Anesthesia

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  1. [ QUOTE ]
    I don't even have any "Claw" characters anymore but I use to and I allways wanted them to have more "beast-like" claws than "Logan" Claws. The beast like claws would be especially good for the characters with monsterous costume parts.

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    Heres some claw ideas I could come up with:

    * Bestial (like you mentioned)

    * Nekote (Steel claws used by Kunoichi)

    * Stunner (Like dude from FF7: Advent Children :] )

    * Cestus

    Note on Katar: Although a Katar IS a wrist weapon it was not a slashing weapon and shouldn't be made available for claws. Also known as a Punching Dagger the inertia of the arms movement added to the striking force of the blade compared to a hilted weapon.
  2. [ QUOTE ]
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    Ok anyways Devs you need to add these to Archery/ and /Trickarrow sets for customization

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    I'd forgotten to mention this same thing ... Archers need some custom-weapon love, too!

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    Well they're giving them a choice between the old crap bow and a compond bow. But ninjas uses bow and neither bow fits the ninja theme (ninjas with compund bows? wtf batman!?).

    The arrows are so freaking fugly I could give a kindergardner with autism blunt force trauma to the head and he'd still be able to draw something better than that. I think each bow needs to come with it's own arrow. Like a modern carbon shaft arrow with double-color fletching and plastic nock for old bow/compound. AND if my ideas were ever implemented An old wooden or bamboo arrow for the Yumi. An energy arrow or hi-tech propelled arrow for Hi-tech bow. A bolt for crossbow. And you see the /trickarrow set could use the bow's arrow set with the custom tip for the power! Awesome!

    Logic is such a wonderful thing :]
  3. **knock knock**
    Anyone home? o.0

    Ok anyways Devs you need to add these to Archery/ and /Trickarrow sets for customization

    * A hi-tech bow with like an energy string that shoots an energy beam looking arrow

    * A crossbow

    * A yumi bow (traditional japanese long bow[ninja/ta MMs will feel me here])
  4. [ QUOTE ]

    I agree with the "more dynamic faces" comment aswell. If they could at least make the cutscenes better, that would be a start (the first time I saw a COX cutscene, I was beyond surprised that the characters' expressions did not even change at all ).

    I also suggest replacing the little colored circle selectors in the costume creator, and replacing them with one of those grids where you can just drag the little marker anywhere over the spectrum, darken the color, or type in the "numbers" of red/blue/yellow you want (to help with reproducing the exact color you want again). Below is a link to the closet thing I could find for a picture of what I'm talking about.
    Color Scale Thing

    This actually doesnt look very much like what I was thinking of, but its the closest that I could find. I was thinking more of a square with all of the colors spread out and blended across it, and a bar on the side where you could lighten or darken the color. Hopefully you all know what I'm talking about, since the current setting has some problems with tails and wings (I have a brown dragon character, but they have the reptillian skin as your skin color, bur your wing and tail color as the Primary and Secondary colors, which doesnt match the brown skin color).

    Anyway, just some suggestions and opinions. Sorry for long post. I11 Is looking like its going to be great. Great work Devs!

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    That was exactly my feelings when I first played Dungeon Siege II and got to the first cutscene. The graphics themselves had already made me want to puke but the cutscene made me want to commit seppuku.

    I know City of Heroes/Villains wants to adhere to a strict guideline of graphical realism to the extent of that in comic books. But I imagine CoX as a comic book in motion, flowing page to page. We do not see the change in expressions in a comic book except for the obvious difference between cell to cell. But the artist wants you to believe, to feel, that theres action going on, that these cells are a continuation of events. It is entirely possible to add depth and realism to the CoX environment without making it "Overly realistic". The world of CoX is fantasy, and should always remain that. But, some of the faces now, especially some of the hostile and mob faces look perpetually likesomeone just shoved a sawz-all up their rectum and they forgot to take their blood pressure medicine.

    I am all for Power Customization. The weapon customization was a great start but like others have said Powers also need to be "personalized". For instance think to yourself "How does my character fly?" Well if they are a tech character they may have Rocketboots or a Jetpack. A magic character might use a spell to fly. This a great time to point out, also, the turning animations in flight are horrible. You need to create a yaw animation to give flight some pizazz.

    Now with weapon customization most of the scrapper and stalker sets are getting new toys while the MA sets are getting shafted. The best way to customize MA would be the ability to pick between fighting styles. Maybe your character is a Brawler, A Wrestler, A Muay Thai Champion, or a Legendary Ninjitsu Master. The choice needs to be up to the player.

    Someone else mentioned Medicine pool. I have always HATED taking medicine with a non tech or science character. I always build off themes myself but when your sorcerer pulls out a big hunky PDA looking thing and heals his minions it's a bit hypocritical and humiliating. I'm all for giving the whole set an Arcane or Tech option.

    Thats all for now :]
  5. [ QUOTE ]
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    The flashback system is meh... the customization is a great start... now give us dynamic faces! Quite frankly the facial textures are a steaming pile of horse manure. Cryptic should hire me, I would work for minimum wage + a weekly allotment of powdered doughnuts. :] I would give you dynamic faces with muscular movements and realistic eyes!

    Vote for me! ^_^

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    Take a look at these faces and these (second set have a mix of old style facial textures v. newer style for comparison).

    They were added in Issue 7 in CoV (and the revised PPD in CoH now have them).

    I've requested on costume request thread that they be released as player choices... but heard nothing.

    Sure, they're not the dynamic faces you want, but they are better textures.

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    Yeah those are different but they're still just plain vanilla faces. Imagine if an AV or Hero giving orders to his croneys, he notices you, turns, and you can see their mouth moving and facial patterns changing as his emotions change! It would add an enormous amount of realism to the game not to mention aesthetic pleasure. Also instead of pick Face1, Face2, etc. I believe there should be seperate areas for detailing features such as brows, nose, eyes, lips, skin complexion, age... think the Oblivion system except much easier to use and less aquarium faces.

    I'm holding myself hostage until you gimme my demands devs!
    **ties himself up**
    **incoherent mumbling**
  6. The flashback system is meh... the customization is a great start... now give us dynamic faces! Quite frankly the facial textures are a steaming pile of horse manure. Cryptic should hire me, I would work for minimum wage + a weekly allotment of powdered doughnuts. :] I would give you dynamic faces with muscular movements and realistic eyes!

    Vote for me! ^_^
  7. Theres an annoying hole in the shoulder when using Martial Arts 2 Robe/Long 2 Sleeve.

    Camo doesn't match up when using the Camo pants option. It's blurry.