I took your advice and switched to an
AR/Dev build, previously played many
of the pure combos, taking ice/ice to 15.
At first, I was wishing I had hover again
until I started to just back up from a
fight (mostly) rather than the round-robin
kiting on the ground I was doing before
~had an aweful string of deaths in 11,
but figured I'd stick it out.
However, I'd like to know if I've lost
any of the added defense I got from
hover by going with this build?
That is, does it really matter if I
actually move around during the
fight to avoid projectiles (obviously
other than melee) such as when
I have a mob just standing and
shooting at me? (I mean, does the
game actually take into account
that it would be harder to hit a
moving target or is it that once
they're locked on, they hit you
regardless?) Do you leave sprint
on during fights, thereby deriving
additional defense with this build?
(I tried this before getting super
speed and it seems to suck endurance)
Or, do you have a bind that
you use which allows you to
switch to superspeed every time
you move during a fight, but
which then switches off sprint
once you stop moving? (if so, please post it)
Thanks,
PT