-aggro"... as witnessed during the HeroCon demonstration, but even then that's hardly an A.I. change as much as it is a disabling of perception checks.
    What people like the poster are asking (and have been asking for since day 1 of CoV's release) for isn't a complex and in-depth AI change, they're asking for a ranged/melee only pet command, something other MMOs with so-called 'pet classes' have been able to provide without bloating up their own system requirements.

    Quote:
    Originally Posted by je_saist View Post
    Short version: Mastermind's are difficult to control.

    Long Version: The developers intentionally designed Mastermind's as a class that requires additional oversight and control compared to other archtypes. The class is deliberatly designed to not play like any other class, and is designed for players who enjoy micro-managing their pets actions.

    If you don't enjoy micro-managing and paying attention to your pet's every actions... Mastermind's may not be the archtype for you. That's okay. That's fine. The developers do not need to change a whole class to suit somebody who would rather play "something else"
    I'm not quite sure what you're trying to say here, that the devs intended for Masterminds to play the way they currently do? That's rather insulting towards their intelligence, I think.
  2. Quote:
    Originally Posted by Dechs Kaison View Post
    Basically what Frosticus said. You have clearly never played a cold, thermal, FF, or sonic anything in a full team.
    I have, actually. That's why I mentioned it.

    Ah well, to each his own.
  3. For the life of me I cannot get the popularity of these powersets. Performance aside having to constantly refresh shields on your henchmen is rather tedious, even if you skip the minions.
  4. As posted above I've run into a bit of a quandary on travel power pools. Namely I was wondering how wise it'd be to take more than one.

    Basically...when it comes to henchmen management...I love Teleport. Couldn't recommend anything else more. Especially Team Teleport when used with melee-oriented henchmen (which now consists of...all of them thanks to the AI bug introduced in I17). Recall Friend is also damned useful for when henchmen get stuck between walls or on railings. However as a travel power used strictly for getting from place to place...it's terrible. It's cumbersome, dangerous (especially when it's laggy) and sucks up endurance like nothing else. So I was considering taking a second one. Most likely Flight since I had to take Hover just to keep from constantly falling to my death using Teleport anyways.

    So how badly gimped will I be for attempting this? Will it at least be managable? Or will the resulting performance gap utterly damn my toon?
  5. Confirmed. Makes playing a Robotics MM extremely tedious. Please fix ASAP.