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So - here it is.
Added to the patch notes:
The Hamidon has been increased in difficulty. It is now capable of using one of its attack powers even when Held, Slept, or Stunned.
Evidently Hammy got a laser beam on it's head a long time ago but just now figured out how to use it.
The Mitos are AVs and are acting according to this patch note:
AVs/Heroes and Giant Monsters now ignore threat level damage multipliers for different Archetypes. They are still affected by Taunt as before.
As for the drops? Bug.
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Adding it to the patch notes late does not make this change in the least bit fair or right.
It needs to be changed, again, and changed back to being the way it was.
This little "accident" is far from over.
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The thing is.. when it was added to the patch notes, I had already read it. Does this mean, every day, I need to check my printed copy of the patch notes, compare it word for word to see what they "admited" to changing?
I have a feeling, this was not a planned change. It was a bug-change, just like when the Mitos over-dropped 53 SO's. Remember that night..... I got over 3 trays of 53's... and I was healing the taunt tank!
But, in hindsight, the Dev's have decided this is a either
a) too much work to figure out the design error
b) a nice change and and easy way out to balance the game.
Here's a suggestion.. since this is a BIG change.. at least for the 100-150 characters a server/night... where's our respec? If i'm not going to be dragging BOTH of my accounts to the raid, i better figure out what it's gonna take to kill these over powered AV's & GM's.