Archon Helios

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  1. To not make an edit people won't notice as much, I meant 3 issues a year, as is the norm.

    In future news, I'll be trying out the new content I couldn't cover before tomorrow. Today I was buying stuff and chilling in the Nintendo Gaming Lounge :P
  2. Thanks for the questions Kyasubaru.

    While at the Q&A I could only ask one question so I asked about the possibility of updated/alternative animations for powers. They said no.

    At the start of the Q&A they also specifically said "No questions about bases". It's upsetting that they're not putting any sort of focus on them.

    Anyway, for what you REALLY wanna hear about, POWERS!

    1st sad tid bit... you will have to pay for these three "premium" power sets. This is unless you are a VIP player which means you're paying for your account anyway. More on stuff you can buy later.

    Time Manipulation - OMG this is now my favorite defender set ever. It's essentially a ton of buffs and de-buffs that when used in certain combinations become more powerful. The buffs and de-buffs mostly focus on move speed, attack speed, defense, to-hit(for allies), and resistance(for enemies). Expect me to make a Beam/Time Corrupter right when I21 comes out.

    Beam Guns - Alot of the same from my original post, but the de-buff that boosts the power of Beam Gun attacks is the T4 named Disintegrate. It's a high damage DoT that lasts 10 seconds and all powers used in that time have increased damage and secondary effects.

    Street Justice - Not a lot to add here. It's a lot of street brawling. Combo count goes up to 3 and the Build Up for the set will automatically give you 3 combo points.

    Next is a segment of the game I couldn't try out while at the booth.

    The new Sewer Trial, which works similarly to an incarnate trial and is for both sides now.

    The missions for Atlas and Mercy were changed.

    The new area, First Ward, is the remains of Emperor Cole's first attempt at building Praetoria and his greatest failure. Hovering over First Ward, visible from any point on the map, is "The Seed of Hamidon" An event boss who drops seedling minions who win killed grant a temporary flight power so that you can join the fight against the Seed. This new area will have three new enemy groups and will give a lot of back story to Emperor Cole and Praetoria.

    There is also a new Incarnate Trial. It takes place deep under Praetoria where you find that the Devouring Earth is still alive and regrouping to fight again. You are trying to rescue an important NPC and the boss of the trial is "The Avatar of Hamidon".

    New content will become far more common. There will be weekly costume pieces available in the shop, a new Story Arc every month and a continuance of at least Issues a year.

    Most content available to VIPs will be available to free players trough purchases and a Paragon Points system will replace Veteran Rewards. Don't worry, all paid time will go towards Paragon points and after Freedom you will obtain 1 every month. There will also be new reward options. There was also something about "tiers" but I didn't pay much attention. All I know is top tier can buy an amazing new costume.

    I should have a chance to try out the new trial sometime before Comic-con ends. Stay tuned folks and if anyone else went to the panel, please add in anything I might have missed.
  3. Greetings my super powered compatriots! I am currently waiting for the CoH panel to begin

    Earlier today i went back to the booth for ncsoft and played around with the three new sets in more detail. Expect a report tonight.

    Anyway, I came on to ask everyone to submit questions for the panel. It's in about 20 minutes, so send in those questions.
  4. Quote:
    Originally Posted by MondoCool View Post
    Wow. I'm actually looking forward to i21 now. Beam Gun sounds awesome, and so does the new 'freedom' of AT selection.
    Thanks. One thing I personally enjoyed about Beam Guns was the VAST number of weapons available from it.

    Quote:
    Originally Posted by Premonitions View Post
    Furthermore, if they were going to go out of their way to make a "Street fighting" set, I would have hoped it involved more unique aspects instead of kicks and punches. Use of "Dirty Fighting" tactics like throwing rocks/bricks, slinging mud/dirt/sand in the enemy's eyes poisoning weapons, spiked knuckles/brass knuckles, that sort of thing.
    I don't recall any of those, but 4th skill in the set, which is actually the only kick I recall atm, is a kick to the shin. Dirty enough for ya? I only really looked at the first four skills yesterday, but I'll get to everything today.

    Quote:
    Originally Posted by Chyll View Post
    I thought the outbreak tutorial was one of the best tutorials in any game, period. But that doesn't mean I am not enthusiastic to see this effort to liven up the game experience and evaluate it for myself.
    I'm not sure if it's the finished product, but the new tutorial is shorter, more linear and action-y and less going to get some drugs for a guy then goin' to another contact. Not to mention the fight with the Giant Shivan at the end.

    Quote:
    Originally Posted by Angelxman81 View Post
    I hope we can see some videos of the pannel soon!
    My best piece of "recording equipment" is an Android G1. I also think it's enough if I can go there, get the data into my head, and relay it here for the fellow players.


