Winkie

Recruit
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  1. Here's my suggestions for improving the hazard zones:

    1.) how about a Mobile Army Superhero Hospital (M.A.S.H unit) at the entrance? When a hero dies he would go to this spot and instead of full health would come back like he took an awaken (i.e. low health, no end and disorientated). This would be great for the lower levels, like perez park and the hollows where people dont have a travel power yet and the run is so long and tedious.

    2.) alont the same lines as above, how about an army supply person who would level you and give you insp and enh (sorta like the grey ghost in PI).

    3.) how about a contact in the zone that you dont neccesarily have to get from another contact. This contact would give you level relevant missions in the hazrd one only. As an example, in perez it would start you out with the skulls and hellions, do a few missions with them, learn some storylines and then you would move up to COT, Hydras, etc). as you move up in levels it would make you explore more and more of the zones. Give a person the option to go from, say lvl 7 to 14 in Perez all with missions. I can remeber when i used to hun there, i would join a team and everyone would be like "what do you want to do?" "I don't know", and someone would suggest that our team of 7's and 8's go hunt hydras, because they are "good xp". This would be a great way to really explore each zone, learn the history of the baddies in each zone, maybe even instruct us in the bad guys power sets.

    4.) how about more zone specific badges for each zone, like kill 100 COT in faultline, etc. This would get more people to the zones, which would give people someone to team with when they go there. Everytime i go to Boomtown, its empty, no one to team with so i leave.

    5.) how about zone specific accolades, that give MINOR increases in your powers for completing a group of sotryacrs in each zone, but that must be done at a certain level (or done as exemplar). When i say minor, i say like increase HP by 1%. As we have it now, we have an accolade that gives a 5% or 10% (not sure) boost to HP and endurance. Why not have that accolade increase incrementally. It would be another thin the lower level people could strive for instead of just leveling. Each zone could offer a 1% increae in HP and end, provided you completed all the storyarcs for that zone.

    Thanks!

    Dr Winkie Lvl 42 Emp/Darrk Protector
    Unlce Winkie Lvl 5 Kin/Rad Protector
    TechnRad Lvl 20 FF/Rad Protector
    Phoenix Rising Lvl 28 Grav/Emp Protector

    Just my random thoughts.
  2. I think the disorient effect is no big deal as long as the pwer does something spectacular. As it is now it does nothing more than add additional endurance, health and a minor increase to recharge rate. How about keeping the disorient effect, but add some more to it like Fort, incresed defense, massive increase in recharge or something of that line.

    I would like to see AB be something that other heroes would be clamoring to get you on there team for. It would be a power that your team would use when battling the arch villians or really tough bosses.

    Just my 2 cents (my first post, be kind