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Posts
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As the title suggests my fire/psy dominator is my first level 50, so i'm very very new at trying to make a decent IO build. I've been messing with mids and got a build that, while not cheap and will take me quite a while, does not utilize any purple sets as I fear it would take me ages to get those. The dom does appear to be "perma" (I think) and my S/L defenses are around 41% so he should be "decent".
I would greatly appreciate it if you guys would look this over and see if i've made any idiotic mistakes, or if I might change some things around to get even better performance out of it.
Oh, btw, I forgot to mention this character would be my casual farmer as well as doing groups and task forces, if that makes any difference with the build.
Thanks in advance. (Ok, I hope I'm exporting this build correctly)
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I want to make a necro MM, but can't decide which secondary would make him more survivable. The heals and resist buff in pain look nice for necro, but darkest night and dark fluffy look nice in dark.
Any opinions? -
Thanks guys,
I'm not sure what i'm doing wrong. I'm not really sure how to link builds and such or I would do that. I have integration 3 slotted with heals, dull pain is just 2 slotted right now with rchg reduction, and reconstruction only has 3 healing in it. I guess reconstruction will be alot more useful once i get more recharge reductions in it so i can use it more than once a minute.
I've also found out that alot of my issue was doing some of the AE missions. It seems some of those mobs hit aloot harder than normal mission mobs. I'm doing normal missions now, and while still faceplanting some, it's not nearly as bad.
On the MA side I only have thunder kick, storm kick, and krane kick. I never picked up cobra strike.
Thanks again for all the replies. -
I've just come back to City of Heroes after a long break, and decided to pick up my MA/Regen scrapper who was level 17. My character has integration, reconstruction, dull pain, and of course fast healing decently slotted with DO's at this point, but I have to say, I'm incredibly dissapointed with my survivability.
I pull a group with one lieutenant and 2 minions, and mr. melee focused lieutenant comes up, hits me with his bat or axe, and boom, i'm down to half life...ok, reconstruction. Back up to 75% Until the next wave of attacks and I'm down below 50%
The regen from integration is just not even close to enough to keep me alive against small solo mission groups unless i get really lucky and dodge alot of attacks.
Will I notice a marked improvement at 22 when i can slot SO's? I worry because I look at the rest of regen's abilities and while they look very nice, it seems that 75% of the time I'm gonna be using just the abilities I have now, because of the incredibly high cooldowns of the higher abilities.
I love MA and I love the idea of regeneration but right now, i'm just really not enjoying dying 5 and 6 times during each mission.
Sorry for the rant. I'm just looking for a little hope that i can stick with this build and do well. Thanks.