    Now to reply to page 2...

    ... thank you page 2 C:

    OFF TO COMIC-CON!
  5. Archon here in San Diego after coming home and relaxing from preview night of Comic-Con. Out of everything there, I spent most of my time playing and trying out the new Freedom version of the game. I enjoyed it so much I couldn't help but share what I've found and collect more data as Comic-con goes on.

    First we'll start with what everyone is most interested in. The new powerS. That's right, plural. I didn't try out Time Manipulation, but I did play with the other two sets, Beam Gun and Street Justice.

    Beam Gun is a single target focused power set that acts as a primary for Blasters and Corrupters and secondary for Defenders. The damage numbers look low, but the set relies on a special debuff that makes Beam Gun powers deal significantly more damage, somewhat similarly to Sonic Attacks. Expect more details on exact powers in a future post. Beam Guns are primarily Energy damage.

    Street Justice is a combo-centric melee power set for all the melee archetypes(Brute, Scrapper, Stalker, Tanker). All the powers have their own secondary effect as opposed to other sets like Dark Melee that focuses on to-hit de-buffs. Most of the set's powers and combo points that make your Finisher powers stronger. This isn't the same as dual blades in that it's not going toward a buff, but almost like a Rogue in WoW. Street Justice is mostly Smashing and Lethal damage and the attacks are punches and a couple kicks with some lighting effects.


    The next important part of Freedom is the freedom to make any non-epic archetype either a hero or villain. This is a choice at level one and allows players to by-pass Going Rogue, making the expansion a tool to switch sides and an interesting story mode.

    The choice to be on either side comes from the new tutorial that is for all archetypes. Galaxy City is under extreme Shivan attack. Both Arachnos and Long Bow are on the scene trying to drive them back. A new super powered person trying to save your earth from invaders, you fight your way past the Shivan till you find a hero nearly dead on the ground. You are given the choice to save(hero) or leave(villain) the man on your way to the center of the Shivan invasion. Inside you fight waves of Shivan much like the events in Praetoria until a giant Shivan pops up. Fight him till he crawls away and you can now move on to the newly renovated Atlas Park and Mercy Island.

    Yes, I said NEWLY RENOVATED. I don't have a lot of details because I spent more time going through the tutorial with different characters, but new graphics, some NPC replacement, and a lowbie trial are to be expected. Yes, they turned the Sewers into a trial. It takes about 45 minutes, but you get 4-5 levels out of it. Not quite the lvl 1 to 8 grinding it used to be, but that's what we get.

    With a new business model comes a new way to spend our money. City of Heroes will have an in game shop where all the current booster pack costumes and possibly other content will be obtainable. Part of the new tutorial actually teaches you how to use it by having you "purchase" a free medal from the shop.

    The final stop on this post will be the biggest. A new character creation interface. I'll divide this into page by page sections so it's more organized, but before we touch on those I must say the look of the interface is much fresher and more appealing.

    1st- You select either Going Rogue or Freedom and your character's origin. Unless you select an origin you will not be able to access the other pages. If you select an epic-archetype and the wrong origin, the game will send you back to this page with the correct origin now selected for you.

    2nd- I call this the Filter for New Players. Basically, you select options such as Ranged Damage, Melee Damage, Support, Summons, Control, etc. and on the next page only archetypes that fall under that group will be shown. If you don't select a filter here all the archetypes will appear on the next page.

    3rd- Archetype selection. I love what to this. If you remember clicking Blaster and seeing Health: Low, Damage: High and thinking that's pretty vague then you'll be happy for this. On the screen there are about 6 different specs that I don't currently remember and each is rated 1-10. I'm going to make sure to examine this element well.

    4th- Power Selection. I dislike what they did here only because I keep forgetting to choose a secondary. Basically, it's 1 page with 2 built in tabs. You have to choose your primary and then click the tab within the page to select the secondary and I was more focused on other things at the time. It might not be a huge problem though.

    5th- Body Build. Mostly the same, but spruced up like all the other pages were.

    6th- Costume Creation. Ever wanted to see what you would look like with any costume available in the game? Now you can. The new Costume creator lets you try on what you have yet to purchase, but will not let you finish the character with those pieces on. the left/right buttons for selecting pieces are smaller and harder to click and the buttons all seem different to me... it's just something to get used to, I suppose, as someone who doesn't do a whole lot with costumes.

    7th- Power Customization. Same quirks with Costume Creation, but as of yet I don't recall any different options for this function.

    8th- Register. Like the final portion of the old character creation, except it doesn't look like an up close look at your driver's license. It now has the same look as the rest of the process and works just as well.

    One thing about the new interface I forgot to mention is that you can select your character's name from any page via a text box at the bottom of the screen.

    Archon Helios, signing out.