Okay. I'm going to deal with this first since it reads like a deliberate trolling.
First thing: Very, very, very, very few MMO's attempt to implement any kind of complex Artificial Intelligence routines in their games for two very good reasons:
- Computational Performance
- Network Lag
What you might have missed the developers talking about, on a repeated basis, is their desire to keep developing
City of Heroes without increasing the performance envelope. If you wanted to, you could technically still run City of Heroes atop a 1ghz Athlon T-bird processor with a Radeon 8500 or an Intel Integrated graphics chip with something a lot more substantial in the CPU department.
Implementing any kind of substanstive A.I. system into City of Heroes would dramatically increase the processing requirements. Now, I know that you haven't been hanging around the technical support forum as Ultra Mode went live, so let me fill you in on what happened. Users with Intel Integrated Graphics, aging Radeons, and Aging Nvidia's, on weak processors, went livid as the game stopped working like they expected the game to work. I can't put any clearer than this:
A player base does not respond well when performance of the game changes for the worse.
The use a comprehensive A.I. was one of the big selling features of the NCSoft Published bomb, Tabula Rasa. When the game launched, it's reccomended processor was the Pentium4 3.5 ghz edition, and while the game would support some GeforceFX cards and some Radeon 9600 series cards, users quickly found that you really wanted the reccomended Geforce 7800 or Radeon x1800 instead.
Unless Paragon Studios and NCSoft are willing to blow the existing installed base of
City of Heroes aware, you won't see any signficant changes to any existing A.I. systems.
Yes, it has been rumored that the upcoming Going Rogue release features enemies that don't "auto-aggro"... as witnessed during the HeroCon demonstration, but even then that's hardly an A.I. change as much as it is a disabling of perception checks.