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Erm. No. PvP will be an optional part of gameplay. Always.
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Should I take this comment to heart, like I did the "PvP will not effect PvE" comments and "everyone will be able to solo in this game/we will be catering to the casual players" type comments from pre CoH beta, only to find out later that "Well, that's not really what we meant"? Or should I go ahead and assume now that this really means "At this time, the message I want people to hear, but is up for revision at my earliest convience, is....."?
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The changes in I5 had very little to do with PvP and a lot to do with boring PvE. It's that simple. No conspiracy there - I think I've stated this several times.
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LOL and it gets funnier each time.
Take one example. Invulnerability. Invuln could have been adjusted in a million different ways. The most obvious of which was to reduce Invincibility and leave the concept and relationship to the genre intact. Instead we got this mess of useless passive powers and one power, that has nothing to do conceptually with being invulnerable, as the crown jewel of the set. The changes to Invulnerability actually promote the type of behavior the powerset was supposedly changed to reduce.
Many, many players have been baffled as to why Invulnerability was changed in such a way. The most obvious answer?......PvP. Resistance based sets would be far to hard to wear down in a PvP type enviroment. Defense based sets however are quite easy for your average PC to overcome.
Now why would it make sense to remove the core of a powerset, the very thing people take the set for...to emulate and force the set to rely on cheesy game mechanics? To make it vulnerable in PvP of course. The invuln changes really don't make sense in any other light.
And just to note....there you go with the fun/unfun stuff again. You might get a kick out of getting whacked 12 straight times in Super Mario but I don't. No matter how many times you tell me I didn't have fun in I1, 2, and 3 I know I did. My regen scrapper ran every mission, every taskforce, gathered every badge....all of the things you specifically said Regen scrappers didn't do, and most of all I had fun doing it, despite again the fact that you told me I really didn't.
Now, that said, did there need to be changes made to make the game more dynamic and more engaging. Did something need to be done about dumb as rocks mob AI, cheesy game play tactics, and mind numbing button mashing fights? Yep, sure did. Did I5 do that? Not by a long shot. The mobs are still dumb as rocks, damage still trumps all, there is still very little need for tactics above raw power.
Sure will be easier to balance CoH and CoV powersets though.
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As for the supposed "emphasis" on PvP - I think you'll see that it's just ONE part of City of Villains. It has PvE content levels 1 to 50.
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Guess I'll have to wait and see on that one. My 16+ months of subscription time hasn't garnered me a CoV beta slot yet, despite all the 12+ month invites going out.
I have noticed one thing though. I don't think I've seen a dev mention or talk about CoV without placing major emphasis on the PvP aspects of it. I understand the marketing angle and trying to tap that customer base, but I've seen very little about the PvE aspects of CoV. Why should I expect the game to play out differently?
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We'll continue to add new PvE content (which I5 did exclusively, I might add) in the future.
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I sure hope so. It's what your playerbase craves at this point. Might be nice to get an Issue not riddled with game changing nerfs sometime in the future too. Oh, and for the love of pete, give Regen a break. The set is a complete abomination now, you have succesfully made what used to be the single most fun powerset in the game into a complete pain in the [censored]. Can we go just ONE issue without me having to respec my scrapper?
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Nicely put.